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Universal and inclusive design Human Computer Interaction

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Title: Universal and inclusive design Human Computer Interaction


1
Universal and inclusive design Human Computer
Interaction
  • New technology and products have the potential
    to improve quality of life.
  • However, unless technology is made available to
    everyone it also has the opportunity to
    alienate.
  • As many products are designed to appeal to
    younger people, the lucrative older market sector
    is being ignored and large sections of the
    population are being excluded.
  • The global ageing population is growing
    inexorably.
  • Hence, there is an urgent need for design
    methods, based on a better understanding of age
    and ability related factors, which will lead to a
    minimising of the impact of impairments and
    thereby extend quality life.

2
Driving forces Human Computer Interaction
  • A number of forces are being exerted on designers
    to adopt conventions of universal or inclusive
    design other phrases used include design for
    all, or accessible design.
  • These forces are (largely)-
  • Market pull e.g. Population ageing
  • Technology push e.g. Mobile technology
  • Legislation e.g. Disability Discrimination
    legislation.
  • The UKs Disability Discrimination Act (DDA)
    (1995)and the USs Section 508 both now require
    that software be accessible. Additionally, ISO
    Guide 71 gives advice to developers on addressing
    the needs of older persons and persons with
    disabilities whilst ISO 20282 addresses ease of
    operation of everyday products.

3
Inclusive design Human Computer Interaction
  • All this means that we should be developing
    technologies and interfaces which are, as a
    matter of course, inclusive.
  • The British Standards Institute has a definition
    for inclusive design
  • It has also been said many times that if you can
    design products, interfaces and technologies that
    are usable for, for instance, older people, then
    by default your system will be usable by everyone.

An approach to the design of mainstream products
and services that are accessible and usable by
as many people as reasonably possible, without
the need for adaptation or specialist design.
BS 7000 Part 6. British Standards
Institute, 2005
4
Design exclusion Human Computer Interaction
  • Design exclusion arises when product demands
    exceed the actual capability of targeting
    users for interacting with the product.
  • Why does design exclusion exist? 1, 62 of
    designers are under 40, 30 of designers are in
    their 20s and 61 of designers are men.
  • In contrast if we look at consumers 2 21 of
    the UK population is over 60, half of the UK
    population is now over 46 and there are fewer men
    than women at all ages over 21.

1. Source Design industry research 2005 2.
Source UK census 2001
5
Design exclusion Human Computer Interaction
6
Universal Design Human Computer Interaction
  • This is a term originating in the US and
    underpinned by 7 principles set out by architect
    and designer Ron Mace (see next slide) in the
    late 1990s.
  • Taken up enthusiastically in Japan and extends
    the concepts of Barrier-Free Design and Universal
    Access to include access to products and
    services.
  • Barrier-free design was the original focus of
    disability campaigners and architects for access
    to buildings and public environments.
  • Universal access/access for all to information
    and communications technology (ICT). Also used in
    assistive technology to refer to specialist
    interfaces and control devices to make ICT
    products accessible to people with high levels of
    impairment.

7
7 Universal Design Principles Human Computer
Interaction
  • Equitable Use The design is useful and marketable
    to people with diverse abilities.
  • Flexibility in Use The design accommodates a wide
    range of individual preferences and abilities.
  • Simple and Intuitive Use Use of the design is
    easy to understand, regardless of the user's
    experience, knowledge, language skills, or
    current concentration level.
  • Perceptible Information The design communicates
    necessary information effectively to the user,
    regardless of ambient conditions or the user's
    sensory abilities.
  • Tolerance for Error The design minimizes hazards
    and the adverse consequences of accidental or
    unintended actions.
  • Low Physical Effort The design can be used
    efficiently and comfortably and with a minimum of
    fatigue.
  • Size and Space for Approach and Use Appropriate
    size and space is provided for approach, reach,
    manipulation, and use regardless of user's body
    size, posture, or mobility.

These well known principles have been compiled by
the The Center for Universal Design, North
Carolina State University. See http//www.design.n
csu.edu/cud/
8
The inclusive design cube Human Computer
Interaction
  • This is a model developed by the idesign team
    which shows how a specific design approach is
    needed to accommodate the needs of the whole
    population.
  • The idesign team consisted of people from the
    Design Council, the Engineering Design Centre at
    Cambridge Univ, the Design for Ability unit of
    the London Institute, and the Helen Hamlyn
    Research Centre at Royal College of Art.

