Title: Keyframe Control of Complex Particle Systems Using the Adjoint Method
1Keyframe Control ofComplex Particle
SystemsUsing the Adjoint Method
- Daniel Fader
- Seminar Computer Animation
- WS 06/07
2Based on
- Keyframe Control of Complex Particle
SystemsUsing the Adjoint MethodChris Wojtan,
Peter J. Mucha and Greg TurkACM/SIGGRAPH
Symposium on Computer Animation
2006http//www-static.cc.gatech.edu/wojtan/ - Georgia Institute of Technology
- University of North Carolina
3Outline
- Motivation
- Introduction
- Particle systems
- Simulation of particle systems
- Approach to controlled simulation
- Objective function
- Gradient-based optimization
- Gradient calculation
- Linear duality
- The adjoint method
- Flocking
- Cloth
- Summary
4Motivation
- How does an uncontrolled simulation work?
5Motivation
- How does a controlled simulation work?
user-defined keyframes
6Motivation
- Controlled simulation Match keyframes but
minimize control forces!
7Outline
- Motivation
- Introduction
- Particle systems
- Simulation of particle systems
- Approach to controlled simulation
- Objective function
- Gradient-based optimization
- Flocking
- Cloth
- Summary
8Particle systems
- Consist of many small particles
- Each particle has a
- mass
- position
- velocity
- defined at each time step
- Collect these quantities into
- position vector
- velocity vector (both varying in
time) - mass matrix (constant)
m
v
9Particle systems
- There are diverse model specific forces
influencing the particle motion - Particles interact with their environment
- In coupled particle systems particlesalso
interact with each other
m
v
f
10Particle systems usage
- Particle systems can be deployed to simulate
- Flocks
- Cloth
- Fire,explosions
- Snow
- Fluids,waterfalls
- Smoke,sand,dust,vortex
- ...
- They basically differ in the forces affecting the
particles
WIKI
11Simulation of particle systems
- Fixed initial state given
- Evolve into subsequent
statesaccording to the update rule - Aggregate these into one long vector
- And one long vector function
, control forces
12Approach to controlled simulation
Determine keyframes (user-defined)
Calculate the gradient of the objective function
13Objective function
- contains the state of each
particle at - is a keyframe at frame
- is a weight matrix typically only a few
frames havenon-zero weights - maps the control forces to the particles
at each frame
14Objective function
Increases when the simulation does not match the
keyframes
Increases when too much external control is used
15Objective function
- Goal Find a set of controls, , that
- satisfies the animators constraints
- minimizes non-physical behavior, i. e.
16Outline
- Motivation
- Introduction
- Gradient-based optimization
- Gradient calculation
- Linear duality
- The adjoint method
- Flocking
- Cloth
- Summary
17Gradient calculation
- Calculate the gradient of the objective
function - (use the chain rule, because depends
on ) - Remind the objective function
18Gradient calculation
- The gradient of the objective functioncontai
ns the matrix which requires the
computation of derivatives of all state
variables with respect to all possible controls
(? extremely costly)
19Outline
- Motivation
- Introduction
- Gradient-based optimization
- Gradient calculation
- Linear duality
- The adjoint method
- Flocking
- Cloth
- Summary
20Linear duality
- Known Matrices and , vector
- Unknown Matrix
- Calculate such that
This is known as the dual of the problem
21Linear duality
- The equivalence of
- such that
- and
- such that
- can be shown through substitution
22Summary linear duality
The equivalence of such that and such that
affords to save computation time without losing
accuracy!
23Outline
- Motivation
- Introduction
- Gradient-based optimization
- Gradient calculation
- Linear duality
- The adjoint method
- Flocking
- Cloth
- Summary
24The adjoint method
Goal Sidestep the computation of
using the adjoint method!
