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Mediamorphosis the shape of things to come

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Totally new genres emerging. Wiki, blogs, moblogs, ... Fashion, attitudes. Mobility. Accessibility. Scalability. Usability. Immersion. Some media ... – PowerPoint PPT presentation

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Title: Mediamorphosis the shape of things to come


1
Mediamorphosis the shape of things to come
  • Nils Enlund
  • Professor, Media Technology and Graphic Arts
  • Royal Institute of Technology (KTH), Stockholm,
    Sweden
  • ltnilse_at_kth.segt

2
Mediamorphosis the book
  • Roger Fidler 1997
  • The transformation of communication media,
    usually brought about by the complex interplay of
    perceived needs, competitive and political
    pressures, and social and technological
    innovations

3
I am not a medium!
  • medium, pl. media (lat. in the middle, a
    go-between)
  • Between producer and consumer of information
  • Between the physical and the spiritual world
  • Predicting the future, knowing the unknown

4
Pointing my trembling finger
  • I will just try to point out a number of trends
    and facts that, in my opinion, will
    signific-antly contribute to the future
    development of media
  • No strict logical order
  • No consistent view of the future

5
Expanding media spectrum
  • Technology development is currently focused on
    media consumption devices
  • New multifunctional devices introduced every year
  • Traditional media do not disappear!
  • Time and money spent on media consumtion has
    remained stable over the years
  • Increased competition, niched media, fragmented
    and smaller audiences for advertisement
  • Smaller margins, shaky economy

6
Convergence
  • Industry convergence
  • The rise of a global media industry
  • Production convergence
  • Media content produced for multichannel
    distribution
  • Content convergence
  • The distinctions between traditionally different
    media forms and genres fade
  • Distribution convergence
  • Different media forms can be distributed over the
    same digital carrier
  • Consumption device convergence
  • Tv on the phone, web on the tv, phone on the
    computer

7
Fragmentation
  • Composite media forms are becoming fragmented
  • The tv and radio channel concept is dissolving
  • We consume individual programs, shows, and
    formats distributed in a variety of channels
  • IP-TV, VOD, TIVO, mobile TV/video,
  • Newspapers are losing parts of their content to
    other distribution channels
  • Real news has disappeared from print long ago
  • Ads are going to the web
  • New focus on media objects and content types

8
Genre transformations
  • A genre is a distinctive type of recurring
    commun-icative action, characterized by common
    aspects of content, form, and functionality and
    by a commun-icative purpose recognized within a
    community
  • Content types are being recombined into new media
    genres
  • hypermediacy
  • Totally new genres emerging
  • Wiki, blogs, moblogs,
  • New genres formed around and by new communities

9
Value chain implosion
  • The division of roles between media producers and
    consumers is dissolving
  • Interaction
  • Personalization
  • Consumers become producers
  • Collaborative creation (Wiki,)
  • Everyone his/her own (news, movie, web, )
    producer
  • Downloading, piracy, digital manipulation
  • Immaterial property rights lose their value?

10
User-centric development
  • Media design for a wide variety of users / uses
  • Individual preferences
  • Fashion, attitudes
  • Mobility
  • Accessibility
  • Scalability
  • Usability

11
Immersion
  • Some media forms, especially entertainment and
    games, are means of transportation
  • When consuming the media, we wish to feel
    transported into another world, a virtual reality
  • Technology strives to become transparent
  • Technical immersion in virtual realities
  • Multisensory content (hypermediation)
  • New modes of narration and interaction

12
Physicality vs. virtuality
  • Humans have a need for physicality
  • Of all our senses, touch is the one that we trust
    the most
  • Media and mediated experiences cannot be puerly
    virtual
  • We need media artifacts!
  • Collectibles
  • Status and show-off
  • Trust building

13
The slow future
  • Evolution instead of revolution
  • The media landscape changes slowly

The chasm
14
The hype curve
Visibility
The peak of inflated expectations
The plateau of productivity
The trough of disillusion- ment
The slope of enlightenment
The valley of merciful oblivion
Technology introduction
Time
15
In summary
  • An increasingly complex media landscape
  • New genres will emerge
  • The old will not disappear
  • Business models will be revolutionized
  • Global media giants vs. niche entrepreneurs
  • Consumers become (co)producers
  • The user is queen/king!
  • Media everywhere!

16
Thank you!
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