Title: The Emergence of Interactive Meaning Processes in Autonomous Systems
1The Emergence of Interactive Meaning Processes in
AutonomousSystems
- Argyris Arnellos, Thomas Spyrou, John Darzentas
- University of the Aegean
- Dept of Product Systems Design Eng
- Syros, Greece
- http//www.syros.aegean.gr
2General Problem
- Theoretical frameworks of cognition are
differentiated by the way they handle the notions
of intentionality, meaning, representation and
information. - One could ask How is meaning generated and
manipulated in natural and consequently in
artificial cognitive systems?
3MAIN APPROACHES to GOGNITION and to the DESIGN of
ARTIFICIAL AGENTS
- Cognitivism and Computational Artificial Agents
- All intentional content is a kind of information
which is externally transmitted by a merely
causal flow. - Meaning is externally ascribed
- ?An Objection Searles Chinese Room Argument
- An Answer (Harnad, 1990) Symbol Grounding is an
Empirical Issue - Note A complete cognitivist grounding theory
should consider both external and internal
representational content, as well as, their
transduction system and its interactive nature. - Main candidate for the transduction is a
connectionist network
4Connectionism
- Connectionist systems as syntactically adaptive
systems (not all of them) - Such machines receive (contingent) feedback from
their outputs, which then directs the adjustment
of their decision function (i.e.new
percept-action mapping). - No semantics as the system cannot decide on its
own which aspects of the world must be encoded
("feature primitives") such that the machine can
find a successful classification rule. - Adding a "training" origin to correspondence
works no better than adding lawfulness - Connectionistic architectures cannot account for
internal content.
5Dynamic Systems and Cognition
- Time-Dependence Natural cognition happens in
real time, hence dynamics is better suited to
model it than the a-temporal computational
approach. - Embodiment Cognition is embedded in a nervous
system, in a body, and in an environment, whereas
computationalism typically abstracts this
embeddedness away, and can incorporate it in only
an ad hoc manner. - Emergence Dynamics can explain the emergence and
stability of cognition through self-organisation,
whereas cognitivism ignores the problem of
cognitive emergence.
6Dynamic Systems and Cognition
- No information processing (no symbols, no
representations) - The dynamics of the cognitive substrate (matter)
are taken to be the only thing responsible for
its self-organization - Systems ability for classification is dependent
on the richness of its attractors, which are used
to represent events in its environment - Systems meaning evolving threshold cannot
transcend its attractors landscape complexity
7Defining Agency
- Strong notion An agent is a system which
exhibits - interactivity the ability to perceive and act
upon its environment by taking the initiative - intentionality the ability to effect
goal-oriented interaction by attributing
purposes, beliefs and desires to its actions - autonomy the ability to operate intentionally
and interactively based only on its own
resources. - Collier, 1999 suggests that there is
- no function without autonomy
- no intentionality without function
- no meaning without intentionality
- Circle closes by considering meaning as a
prerequisite for the maintenance of systems
autonomy during its interaction.
8The Need for a New Kind of Representations
- As tasks become more complex the use of internal
states that carry information about the
environment becomes less and less avoidable.
(Kirsh, 1991) - even in the very simple cases mentioned above
we find that individual units act as very simple
representations in mediating interactions between
the robot and its world Brooks (1997) - What kind of representations do we need?
- No representations per se, but a different type
of representation
9The Need for a New Kind of Representations
- Representations that can only be understood in
the context of activity. - For an adaptive system the primary problem is to
produce action appropriate to the context, not
referentially individuate a signal source
(cognitivism). - The content should be accessible to the system
itself.
10Functionality and Representations
- A behaviour is really contributing to systems
functionality if and only if it is mediated by
representations and - an information-carrier is only a representation
if it plays an appropriate role in the systems
functionality towards its self-maintenance - Where can these kind of representations be found
and - What type will they be?
11Code Duality in protein structure/sequences based
on (Hoffmeyer Emmeche, 1991)
- Analog Information Space protein functional
conformations - Digital Information Space amino-acid sequences
AIS
Ksequencestructure
H ? K
10101010110100010011001
DIS
12Levels of Interactive Representations (Bickhard,
1998)
- Interactivism and Function
- Function is a forward looking concept as it tries
to explain what is its future value to the
system. - Recursively Self-Maintenant Systems
- System has alternative ways of self-maintenance
available and it can switch one alternative to
another in case of failure. - The conditions under which the serving of a
function succeeds constitute the dynamic
presuppositions of those functional processes. - a minimal ontological representative system (S)
has to include a subsystem, a differentiator
(Dif), engaging in interaction with its
environment (Env).
