Title: Module SEO01 Software Evolution
1Module SE-O-01 Software Evolution
Topic 3 Software Aging
2Contents
- Software Aging by D. L. Parnas
- Lehmans Laws of Software Evolution
3Software Aging
- Programs, like people, get old. We cant prevent
aging, but we can understand its causes, take
steps to limit its effects, temporarily reverse
some of the damage it has caused, and prepare for
the day when the software is no longer viable.
... (We must) lose our preoccupation with the
first release and focus on the long term health
of our products. - D.L. Parnas
4Software Aging?
- It does not make sense to talk about software
aging! - Software is a mathematical product, mathematics
does not decay with time. - If a theorem was correct 200 years ago, it will
be correct tomorrow. - If a program is correct today, it will be correct
100 years from now. - If a program is wrong 100 years from now, it must
have been wrong when it was written. - All of the above statements are true, but not
really relevant.
5Software Does Age
- Software aging is gaining in significance
because - of the growing economic importance of software,
- software is the capital of many high-tech firms.
6Software Does Age
- The authors and owners of new software products
often look at aging software with disdain. - If only the software had been designed using
todays languages and techniques - Like a young jogger scoffing at an 86 year old
man (ex-champion swimmer) and saying that he
should have exercised more in his youth!
7The Causes of Software Aging
- There are two types of software aging
- Lack of Movement Aging caused by the failure of
the products owners to modify it to meet
changing needs. - Ignorant Surgery Aging caused as a result of
changes that are made. - This one-two punch can lead to rapid decline in
the value of a software product.
8Lack of Movement
- Unless software is frequently updated, its users
will become dissatisfied and change to a new
product. - Excellent software developed in the 60s would
work perfectly well today, but nobody would use
it. - That software has aged even though nobody has
touched it. - Actually, it has aged because nobody bothered to
touch it.
9Ignorant Surgery
- One must upgrade software to prevent aging.
- Changing software can cause aging too.
- Changes are made by people who do not understand
the software. - Hence, software structure degrades.
10Ignorant Surgery (Contd)
- After many such changes nobody understands the
software - the original designers no longer understand the
modified software, - those who made the modification still do not
understand the software. - Changes take longer and introduce new bugs.
- Inconsistent and inaccurate documentation makes
changing the software harder to do.
11The Cost of Software Failure
- Inability to keep up,
- reduced performance,
- decreasing reliability.
12Inability To Keep Up
- As software ages, it grows bigger.
- Weight gain is a result of the fact that the
easiest way to add a feature is to add new code. - Changes become more difficult as the size of the
software increases because - There is more code to change,
- it is more difficult to find the routines that
must be changed. - Result Customers switch to a younger product
to get the new features.
13Reduced Performance
- As the size of the program grows, it places more
demands on the computer memory. - Customers must upgrade their computers to get
acceptable response. - Performance decreases because of poor design that
has resulted from long-term ad-hoc maintenance. - A younger product will run faster and use less
memory because it was designed to support the new
features.
14Decreasing Reliability
- As the software is maintained, errors are
introduced. - Many studies have shown that each time an attempt
is made to decrease the failure rate of a system,
the failure rate got worse! - That means that, on average, more than one error
is introduced for every repaired error.
15Decreasing Reliability (Contd)
- Often the choice is to either
- abandon the project
- stop fixing bugs
- For a commercial product, Parnas was once told
that the list of known unrepaired bugs exceeded
2,000.
16Reducing the Cost of SW Aging
- We should be looking far beyond the first release
to the time when the product is old. - Inexperienced programmers get a rush after the
first successful compile or demonstration. - Experienced programmers realize that this is only
the beginning ...
17Reducing the Cost of SW Aging (Contd)
- Responsible, professional, organizations realize
that more work is invested between the time after
the first successful run and the first release
than is required to get the first successful run. - Extensive testing and rigorous reviews are
necessary.
18Preventive Medicine
- Design for success
- Keep records (documentation)
- Seek second opinions (reviews)
19Design for Success
- Design for change.
- This principle is known by various names
- information hiding
- abstraction
- separation of concerns
- data hiding
- object-orientation
20Design for Change
- To apply this principle one begins by trying to
characterize the changes that are likely to occur
over the lifetime of a product. - Since actual changes cannot be predicted,
predictions will be about classes of changes - changes in the UI
- change to a new windowing system
- changes to data representation
- porting to a new operating system ...
21Design for Change (Contd)
- Since it is impossible to make everything equally
easy to change, it is important to - estimate the probabilities of each type of change
- organize the software so that the items that are
most likely to change are confined to a small
amount of code
22Why is Design for Change Ignored?
- Textbooks fail to discuss the process of
estimating the probability of change for various
classes of changes. - Programmers are impatient because they are too
eager to get the first version working. - Designs that result from this principle are
different from the natural designs of the
programmers intuition.
23Why is Design for Change Ignored? (Contd)
- Few good examples of the application of the
principle. Designers tend to mimic other designs
they have seen. - Programmers tend to confuse design principles
with languages. - Many practitioners lack training in software
development.
24Keeping Records (Documentation)
- Even when software is well designed, it is often
not documented. - When documentation is present it is often
- poorly organized
- inconsistent
- incomplete
- written by people who do not understand the system
25Documentation
- Hence, documentation is ignored by maintainers.
- Worse, documentation is ignored by managers
because it does not speed up the initial release.
26Second Opinions (Reviews)
- In engineering, as in medicine, the need for
reviews by other professionals is never
questioned. - In designing a building, ship, aircraft, there is
always a series of design documents that are
carefully reviewed by others.
