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Digital Architectures

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Digital Fabrication ... of new digital design and fabrication processes enable the use of (vii) ... computer numerically controlled (CNC) fabrication processes. ... – PowerPoint PPT presentation

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Title: Digital Architectures


1
Digital Architectures
  • Computer Graphics for Architects in 2003-04
    (Arch5302)
  • Marc Aurel Schnabel
  • Wednesday, 23 September, 2003

2
Introduction
  • Having abandoned the discourse of style, the
    architecture of modern times is characterized by
    its capacity to take advantage of the specific
    achievements of that same modernity the
    innovations offered it by present-day science and
    technology.
  • The relationship between new technology and new
    architecture even comprises a fundamental datum
    of what are referred to as avant-garde
    architectures, so fundamental as to constitute a
    dominant albeit diffuse motif in the figuration
    of new architectures.
  • Ignasi de Sola Morales 1997, Differences
    Topographies of Contemporary Architecture, MIT
    Press, Cambridge.

3
Quotes
  • Integrating computer-aided design with
    computer-aided fabrication and construction ...
    fundamentally redefines the relationship between
    designing and producing.
  • It eliminates many geometric constraints imposed
    by traditional drawing and production processes
    making complex curved shapes much easier to
    handle, for example, and reducing dependence on
    standard, mass-produced components. ....
  • It bridges the gap between designing and
    producing that opened up when designers began to
    make drawings.
  • Mitchell, W. and M. McCullough. (1995).
    Prototyping (Ch. 18). In Digital Design Media,
    2nd ed., 417-440. New York, Van Nostrand Reinhold.

4
Digital Architectures
  • Digital architectures refer to the
    computationally based processes of form
    origination and transformations. Several digital
    architectures are identified based on the
    underlying computational concepts such as
  • topological space (topological architectures)
  • isomorphic surfaces (isomorphic architectures)
  • motion kinematics dynamics (animate
    architectures)
  • keyshape animation (metamorphic architectures)
  • parametric design (parametric architectures)
  • genetic algorithms (evolutionary architectures)

5
Digital Fabrication
  • Implications of new digital design and
    fabrication processes enable the use of (vii)
    Virtual Environments (VE), (viii) rapid
    prototyping (RP) and computer-aided manufacturing
    (CAM).
  • Technologies, which offer the production of
    small-scale models and full-scale building
    components directly to and from 3D digital
    models. Mass-customization is a development of
    repetitive non-standardized building systems
    through digitally controlled variation and serial
    differentiation.
  • Geometries are precisely described and their
    construction is perfectly attainable by a
    computer numerically controlled (CNC) fabrication
    processes.

6
i Topological architectures
  • In architectural curvilinearity Greg Lynn
    offers examples of new approaches to design that
    move away from the deconstructivisms logic of
    conflict and contradiction to develop a more
    fluid logic of connectivity. This is manifested
    through folding that departs from Euclidean
    geometry of discrete volumes, and employs
    topological, rubber-sheet geometry of
    continuous curves and surfaces.
  • In topological space, geometry is represented by
    parametric functions, which describe a range of
    possibilities. The continuous, highly curvilinear
    surfaces are mathematically described as NURBS
    Non-Uniform Rational B-Splines. What makes NURBS
    curves and surfaces particularly appealing is the
    ability to easily control their shape by
    manipulating the control points, weights, and
    knots. NURBS make the heterogeneous and coherent
    forms of the topological space computationally
    possible.

7
Guggenheim Bilbao by Frank Gehry
8
ii Isomorphic Architectures
  • Blobs or metaballs, or isomorphic surfaces, are
    amorphous objects constructed as composite
    assemblages of mutually inflecting parametric
    objects with internal forces of mass and
    attraction. They exercise fields or regions of
    influence, which could be additive or
    subtractive. The geometry is constructed by
    computing a surface at which the composite field
    has the same intensity isomorphic surfaces.
  • These open up another formal universe where forms
    may undergo variations giving rise to new
    possibilities. Objects interact with each other
    instead of just occupying space they become
    connected through a logic where the whole is
    always open to variation as new blobs (fields of
    influence) are added or new relations made,
    creating new possibilities. The surface boundary
    of the whole (the isomorphic surface) shifts or
    moves as fields of influence vary in their
    location and intensity. In that way, objects
    begin to operate in a dynamic rather than a
    static geography.

