Title: 16.83 Space Systems Engineering
116.83 Space Systems Engineering
- Spring 2005
- Course Introduction
- Prof. Annalisa L. Weigel
2Teaching Team
3What is 16.83?
- Capstone course
- Experience in systems engineering and design for
space systems - Different from other courses no one right answer
- Creativity and teamwork are essential
4Background to Class Project
- New Vision for NASA Explore the moon and Mars
- New vehicles, capabilities needed that NASA
doesnt have - Use the same set of hardware for both
destinations? - Mars-back Approach Analyze what would be
necessary for a more strenuous Mars mission, and
then scale the size back as appropriate for the
moon while retaining the key design aspects
necessary for Mars - 11 contractor teams working on 1st element of
Vision Crew Exploration Vehicle (CEV) Earth ?
lunar vicinity
Details of descent/ascent to/from lunar surface
not addressed
5Class Project
- Using a Mars-back approach, assess the design
options for a lunar landing capability that will
bring a crew from low lunar orbit down to the
surface of the moon - Top level requirements
- Transport 3 people to and from the lunar surface
and support them there for 4 days. - Transport 4 people to and from the lunar surface,
support them there for 1 day, and remain dormant
during long duration surface stays of up to 180
days (while crew is in separate habitat) - Transport 1 metric ton of cargo to the lunar
surface - Be capable of landing the crew at any latitude
and longitude location on the moon - Abort the mission at any time and return the crew
safely and immediately to earth
6Architectures under consideration
- Lunar landing capability will need to be designed
to fit within the overall architectures of human
lunar exploration being investigated - Three leading architectures
- Arch A CEV to lunar orbit, lunar orbit
rendezvous for return - Arch B CEV to lunar surface, direct return to
earth - Arch C CEV to lunar surface, lunar orbit
rendezvous for return - Class must examine and compare lunar landing
capability design options for all three
architectures - ? Produce the Houbolt report for your generation!
7Arch A CEV to lunar orbit, lunar orbit
rendezvous for return
4
7
3
5
6
2
1
8
From Earth
To Earth
8Arch B CEV to lunar surface, direct return to
earth
4
7
6
5
2
8
3
1
From Earth
To Earth
9Arch C CEV to lunar surface, lunar orbit
rendezvous for return
4
7
5
6
2
8
3
1
From Earth
To Earth
10Learning Objectives
- At the end of this course, students should be
able to - Identify key space system design trades
- Formulate a system trades analysis plan
- Carry out system trades analyses and evaluate
results for design implications - Understand design intricacies and detailed trades
of one or more subsystems - Work effectively within a design team
- Facilitate team progress towards a goal as both a
leader and a member - Structure and deliver effective oral systems
engineering and design presentations - Structure and write effective systems engineering
and design documentation
11Expectations of Students
- Students are expected to
- Demonstrate professionalism, courtesy, and
respect for fellow classmates, visitors, and the
teaching team. - Encourage each others full participation in the
creative design process. A good design needs
everybodys input and out-of-the-box ideas. - Attend and be on time to all class lectures and
team work times (MWF1-3, plus others as scheduled
separately by teams). - Read assigned materials prior to the class period
in which they will be introduced.
12Expectations of the Teaching Team
- Students may expect the teaching team to
- Be available outside class times by appointment.
- Provide advice and guidance on the design
process. - Provide technical feedback on the quality of the
design work. - Return assignments and provide feedback on
presentations and written documents in a timely
manner. - Provide suggestions on additional references and
consultants. - Interface with the customer on behalf of the
class. - Be mentors and guides to learning the system
design process.
13Course Schedule
- Lecture schedule
- Collaboratively set by the teaching team and the
students - First schedule document to be released in class
on Feb 4 - Milestone review schedule
- Final report due on last day of class
14Class Organization
- Pre-TARR
- Three teams, each assessing one architecture
- A systems team to coordinate presentations,
documentation, and work across teams - Post-TARR
- Several teams oriented around subsystem
disciplines, each assessing all three
architectures - A systems team to coordinate presentations,
documentation, and work across teams
15Schedule for first week of class
Please note reading and homework due on Friday,
Feb 4!
