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Designers

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Designers. Human's information processing system. Designers. Implication ... Designer's problem ... ability: Creative designers show high degree ... – PowerPoint PPT presentation

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Title: Designers


1
Designers
  • Humans information processing system

2
Designers
  • Implication of the cognitive model
  • Short-term memory has little capacity
  • Things get forgotten very quickly
  • Take notes to remember (dont interrupt)
  • Make sketches - expand the short-term memory
  • We can only compare one or two constraints at a
    time
  • Information representation in memory
  • Chunks of information
  • My telephone number is 725-3261 !
  • Brains power in storing information efficiently
  • Visual encoding of mechanical information
  • Encoding based on function

3
Problem Solving Behavior
  • Understanding the problem
  • Extract chunks of information regarding the major
    functional requirements.
  • Compare to long-term memory (possible solutions)
    for comparison or validity.
  • Generating a solution
  • Compare the main function to the information
    stored in long-term memory. Function is the
    primary indexing method.
  • Retrieve visual images that may solve the
    problems.
  • If new design, decompose into sub-problems and
    solve each one by retrieval of possible
    solutions.

4
Problem Solving Behavior
  • Designers problem solving styles
  • Introvert
  • Reflective, quiet, thinks and speaks, likes to
    have time alone to solve problems - Has
    difficulty thinking while under pressure.
  • Must be encouraged to speak in teams.
  • Extrovert
  • Speaks before thinking, does not listen,
    sociable.
  • 75 of people, 48 of engineering students.
  • Must be encouraged to listen in teams

5
Problem Solving Behavior
  • Fact-oriented people
  • Literal, practical, realistic, deal with detail,
    sometimes lose the big picture.
  • 75 of Americans, 66 of top executives, 34 of
    engineering students.
  • Must be encouraged to see the big picture, plan
    ahead, set goals, and participate in brain
    storming.
  • Possibility-oriented people
  • generate ideas, dont like to work on details,
    are not specific, do not stick to one issue.
  • Must be encouraged to work on details once
    decisions are made and end idea generation.

6
Problem Solving Behavior
  • Objective approach
  • Logical, data-based, analytical decision makers.
  • 51 of American, 68 of engineering students, 95
    of top executives.
  • Must be encouraged to pay attention to gut
    feelings of other team members - feelings are
    often right and must be explored.
  • Subjective approach
  • Make decisions based on what appears to be right.
  • Must be reassured that their contribution is
    appreciated. Must be reassured that discussions
    about ideas are not personal attacks.

7
Problem Solving Behavior
  • Decisive decision maker
  • Makes decisions without stress. Jumps to
    conclusion quickly without thinking through.
  • Must be encouraged to express their decision
    making process. Let them organize data
    collection and review.
  • 50 of Americans, 64 of engineering students,
    and 88 of top executives.
  • Flexible decision makers
  • Finds sticking with decisions difficult,
    procrastinates, goes with the flow.
  • Must be encouraged to decide and live with it.
    Must be given time and deadline to decide. Must
    be helped by decisive decision makers.

8
Creative Designers
  • Creative better solution
  • A solution that solves the problem and is
    original.
  • Think of a very creative design.
  • Creativity and other attributes
  • Design-ability and intelligence No relationship
  • Design-ability and visualization ability
    Creative designers show high degree of ability to
    easily manipulate images in their minds.
  • Design-ability and knowledge To be creative in a
    specific domain, one must be knowledgeable in
    that domain know the elements. Otherwise ideas
    can not be adequately evaluated.

9
Creativity
  • Design-ability and risk taking
  • Better designs may be a result of wild or
    seemingly unworkable ideas. Take risk,
    experiment, explore, persist.
  • Design-ability and conformity
  • Obstructive non-conformist It does not work
  • Constructive non-conformist Here is a better
    idea
  • Design-ability and technique (persistence)
  • Seeks other alternatives, seeks other ways of
    thinking about the solution. Does not give up
    easily.
  • Design-ability and environment
  • How many truly creative designs have been
    accidentally discovered?
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