Title: Digital Architectures
1Digital Architectures
- Computer Graphics for Architects in 2003-04
(Arch5302) - Marc Aurel Schnabel
- Wednesday, 23 September, 2003
2Introduction
- Having abandoned the discourse of style, the
architecture of modern times is characterized by
its capacity to take advantage of the specific
achievements of that same modernity the
innovations offered it by present-day science and
technology. - The relationship between new technology and new
architecture even comprises a fundamental datum
of what are referred to as avant-garde
architectures, so fundamental as to constitute a
dominant albeit diffuse motif in the figuration
of new architectures. - Ignasi de Sola Morales 1997, Differences
Topographies of Contemporary Architecture, MIT
Press, Cambridge.
3Quotes
- Integrating computer-aided design with
computer-aided fabrication and construction ...
fundamentally redefines the relationship between
designing and producing. - It eliminates many geometric constraints imposed
by traditional drawing and production processes
making complex curved shapes much easier to
handle, for example, and reducing dependence on
standard, mass-produced components. .... - It bridges the gap between designing and
producing that opened up when designers began to
make drawings. - Mitchell, W. and M. McCullough. (1995).
Prototyping (Ch. 18). In Digital Design Media,
2nd ed., 417-440. New York, Van Nostrand Reinhold.
4Digital Architectures
- Digital architectures refer to the
computationally based processes of form
origination and transformations. Several digital
architectures are identified based on the
underlying computational concepts such as - topological space (topological architectures)
- isomorphic surfaces (isomorphic architectures)
- motion kinematics dynamics (animate
architectures) - keyshape animation (metamorphic architectures)
- parametric design (parametric architectures)
- genetic algorithms (evolutionary architectures)
5Digital Fabrication
- Implications of new digital design and
fabrication processes enable the use of (vii)
Virtual Environments (VE), (viii) rapid
prototyping (RP) and computer-aided manufacturing
(CAM). - Technologies, which offer the production of
small-scale models and full-scale building
components directly to and from 3D digital
models. Mass-customization is a development of
repetitive non-standardized building systems
through digitally controlled variation and serial
differentiation. - Geometries are precisely described and their
construction is perfectly attainable by a
computer numerically controlled (CNC) fabrication
processes.
6 i Topological architectures
- In architectural curvilinearity Greg Lynn
offers examples of new approaches to design that
move away from the deconstructivisms logic of
conflict and contradiction to develop a more
fluid logic of connectivity. This is manifested
through folding that departs from Euclidean
geometry of discrete volumes, and employs
topological, rubber-sheet geometry of
continuous curves and surfaces. - In topological space, geometry is represented by
parametric functions, which describe a range of
possibilities. The continuous, highly curvilinear
surfaces are mathematically described as NURBS
Non-Uniform Rational B-Splines. What makes NURBS
curves and surfaces particularly appealing is the
ability to easily control their shape by
manipulating the control points, weights, and
knots. NURBS make the heterogeneous and coherent
forms of the topological space computationally
possible.
7Guggenheim Bilbao by Frank Gehry
8ii Isomorphic Architectures
- Blobs or metaballs, or isomorphic surfaces, are
amorphous objects constructed as composite
assemblages of mutually inflecting parametric
objects with internal forces of mass and
attraction. They exercise fields or regions of
influence, which could be additive or
subtractive. The geometry is constructed by
computing a surface at which the composite field
has the same intensity isomorphic surfaces. - These open up another formal universe where forms
may undergo variations giving rise to new
possibilities. Objects interact with each other
instead of just occupying space they become
connected through a logic where the whole is
always open to variation as new blobs (fields of
influence) are added or new relations made,
creating new possibilities. The surface boundary
of the whole (the isomorphic surface) shifts or
moves as fields of influence vary in their
location and intensity. In that way, objects
begin to operate in a dynamic rather than a
static geography.
9Cardiff Opera by Greg LynnBMW-Pavilion by B.