16Deliverables
- The deliverables for each student in 16.83 are
- Written one-page memos based on assigned
readings. - One informal status report presented to the
class. - Two formal oral presentation to the class as part
of the TARR, PDR, or CDR. - Annotated viewgraphs for each of the three formal
presentations. - Two colleague evaluations, assessing other
students work. - Contributions to the classs written
deliverables. - The deliverables for the entire 16.83 class are
- The three formal presentations (TARR, PDR, CDR)
plus annotated viewgraphs. - The Final Report.
17Grading
18Academic Honesty in Design
- The fundamental principle of academic integrity
is that you must fairly represent the source of
the intellectual content of work that you submit
for credit. 16.83 is a design course heavily
dependent on teamwork. It is important that
individual contributions to the team effort be
properly identified. Those individuals may be
team members, faculty, book authors, invited
speakers, etc.
19Required Texts
- The following texts are required for this course
- Space Mission Analysis and Design (SMAD), James
R. Wertz Wiley J. Larson, eds. (Third Edition),
Microcosm Press, Kluwer Academic Publishers,
Space Technology Library, 1999. This is the
bible of space design. Available at the Coop. - Space Vehicle Design (Second Edition), Michael D.
Griffin and James R. French, American Institute
of Aeronautics and Astronautics, 2004. An
excellent text for space system design. Available
at the Coop.
20Systems Engineering Managementa.k.a. creating
order from chaos
21Definitions
- What is Systems Engineering?
- the ensemble of coordinated analyses,
simulations, and processes which lead to a
technical product which best meets the needs of
an identified customer. - What does it mean to manage systems engineering?
- Systems engineering management requires the
allocation of resources in a manner that ensures
success. - Resources include funds, schedule, personnel,
tools, and environment. - Proper allocation requires that the manager
continuously predicts the future needs of the
program and technical hurdles and allocates the
currently available resources such that these
needs are met and these hurdles are cleared at
the appropriate time.
Slide courtesy Miller, de Luis, and Keesee
22The Restaurant Analogy
- INGREDIENTS - available technologies, funds,
schedule, personnel, etc. - APPLIANCES - tools (e.g., software) for
synthesizing, modeling, and analyzing a design. - KITCHEN - environment in which tools and
communications are exercised (e.g., design room). - CHEF ASSISTANTS - the systems engineering team.
- RECIPE - the sequence of activities, tests, and
refinements used to ensure the successful
completion of the product - MEAL - the product that arrives on time, on
budget, and meets requirements (tastes good) - All are required to produce a good yet
cost-effective meal/product
Slide courtesy Miller, de Luis, and Keesee
23Key Elements of Systems Management
- Resources (margins)
- Resources provide the fuel. Holding margin
ensures that fuel is available when you need it.
Spend it sparingly and wisely. Very painful to
get more later - Scheduling
- Scheduling coordinates the various activities of
the team to ensure that the team receives
information and hardware when it is needed.
Scheduling identifies when and on what to spend
resources (including allocating personnel) to
ensure success when it is needed. - Prototyping
- Analysis and simulation only answer some
questions. Others require actual testing in
hardware. Prototyping can be a
resource-effective element of the design process.
Slide courtesy Miller, de Luis, and Keesee
24Key Elements (cont.)
- Communications
- Keep the team on the same page. Time spent by
team members designing under old assumptions is a
waste of resources. - Good communication with your customer(s) is
essential in maintaining advocacy and access to
resources. - Assures that expectations do not drift
- Interfaces
- In larger projects, interfaces between
groups/subsystems must be well-defined. - Two types of interfaces physical and
functional. - Interface violations will happen. Need to be
arbitrated at next highest level. - Keep your interfaces to the outside world simple,
clear, defined, and consistent.