9
Inclusive design lifecycle Human Computer
Interaction
10
The accessible web Human Computer Interaction
  • In 1999, the Sydney Organizing Committee for
    the Olympic Games (SOCOG) were ordered by the
    Australian Human Rights Commission to redesign
    the Olympic website following a complaint by a
    user who said that the site was inaccessible to
    him as a blind person.
  • SOCOG refused to redesign the site, but lost the
    resultant court battle, and were forced to
    (partially) redesign the site and pay A20,000
    damages.
  • A nice summary is at http//www.contenu.nu/socog.h
    tml

11
The accessible web Human Computer Interaction
  • Making websites accessible is deemed important,
    because the Web is embodies the availability of
    information for all. People with disabilities
    may use technologies such as speech-browsers and
    braille displays.
  • Below are some common problems however
  • No text alternatives (ALT) for images.
  • Structural elements (e.g. tables) used clumsily
    for aesthetic reasons.
  • Streamed media with no captions or text
    transcript.
  • Poor labelling of forms and frames.
  • Script and/or programming code that is not
    recognised by assistive technologies (such as
    speech-browsers).
  • Colour is also a key issue, with 1 in 12 people
    suffering from colour blindness. Some colour
    combinations that are clear to many of us are
    totally indistinguishable to somebody who is
    colour blind.

Source http//www.amber-light.co.uk/resources/pri
mer_accessibility.htm
12
The accessible web Human Computer Interaction
see http//www.w3.org/WAI/
  • The World Wide Web Consortium (W3C)'s Web
    Accessibility Initiative (WAI) is an effort to
    improve the accessibility of the World Wide Web
    (WWW or Web), especially, but not only, for
    people with disabilities.
  • This Web Content Accessibility Guideline 1.0
    (known as WCAG) was developed in 1999. The WCAG
    are a set of guidelines on making content
    accessible, primarily for disabled users, but
    also for all user agents, including highly
    limited devices, such as cell phones.

13
The accessible web Human Computer Interaction
  • This Web Content Accessibility Guidelines can be
    found online at http//www.w3.org/TR/1999/WAI-WEB
    CONTENT-19990505/
  • There are three levels of conformance
  • Level "A" all Priority 1 checkpoints are
    satisfied
  • Level "Double-A" all Priority 1 and 2
    checkpoints are satisfied
  • Level "Triple-A" all Priority 1, 2, and 3
    checkpoints are satisfied
  • However, anyone can put these logos on their site
    the W3C.org will not check up on you so why
    not? Will you get taken to court? Will they win?
    Who is responsible anyway you your service
    provider your designer?

14
WCAG Human Computer Interaction
  • Here are the guideline headings-
  • Each of these headings has a list of prioritised
    plain english descriptions of guidelines.

15
WCAG Example Human Computer Interaction
  • Checking all these is hard though some
    automated tools exist (and are often criticized).
  • The guidelines are OLD (1999 for goodness sake!)
    some people (eg the French!) have developed
    their own .

16
Ageing Human Computer Interaction
  • By 2020, the new consumer will be the 50 year
    old.
  • Demographic predictions illustrate that by 2020,
    50 of the UK population will be over 50.
  • These people will be the wealthiest 50
    generations that the UK has ever seen, commanding
    a substantial disposable income and hence control
    a large proportion of the countrys wealth and
    savings.

17
Ageing Human Computer Interaction
18
Ageing Human Computer Interaction
  • This wealth needs to be put back into circulation
    in order to generate jobs and keep the economy
    healthy.
  • Retired people also have time to spend more money
    and also the time to shop around and compare
    products.
  • Products that are physically inaccessible to them
    will not be on their shopping lists.
  • In order to maximise market potential for a given
    product, manufacturers should ensure that they
    are accessible to the weakest person and by doing
    so, make it is accessible to all people.

design for the young and you exclude the old,
design for the old and you include the
young Bernard Isaacs Founding Director of the
Birmingham Centre for Applied Gerontology
19
Politics, Ageing TechnologyHuman Computer
Interaction
  • Funding for research and development of
    technology for older people in the UK is not
    good.
  • The House of Lords Select Committee on the
    Scientific Aspects of Ageing (2005) panned the
    funding climate in the UK and, to a large extent
    anyway, even the research that was going on.
  • Excerpt from page 63

20
SPARC (see www.sparc.ac.uk)Human Computer
Interaction
  • SPARC is jointly funded by EPSRC/BBSRC and is
    managed by an executive of academics led by Peter
    Lansley from Reading and Richard Faragher from
    Brighton.
  • It aims to promote and foster ageing related
    research in the UK research community via a
    number of initiatives one of which is the
    funding of small capacity building grants.
  • Additionally it will organise regular events
    throughout the UK for the benefit of researchers,
    practitioners, health care professionals and
    end-users.
  • Above it aims to foster bottom up enthusiasm in
    researchers to make a difference to the quality
    of life of older people.