25The adjoint method
- Due to
- you can write the gradient as
26The adjoint method
Use the dual of the problem
such that
27The adjoint method
- Rewrite
- as
- which allows to write
28The adjoint method
29Summary - the adjoint method
- Uses a special case of linear duality
- A substitution of variables that allows to
compute the gradient of a function quickly - Calculate the forward states
first as in an ordinary simulation, but store all
simulation states - Then calculate the adjoint states
proceeding backwards through the sequence
MTPS04
30Summary - the adjoint method
- When is finally calculated, the
- objective function and its
- gradient
- are known
- Iterate until the result has converged to the
optimal solution
31Outline
- Motivation
- Introduction
- Gradient-based optimization
- Flocking
- Flocking simulation
- Controlled flocking
- Cloth
- Summary
32Flocking simulation
- Each agent in the flock is treated as a particle
- There are four forces affecting each agent
- Collision Avoidance Force
- Velocity Matching Force
- Flock Centering Force
- Wander Force
33Flocking simulation
WIKI
34Flocking simulation
WIKI
- Wander Force to avoid artificial-looking
animation by applying a random force
35Outline
- Motivation
- Introduction
- Gradient-based optimization
- Flocking
- Flocking simulation
- Controlled flocking
- Cloth
- Summary
36Controlled Flocking
- A flock of 100 agents follows a pre-determined
pathby setting center-of-mass
keyframes along the curve
WMT06
37Controlled Flocking
- To apply a center-of-mass constraint the distance
termin the objective function would be changed
fromtowhere is computed and
the desired center-of-mass
38Controlled Flocking
- A flock forms into a square and a cross
shapeby modifying the distance term in
the objective function to sum all distances of
agents outside the shape - Less than 250 iterations required
WMT06
39Outline
- Motivation
- Introduction
- Gradient-based optimization
- Flocking
- Cloth
- Cloth simulation
- Cloth control
- Summary
40Cloth simulation
- Clothes can be modeled with particle systems
BHZ94
textile cloth
particles in a grid
41Cloth simulation
- Forces in cloth simulation can be
- Stretching
- Bending BHZ94
- Trellising BHZ94
- Shear CK02
- Flexural CK02
- Compression CK02
BHZ94
42Outline
- Motivation
- Introduction
- Gradient-based optimization
- Flocking
- Cloth
- Cloth simulation
- Cloth control
- Summary
43Cloth control
- A piece of cloth is forced to land in a ring and
another one formes various shapes with his free
edgeusing the introduced keyframe
technique
WMT06
44Outline
- Motivation
- Introduction
- Gradient-based optimization
- Flocking
- Cloth
- Summary
- References
45Summary
- The simulation of particle systems can be easily
controlled in principle - The adjoint method exploits a powerful aspect of
linear duality to accelerate the optimization
routine - The animator can control the simulation in
various kinds - The methodology is not restricted to a specific
model - Drawbacks
- Large discontinuities in forces (e. g.
self-collision in cloth animation) can cause the
gradient-based optimization to converge, if at
all, very slowly - Saving the simulation states required
46References
- WMT06 Keyframe Control of Complex Particle
Systems Using the Adjoint Method,Chris Wojtan,
Peter J. Mucha and Greg Turk - MTPS04 Fluid Control Using the Adjoint
Method,Antoine McNamara, Adrien Treuille, Zoran
Papovic, Jos StamExplains the adjoint method and
linear duality - BHZ94 A Particle-Based Model for Simulating
the Draping Behavior of Woven Cloth,David E.
Breen, Donald H. House, Michael J.
WoznyIntroduces a particle-based cloth model and
explains the forces - CK02 Stable but Responsive Cloth,Kwang-Jin
Choi, Hyeong-Seok KoIntroduces a more stable
cloth model
47References
- Simulation in Computer Graphics Cloth
Simulation,Matthias Teschner, Matthias
Muellerhttp//cg.informatik.uni-freiburg.de/cours
e_notes/sim_03_cloth1.pdfExplains several forces
in cloth simulation - Simulation in Computer Graphics
Introduction,Matthias Teschner, Matthias
Muellerhttp//cg.informatik.uni-freiburg.de/cours
e_notes/sim_00_introduction.pdfA brief
introduction to particle systems (slide 25-27) - LBFGS-B Fortran subroutines for large-scale
bound constrained optimization,C. Zhu, R.H.
Byrd, P. Lu and J. NocedalAn algorithm for
solving large nonlinear optimization problems - WIKI Wikimedia Commons, http//commons.wikimedi
a.org/Free pictures under the terms of GNU Free
Documentation License - Wikipedia Flocking behaviorhttp//en.wikipedia.
org/wiki/Flocking_(behavior) Links to a couple
of flocking simulators
48The end
- Thank you for your interest
- and for your questions!
49Speeding up the optimization
Appendum
- The adjoint method requires the repitition of
many simulations - Speeding up the particle simulation will speek up
the adjoint method by the same amount - Possible approaches
- Use adaptive time stepping
- Use faster integration
- Use faster collision-detection (cloth simulation)
- Interpolate forces by using splines
- Use low-resolution for the optimization, then
high-resolution for the simulation
50Handling local minima
Appendum
- Local minima are still an unsolved problem in
gradient-based optimization - They only really became a problem with severe
discontinuities in the optimization-space (like
self-collision in cloth simulation) - Choosing a smart optimizer can avoid local minima
- The optimizer used in the paper isZHU C., BYRD
R. H., LU P., NOCEDAL J.LBFGS-B Fortran
subroutines for large-scale bound constrained
optimization(q. v. references)