Slide courtesy Miller, de Luis, and Keesee
25Ensure that your Resources are Adequate
- Personnel
- Ensure that the number of people as well as
their skill mix satisfies the needs of the
program. Consultants, subcontractors, and
research divisions can be used to fill gaps. - Funding
- Funds are needed to pay personnel (salaries,
employee benefits), operate facilities (taxes,
utilities, overhead), acquire hardware, and
communicate with team and customer (travel,
telephone). - Schedule
- Identifies when analyses or products need to be
delivered. - Technologies
- Available technology is cheaper than invented
technology - Dont underbid a program or promise unobtanium
Slide courtesy Miller, de Luis, and Keesee
26Tools for Schedule Management
- Schedules
- Coordinate the activities of the team to maximize
productivity - Allocate resources - identify dependencies -
manage costs - Milestones
- Events which force the team to communicate the
current form of the product in a coherent fashion - Opportunity to solicit outside critiques from
experts - Often required by customer to ensure progress is
on schedule, on cost, and meeting performance
requirements
Slide courtesy Miller, de Luis, and Keesee
27Tools (cont.)
- Work Breakdown Structure (WBS)
- The list of tasks that need to be completed in
order to accomplish the job - Tree-structure
- Defined to lowest level that makes sense for a
particular group/system. - Often includes the expected labor hours and
calendar schedule to form a baseline for managing
the effort
Slide courtesy Miller, de Luis, and Keesee
28Slide courtesy Miller, de Luis, and Keesee
29Manage the Margins
- Hold margin in all resources
- Resources required by the product tend to
increase due to unforeseen problems, better
understanding of the design, etc. - Margin allows the manager to accommodate such
resource requirement growth without renegotiating
resources with the customer. - How much margin should be held?
- Reduces as the product design matures
- Suggest holding 30 at TARR, 20 at PDR, and 10
at CDR.
Slide courtesy Miller, de Luis, and Keesee
30Leadership and Authority
- Lead through example, not dictatorship
- Delegate not only responsibility but also
authority - Manage through informed trust, not detailed
familiarity - Be a problem solver, not a problem creator
- Some of the quietest people can be the best
managers - The first rule of management is communication
- The first rule of communication is listening
- Encourage, complement and motivate your team and
provide constructive criticism
Slide courtesy Miller, de Luis, and Keesee
31Student Brainstorming Input to Class Lecture
Schedule
- Brainstorming accomplished 2/2/05, first day of
class
32Petes Team
- What weve done before (going to moon)
- Docking technology automated?
- Landing technology (for moon and earth)
- Life support regulations
- Space and lunar environments (night, day,
thermal) - How to estimate cost, mass, risk, reliability
- What are we going to do on the moon?
- Attitude control, orbital dynamics
- Mars-back differences between moon, mars
atmosphere, gravity, etc. for landing
33Wilfried/Johns Team
- Trade study analysis (tools how to)
- Propulsive technologies
- What modeling software to use (existing and what
to create) - Major subsystems characteristics
- Physical constraints (environment, getting
around) - Teams (11 existing CEV teams and what they are
doing) - Knowledge of lunar/martian environment
34Pauls Team
- Background info on previous missions (apollo)
- Time scales of when technology previously was
made and what type of improvements have been made
(history) - Types of rendezvous
- How space systems work (for those whove mostly
done aero), what are the critical parts - How to take what weve learned in classes and
apply it - Limitations of hardware
- How deep do we go into the details of hardware,
etc.? - Atmospheric effects
- Propulsion systems
- Cost analysis
- How to do reality checks on a design, politics,
feasibility - Hear from original Apollo designers
- Life support and human factors
- Control systems (primary functions)
- Contingency plans
35Traceability of Student Brainstorming to Class
Schedule
36Petes Team
- Lunar Architectures overview 40
- Requirements Flowdown 40
- Exploration Vision Overview 50
- Lunar and Martian environments, space
environment, EVA considerations 40 - Lunar surface operations 15
- Spacecraft Systems Overview 15
- Propulsion 30
- Communications and Avionics 30
- Life support and human factors 40
- Power 40
- Thermal Control 40
- Guidance 40
- Astrodynamics 50
- Quality Function Deployment 40
- Apollo History The LOR Decision 120
- CEV overview 50
- Reliability, risk and contingencies 40
- Cost analysis 40
- What weve done before (going to moon)
- Docking technology automated?
