The Portal for Online Objects in Learning POOL

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Title:

The Portal for Online Objects in Learning POOL

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Companies emerging offering object management solution into the corporate training market ... Key users: Instructional Designers, Content Authors, Instructors ... –

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Title: The Portal for Online Objects in Learning POOL


1
The Portal for Online Objects in Learning (POOL)
  • an advanced eLearning solution
  • 0ct. 4, 2000

2
Our Mission
  • To develop and demonstrate a high-value,
    broadband-enhanced learning object management and
    repository solution for Canadian education and
    training community

3
About POOL Our Goals
  • Deploy an integrated suite of tools for
    instructional designers, content authors,
    instructors and learners to more effectively and
    efficiently create and consume custom resources
    for learning events.
  • For institution and organization-level users, we
    will offer a solution for learning resource
    hosting, portalization and end-to-end delivery
    requirements.
  • In partnership with CANARIE Inc., Learning
    Program participants and the broader learning
    community, provide an approach for a national
    learning object management model and solution.

4
Educational Portal Computing Today
  • Search hubs for content, or learning storefronts
    offering access to courses, programs and learning
    resources
  • Generally, dont offer end-to-end
    content/knowledge management solutions
  • Many pieces in the marketplace
  • Companies emerging offering object management
    solution into the corporate training market
  • Learning Portals designed for broadband
    environments not yet available on the public
    Internet

5
Users and Application
  • Key users Instructional Designers, Content
    Authors, Instructors
  • Benefits to Learners, Organizational Content
    Management Personnel, Institutions and
    Organizations, Broader Learning Community
  • Prototype Content Areas IT, Business, Instructor
    Training

6
Project Schedule
  • Phase I Functional Prototype To June 30, 2001
  • Deliverable Functional Prototype and evaluation,
    available on CANET 3 for evaluation by Learning
    Program participants
  • Phase II Commercial Buildout/Deployment
  • Commercial scale production, wider deployment
    across CANET 3, available as a service and
    solution for Learning Program and other Canadian
    Stakeholders
  • Commercialization/Dissemination efforts begin

7
Phase I Timeline and Milestones
3Q 2000
4Q 2000
1Q 2001
2Q 2001
2Q 2000
Begin Commercial Build-out
Launch
Deliver Prototype
Deliver Prototype Evaluation
Deliver System Specification
8
POOL Functional Requirements
  • User Personalization and Profiling
  • Content Creation and Capture
  • Content Distribution
  • Search and Access
  • Workflow, Review and Approvals
  • Rights Management
  • Multimedia Object Types Definitions

9
POOL Functional Requirements
  • XML Schema Metatadata Schema
  • Data and Logic Architecture
  • eCommerce Models and Tools
  • Remote Multiple Server Management
  • Hosting and Configuration
  • Technical and Operational Plan

10
Partners
NB DEN Inc.
11
Metadata Standards
NB DEN Inc.
  • Led by New Brunswick Distance Education Network
    Inc. and performed by the Electronic Text Centre
    at the University of New Brunswick
  • Electronic Text Centre (UNB) to develop the
    specifications for the use of IMS as a base
    schema to describe and index learning objects in
    the POOL system.
  • Metadata specification will be integrated into
    the overall POOL system design and implementation

12
Design and Development
  • Specification Development

NB DEN Inc.
13
Pilot Content/Objects
  • NB DEN Inc.

14
Evaluation
  • Evaluation Team Led by Tom Calvert, TechBC
  • Draft Internal Evaluation Plan
  • Technical
  • Pedagogical
  • Usability
  • Learning Program Participants relevance to
    broader communitys requirements
  • Functional specification
  • Implementation Strategies

15
Project Management
  • Project Management and Control Functions
    centralized within the New Media Innovation
    Centre in BC
  • Project Teams led by Group Leaders
  • Steering Committee composed of Partner
    Representatives

16
Design and Development Approach
  • Looking for software/methodological solutions to
    integrate into the prototype system
  • Iterative design and development, informed by
    broader stakeholder community initial customers
  • Open to vendors/partners who can address our
    initial and ongoing functional requirements
  • Change is constant environmental scanning for
    solutions and innovative models

17
Partnering for Success
  • Software Development WG within Learning Program
  • Consultation with Learning Program participants
  • Metatadata/Standards WG
  • User Interface WG
  • Video services WG
  • Prototype roll-out supported by BELLE Project

18
Contact info (and plug)
  • e. nick_at_newmic.com
  • New Media Innovation Centre
  • http//www.newmic.com
  • TeleLearning Network of Centres
  • http//www.telelearn.ca
  • TeleLearning NCE 5th Annual Conference, Nov. 4,
    2000 - Toronto
  • http//www.telelearn.ca/conference
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