21
AR for ageing in place Human Computer Interaction
  • One of the aims of the SPARC initiative is to
    re-apply strong area of existing research to
    ageing related problems.
  • The grant I am involved with is to build on my
    own, and other, existing work in augmented
    reality (AR).
  • The work is somewhat inspired by a position
    statement made by Stephen Intille at MIT

Ubiquitous computing and context aware
algorithms offer a new healthcare opportunity and
a new set of research challenges exploiting
emerging consumer electronic devices to motivate
healthy behavior as people age by presenting
just-in-time information at points of decision
and behavior.
S. S. Intille, "A new research challenge
persuasive technology to motivate healthy aging,"
IEEE Trans on Information Technology in
Biomedicine, vol. 8(3), pp. 235-237, 2004. 
22
Persuasive technology SHAUNS LUNCHTIME TALK,
FEB 2006
  • Intille also goes on to say that
  • In the context of ageing this might be to affect
    decisions relating to a healthier lifestyle,
    decisions related to diet, exercise, dental-care,
    stress management, and maintaining social
    relationships.

there are four components to an effective
strategy to motivate behavior change using
just-in-time information 1) present a simple,
tailored message that is easy to understand, 2)
at an appropriate time, 3) at an appropriate
place, 4) using a non irritating strategy (even
after possibly hundreds of presentations).
S. S. Intille, "A new research challenge
persuasive technology to motivate healthy aging,"
IEEE Trans on Information Technology in
Biomedicine, vol. 8(3), pp. 235-237, 2004. 
23
Our project SHAUNS LUNCHTIME TALK, FEB 2006
  • Our project, entitled Multimodal augmented
    reality to support ageing-in-place a pilot study
    started on 1st Feb 2006 and will run for a year
    it has the following stated aim
  • The reality will be a good deal of consultation
    with end-users (individuals and groups) and the
    short evaluations of some mock-up systems,
    employing visual and aural displays, using some
    form of WoZ methodology.

The proposed research in particular will
generate the capacity to develop flexible systems
which are affordable, tunable to individual
needs, discreet or attention-grabbing when
required, and are respectful of peoples social
interactions and activities
24
Why AR? SHAUNS LUNCHTIME TALK, FEB 2006
  • AR can make use of the home medium itself (walls,
    floors, ceilings, cookers, doors and etc) to
    provide a rich messaging service to users as they
    conduct their everyday, including social,
    activities throughout the home environment.
  • A few researchers are already looking at visual
    AR displays, for instance in the kitchen (see
    pic).
  • Essentially, we dont want to use ARQuake-style
    AR instead we areinterested in projectors and
    audio speakers, and in ambient and distributed
    displays,
  • Personally Im also interested in studying AR in
    social settings will spectators increase or
    decrease the effect?

Bonanni, L., Lee, C.H., Selker, T. "Counter
Intelligence Augmented Reality Kitchen." Long
paper in Extended Abstracts of ACM CHI 2005. 
25
Assistive technologyHuman Computer Interaction
  • Assistive technology (also called rehabilitation
    design) is similar in many ways to the stuff we
    have looked at today.
  • However AT is primarily focused on enabling
    social participation of people with severe
    impairments.
  • Much work in this area has been concerned with
    developing one-off solutions and specialist
    equipment for small numbers of people.

Is this assistive technology?
26
Extra Reading for this lecture Human Computer
Interaction
  • None of the main HCI texts are much use for
    this!!
  • Read one of the articles on the Inclusive Design
    Cube from Cambridge e.g. http//web.mit.edu/16.459
    /Keates.pdf.
  • Read the article (from April 2006) From margins
    to mainstream why inclusive design is better
    design by Roger Coleman, from Helen Hamlyn
    Research Centre, at the Royal College of Art.
    Online at http//www.hhrc.rca.ac.uk/resources/pub
    lications/ErgSocLecture06.pdf
  • Finally you must browse the Content
    Accessibility Guidelines can be found online at
    http//www.w3.org/TR/1999/WAI-WEBCONTENT-19990505
    / and then take a look at the University site
    does it conform? How about the Depts pages?
    Mine?
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