9
Cardiff Opera by Greg LynnBMW-Pavilion by B.
Franken
10
iii Animate Architectures
  • Animation software is utilized as medium of
    form-generation. Animate design is defined by the
    co-presence of motion and force at the moment of
    formal conception.
  • Force, as an initial condition, becomes the cause
    of both motion and particular inflections of a
    form. While motion implies movement and action,
    animation implies evolution of a form and its
    shaping forces.
  • The repertoire of motion-based modeling
    techniques are keyframe animation, forward and
    inverse kinematics, dynamics (force fields) and
    particle emission.
  • Kinematics are used in their true mechanical
    meaning to study the motion of an object or a
    hierarchical system of objects without
    consideration given to its mass or the forces
    acting on it. As motion is applied,
    transformation are propagated downward the
    hierarchy in forward kinematics, and upward
    through hierarchy in inverse kinematics.

11
House in Long island by Greg Lynn
  • Kinematics

12
Port Authority Bus Terminal in NY by Greg Lynn
  • Dynamic simulations take into consideration the
    effects of forces on the motion of an object or a
    system of objects, especially of forces that do
    not originate within the system itself. Physical
    properties of objects, such as mass (density),
    elasticity, static and kinetic friction (or
    roughness), are defined. Forces of gravity, wind,
    or vortex are applied, collision detection and
    obstacles (deflectors) are specified, and dynamic
    simulation computed.

13
iv Metamorphic architectures
  • Metamorphic generation of form includes several
    techniques such as keyshape animation,
    deformations of the modeling space around the
    model using a bounding box (lattice deformation),
    a spline curve, or one of the coordinate system
    axis or planes, and path animation, which deforms
    an object as it moves along a selected path.
  • In keyshape animation, changes in the geometry
    are recorded as keyframes (keyshapes) and the
    software then computes the in-between states. In
    deformations of the modeling space, object shapes
    conform to the changes in geometry of the
    modeling space.

14
Offices of BFL Software ltd. by Peter Eisenman
15
v Parametric Architectures
  • In parametric design, it is the parameters of a
    particular design that are declared, not its
    shape. By assigning different values to the
    parameters, different objects or configurations
    can be created. Equations can be used to describe
    the relationships between objects, thus defining
    an associative geometry. That way,
    interdependencies between objects can be
    established, and objects behavior under
    transformations defined.
  • Parametric design often entails a procedural,
    algorithmic description of geometry. In this
    algorithmic spectaculars, i.e., algorithmic
    explorations of tectonic production using
    mathematica software, architects can construct
    mathematical models and generative procedures
    that are constrained by numerous variables
    initially unrelated to any pragmatic concerns.
    Each variable or process is a slot into which
    an external influence can be mapped, either
    statically or dynamically.

16
algorithmic spectaculars by M Novak
17
vi Evolutionary architectures
  • Evolutionary architecture proposes the
    evolutionary model of nature as the generating
    process for architectural form.
  • Architectural concepts are expressed as
    generative rules so that their evolution and
    development can be accelerated and tested by the
    use of computer models. Concepts are described in
    a genetic language which produces a code script
    of instructions for form generation.
  • Computer models are used to simulate the
    development of prototypical forms which are then
    evaluated on the basis of their performance in a
    simulated environment. Very large numbers of
    evolutionary steps can be generated in a short
    space of time and the emergent forms are often
    unexpected.
  • The key concept behind evolutionary architecture
    is that of the genetic algorithm. The key
    characteristic is a a string-like structure
    equivalent to the chromosomes of nature, to
    which the rules of reproduction, gene crossover,
    and mutation is applied. Optimum solutions are
    obtained by small incremental changes over
    several generations.

18
pseudo-organisms by J. Frazer
19
vii Virtual Environments
  • The use of computer modeling and simulation to
    enable a person to interact with an artificial
    three-dimensional visual or other sensory
    environment. VR applications immerse the user in
    a computer-generated environment that simulates
    reality through the use of interactive devices,
    which send and receive information and are worn
    as goggles, headsets, gloves tracking devices,
    CAVES and other media.
  • ? Augmented Reality

20
Immersive VE
21
viii Rapid Prototyping
  • Computer Numerically Controlled (CNC) fabrication
    processes are cutting, subtractive, additive, and
    formative fabrication.
  • Rapid Prototyping (RP) involves incremental
    forming by adding material in a layer-by-layer
    fashion. The digital (solid) model is sliced into
    two-dimensional layers the information of each
    layer is then transferred to the processing head
    of the manufacturing machine and the physical
  • product is incrementally generated in a
    layer-by-layer way.

22
CNC
  • Bernard Caches Objectiles
  • Gehrys "Zollhof" in Duesseldorf
  • Bernard Frankens "BMW Pavilion"

23
Movies
  • Open folder movies

24
End
  • Wednesday, September 9, 2002 marcaurel_at_hku.hk
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