Franken
10iii Animate Architectures
- Animation software is utilized as medium of
form-generation. Animate design is defined by the
co-presence of motion and force at the moment of
formal conception. - Force, as an initial condition, becomes the cause
of both motion and particular inflections of a
form. While motion implies movement and action,
animation implies evolution of a form and its
shaping forces. - The repertoire of motion-based modeling
techniques are keyframe animation, forward and
inverse kinematics, dynamics (force fields) and
particle emission. - Kinematics are used in their true mechanical
meaning to study the motion of an object or a
hierarchical system of objects without
consideration given to its mass or the forces
acting on it. As motion is applied,
transformation are propagated downward the
hierarchy in forward kinematics, and upward
through hierarchy in inverse kinematics.
11House in Long island by Greg Lynn
12Port Authority Bus Terminal in NY by Greg Lynn
- Dynamic simulations take into consideration the
effects of forces on the motion of an object or a
system of objects, especially of forces that do
not originate within the system itself. Physical
properties of objects, such as mass (density),
elasticity, static and kinetic friction (or
roughness), are defined. Forces of gravity, wind,
or vortex are applied, collision detection and
obstacles (deflectors) are specified, and dynamic
simulation computed.
13iv Metamorphic architectures
- Metamorphic generation of form includes several
techniques such as keyshape animation,
deformations of the modeling space around the
model using a bounding box (lattice deformation),
a spline curve, or one of the coordinate system
axis or planes, and path animation, which deforms
an object as it moves along a selected path. - In keyshape animation, changes in the geometry
are recorded as keyframes (keyshapes) and the
software then computes the in-between states. In
deformations of the modeling space, object shapes
conform to the changes in geometry of the
modeling space.
14Offices of BFL Software ltd. by Peter Eisenman
15v Parametric Architectures
- In parametric design, it is the parameters of a
particular design that are declared, not its
shape. By assigning different values to the
parameters, different objects or configurations
can be created. Equations can be used to describe
the relationships between objects, thus defining
an associative geometry. That way,
interdependencies between objects can be
established, and objects behavior under
transformations defined. - Parametric design often entails a procedural,
algorithmic description of geometry. In this
algorithmic spectaculars, i.e., algorithmic
explorations of tectonic production using
mathematica software, architects can construct
mathematical models and generative procedures
that are constrained by numerous variables
initially unrelated to any pragmatic concerns.
Each variable or process is a slot into which
an external influence can be mapped, either
statically or dynamically.
16algorithmic spectaculars by M Novak
17vi Evolutionary architectures
- Evolutionary architecture proposes the
evolutionary model of nature as the generating
process for architectural form. - Architectural concepts are expressed as
generative rules so that their evolution and
development can be accelerated and tested by the
use of computer models. Concepts are described in
a genetic language which produces a code script
of instructions for form generation. - Computer models are used to simulate the
development of prototypical forms which are then
evaluated on the basis of their performance in a
simulated environment. Very large numbers of
evolutionary steps can be generated in a short
space of time and the emergent forms are often
unexpected. - The key concept behind evolutionary architecture
is that of the genetic algorithm. The key
characteristic is a a string-like structure
equivalent to the chromosomes of nature, to
which the rules of reproduction, gene crossover,
and mutation is applied. Optimum solutions are
obtained by small incremental changes over
several generations.
18pseudo-organisms by J. Frazer
19vii Virtual Environments
- The use of computer modeling and simulation to
enable a person to interact with an artificial
three-dimensional visual or other sensory
environment. VR applications immerse the user in
a computer-generated environment that simulates
reality through the use of interactive devices,
which send and receive information and are worn
as goggles, headsets, gloves tracking devices,
CAVES and other media. - ? Augmented Reality
20Immersive VE
21viii Rapid Prototyping
- Computer Numerically Controlled (CNC) fabrication
processes are cutting, subtractive, additive, and
formative fabrication. - Rapid Prototyping (RP) involves incremental
forming by adding material in a layer-by-layer
fashion. The digital (solid) model is sliced into
two-dimensional layers the information of each
layer is then transferred to the processing head
of the manufacturing machine and the physical - product is incrementally generated in a
layer-by-layer way.
22CNC
- Bernard Caches Objectiles
- Gehrys "Zollhof" in Duesseldorf
- Bernard Frankens "BMW Pavilion"
23Movies
24End
- Wednesday, September 9, 2002 marcaurel_at_hku.hk