13Levels of Interactive Representations (Bickhard,
1998)
- Internal course of that interaction will depend
both on the organization of the subsystem and on
the interactive properties of the environment. - Each final state classifies all of the
environments together that would yield that
particular final state if interacted with. Each
possible final state (FS) will serve as a
differentiation of its class of environments
Goal System 1
Env1
Pi
FS1
Pj
Goal System 2
Env2
FS2
Dif
Env3
System
14Emergent Levels of Interactive Representations
- Level 3 Implicit definitions of environmental
categories - Final states reached can be considered as a
digitalisation of the analog-analog interactions
in the internal of the system due to its contact
with the environment. - Minimal information
- There is no information concerning anything about
that environment beyond the fact that it was just
encountered and that it is not the same as those
environments differentiated by any of the other
possible final states. - There is no representational content involved
- System has no information about the classes of
environments that it implicitly defines.
15Emergent Levels of Interactive Representations
- Level 4 Functional Interactive Predication
- System strives to achieve maintain
self-maintenance and through its interactions
builds a new level of organisation (new
representational level) where the implicit
environmental differentiations of Level3 are
re-organised as quantitative variety of
functional predications about the environment. - From Level3 ? Level 4 - Minimal representation
- The whole system at this moment (FI) interprets
the signs of Level3 as Dynamic Interpretants at
Level4 - Differentiators final states (FS)
(Representamens) indicate which further
procedures might be appropriate and the
goal-system selects from among them. - Analog-driven Emergence where new predicates are
formed
16Levels of Interactive Representations
Systems Habit
Representamen
Dynamic Interpretant
Goal System 1
Env1
Pi
FS1
Pj
Goal System 2
Env2
FS2
Dif
Env3
System
17Levels of Interactive Representations
- Level 5 Implicit definitions of environmental
properties - Interaction with the environment continuous and
the AIS of Level4 are locally interacting in
various time scales in order to reduce
uncertainty for the environment. - A in a way more compressed digital record
emerges and we have a transition from - implicit definitions of environmental categories
? implicit definitions of environmental
interactive properties - From Level4 ? Level 5
- Emergence of functional relations among systems
organisations that involve such implicit
definitions - Implicitness and presupposition is observed which
can account for unbounded representationality.
18Levels of Interactive Representations
- Level 6 Emergence of organisations of
interactive potentialities - Levels 5 representations are implicitly being
selected by systems differentiating interactions
in a statistical manner ? formation of
aggregates of properties that are presently
available. - These aggregates are ongoingly updates ?
construction of new indications and changing old
ones ? formation of apperceptive procedures. - From Explicit Situation Images ? Implicit
Situation Images - Implicit definitions of environmental interactive
properties Level5) ENGAGE in various
apperceptive procedures driven by Level4 and
forms organisations of interactive potentialities
19Levels of Interactive Representations
- Level 7 Emergence of objects and Constructive
Memory - The organisations of indications of interactive
potentialities are used in systems interaction
and in some cases they tend to remain constant
(invariant) as patterns. - The quantitative variety of the organisations of
interactive potentialities of Level 6 is
re-organised as certain types of organisations
(based on their temporal coherence). - Such types of organisations of interactive
potentialities constitute objects for the system
itself. - Memory System is able to expand its situation
image without explicit bound ? system represents
such invariances in its situation image. - Constructive Memory
- System is able to test past apperceptive
processes in present and differing directions.
20Levels of Interactive Representations
- Level 7 Emergence of objects and Constructive
Memory - At this phase, icons and indexes can emerge into
the system but not symbols, for which genuine
social communication is needed. - Symbols will need the lower levels
- Notes
- A useful framework for Alife and AI experiments
(since, interactive representations need only
simple control systems) - It seems that initially two non-semiotic levels
should exist?
21Full Semiotic and Representational Capacity
Rule-based syntactic complexity
Induction
PS
PS
FI
FI
object
action
PS
PS
Morphodynamics
sos of representational structure
pragmatics systems history
Deduction
DI
DO
DO
Testing anticipations
signs
DO
Memory-based analogy making
IO
II
II
DO
measurement
ENVIRONMENT
Abduction
COGNITIVE SYSTEM