27Reviews
- This is not true in the software industry
- Many programmers have no professional training in
software at all. - Emphasis of CS degrees on mathematics and
science professional discipline is not a topic
for a liberal education. - Difficult to find people who can serve as quality
reviewers no money to hire outsiders. - Time pressure misleads designers into thinking
that they have no time for proper reviews. - Many programmers resent the idea of being
reviewed.
28Reviews
- Every design should be reviewed and approved by
someone whose responsibilities are for the
long-term future of the product.
29Why is Software Aging Inevitable?
- Our ability to design for change depends on our
ability to predict the future. - We can do so only approximately and imperfectly.
- Over a period of years
- changes that violate original assumptions will be
made - documentation will never be perfect
- reviewers are bound to miss flaws ...
30Why is Software Aging Inevitable? (Contd)
- Preventive measures are worthwhile but anyone who
thinks that this will eliminate aging is living
in a dream world.
31Software Geriatrics
- Retroactive Documentation
- A major step in slowing the age of older
software, and often rejuvenating it, is to
upgrade the quality of the documentation. - Retroactive Modularization
- Change structure so that each module hides a
design decision that is likely to change.
32Software Geriatrics (Contd)
- Amputation
- A section of code has been modified so often, and
so thoughtlessly, that it is not worth saving. - Major Surgery (Restructuring)
- Identify and eliminate redundant components and
gratuitous dependencies.
33Planning Ahead
- Its time to stop acting as if getting it to
run was the only thing that matters. - Designs and changes have to be documented and
carefully reviewed. - If its not documented, its not done.
- In other areas of engineering, product
obsolescence is recognized and included in design
and marketing plans. - The same should be done for software engineering.
34Contents
- Software Aging by D. L. Parnas
- Lehmans Laws of Software Evolution
35Lehmans Laws of Evolution
- Program evolution dynamics is the study of the
processes of software system change - After major empirical studies, Lehman and Belady
proposed a number of "laws" that seem to be
applicable to all evolving software systems
36Lehmans Laws of Evolution
- Lehman's laws of software evolution
- Based on the evolution of IBM 360 mainframe OS
over a period of 30 years - M. M. Lehman, L. Belady. Program Evolution
Processes of Software Change. Academic Press,
London, 1985, 538pp. - M. M. Lehman. Laws of Software Evolution
Revisited. Lecture Notes in Computer Science
1149, pp. 108-124, Springer Verlag, 1997 - Laws Reflect the cooperative activity of many
individuals and organisational behaviour - Influenced by thermodynamics
- Reflect established observations and empirical
evidence - An emerging theory of software process and
software evolution, i.e., work in progress
37Lehmans Laws of Evolution
- Law 1 Continuing change
- Law 2 Increasing complexity
- Law 3 Self regulation
- Law 4 Conservation of organisational stability
- Law 5 Conservation of familiarity
- Law 6 Continuing growth
- Law 7 Declining quality
- Law 8 Feedback system
38Lehmans Laws of Evolution
- Law 1 Continuing change
- "An E-type program that is used in a real-world
environment must be continually adapted, else it
becomes progressively less satisfactory" - Reasons
- Evolution of the environment (operational
domain) - Hence, increasing mismatch between the system and
its environment - Remark
- E-type programs E for Evolutionary
- Real-world problem Stakeholders mainly human
- Requirements and environment continuously
evolving - Continuous need for change
39Lehmans Laws of Evolution
- Law 2 Increasing complexity
- "As a program is evolved its complexity increases
unless work is done to maintain or reduce it." - Reasons
- Small changes are applied in a step-wise process
- Each patch makes sense locally, not globally
- Effort needed to reconcile accumulated changes
with the overall performance goals - techniques like refactoring and performance
optimisation are needed
40Lehmans Laws of Evolution
- Law 3 Self regulation
- "Program evolution is a self-regulating process.
System attributes such as size, time between
releases and the number of reported errors is
approximately invariant for each system release."
41Lehmans Laws of Evolution
- Law 4 Conservation of Organisational Stability
(invariant work rate) - "The average effective global activity rate on an
evolving system is invariant over the product
life time." - Reasons
- Managerial decisions (on effort) are constrained
by external forces (e.g., resources, complexity) - In practice, the effective effort invested
converges to a constant
42Lehmans Laws of Evolution
- Law 5 Conservation of Familiarity
- "Over the lifetime of a system, the incremental
change in each release is approximately constant."
43Lehmans Laws of Evolution
- Law 6 Continuing Growth
- "Functional content of a program must be
continually increased to maintain user
satisfaction over its lifetime." - Implies the first law, except with focus on
functional requirements - often one cannot afford to omit existing
functionality - omitted attributes will become the bottlenecks
and irritants in usage as the user has to replace
automated operation with human intervention.
Hence they also lead to demand for change
44Lehmans Laws of Evolution
- Law 7 Declining Quality
- "E-type programs will be perceived as of
declining quality unless rigorously maintained
and adapted to a changing operational
environment." - Implies the first law, except with focus on
observed reliability - Reasons
- Principle of Software Uncertainty Real world
outcome of E-type software execution is
inherently uncertain with precise area of
uncertainty also not knowable.
45Lehmans Laws of Evolution
- Law 8 Feedback system
- "E-type programming processes constitute
multi-loop, multi-level feedback systems and must
be treated as such to be successfully modified or
improved." - Emphasis on feedback from team members in an
organization
46Lehmans Laws of Evolution
- Applicability of Lehmans laws
- Lehmans laws seem to be generally applicable to
large, tailored systems developed by large
organisations. - Confirmed in more recent work by Lehman on the
FEAST project - It is not (yet) clear whether they are applicable
to - Shrink-wrapped software products
- Systems that incorporate a significant number of
COTS components - Small organisations
- Medium sized systems
- Open source software