- Landing technology (for moon and earth)
- Life support regulations
- Space and lunar environments (night, day,
thermal) - How to estimate cost, mass, risk, reliability
- What are we going to do on the moon?
- Attitude control, orbital dynamics
- Mars-back differences between moon, mars
atmosphere, gravity, etc. for landing
37Wilfried/Johns Team
- Lunar Architectures overview 40
- Requirements Flowdown 40
- Exploration Vision Overview 50
- Lunar and Martian environments, space
environment, EVA considerations 40 - Lunar surface operations 15
- Spacecraft Systems Overview 15
- Propulsion 30
- Communications and Avionics 30
- Life support and human factors 40
- Power 40
- Thermal Control 40
- Guidance 40
- Astrodynamics 50
- Quality Function Deployment 40
- Apollo History The LOR Decision 120
- CEV overview 50
- Reliability, risk and contingencies 40
- Cost analysis 40
- Trade study analysis (tools how to)
- Propulsive technologies
- What modeling software to use (existing and what
to create) - Major subsystems characteristics
- Physical constraints (environment, getting
around) - Teams (11 existing CEV teams and what they are
doing) - Knowledge of lunar/martian environment
38Pauls Team
- Lunar Architectures overview 40
- Requirements Flowdown 40
- Exploration Vision Overview 50
- Lunar and Martian environments, space
environment, EVA considerations 40 - Lunar surface operations 15
- Spacecraft Systems Overview 15
- Propulsion 30
- Communications and Avionics 30
- Life support and human factors 40
- Power 40
- Thermal Control 40
- Guidance 40
- Astrodynamics 50
- Quality Function Deployment 40
- Apollo History The LOR Decision 120
- CEV overview 50
- Reliability, risk and contingencies 40
- Cost analysis 40
- Background info on previous missions (apollo)
- Time scales of when technology previously was
made and what type of improvements have been made
(history), Types of rendezvous - How space systems work (for those whove mostly
done aero), what are the critical parts - How to take what weve learned in classes and
apply it - Limitations of hardware
- How deep do we go into the details of hardware,
etc.? - Atmospheric effects
- Propulsion systems
- Cost analysis
- How to do reality checks on a design, politics,
feasibility - Hear from original Apollo designers
- Life support and human factors
- Control systems (primary functions)
- Contingency plans
39Guidance on Teams and Activities Leading up to
TARR
40TARR Team Assignments
41What should be done by/in the Trades Analysis and
Requirements Review (TARR)?
- Work for the TARR creates an outline for the
trades and analysis you will do for the remainder
of the semester - Two parts (1) Trades Analysis and (2)
Requirements - Part 1 Trades Analysis
- Present work done by architecture teams on lunar
landing capability interfaces, drivers,
operations, mass, risk, areas where more
information is needed, etc. - Compare and contrast the three architectures
- Part 2 Requirements
- Present the project goals and the project
requirements - Demonstrate traceability from goals to
requirements
42What should you expect from the TARR? Why do we
have a TARR?
- What should you expect from the TARR?
- Feedback on the main design drivers and trades
- Are there any additional areas you should
consider? Is there anything you have overlooked? - Are the trades the most important ones?
- Feedback on the project goals and requirements
- Are they complete, consistent, concise and
obtainable? - Are requirements logically traceable to goals?
- Why have a TARR?
- Early decisions in the design process have a
large influence on project cost, performance and
risk - Get early feedback that you are on the right
track, to prevent costly mistakes
43The importance of systems engineering
Cost
100
Program Cost Committed
80
Program Cost Incurred
Systems Engineering Mgt Leverage
Time
TARR PDR CDR System Build
Operations
44Architecture teams responsibilities through TARR
- Describe how the lunar landing capability
interfaces with other elements and operations in
the architecture - Identify the design drivers (particular
requirements, functions, subsystems,
technologies, etc.) for lunar landing capability - Identify specific areas (subsystems,
technologies, processes, etc.) where you need
more information - Describe the sequence of operations for lunar
landing capability - Estimate mass required for lunar landing
capability - Identify the major sources of risk in the lunar
landing capability - Additional responsibilities as suggested by your
Mentor
45Systems team responsibilities through TARR
- Coordinate work across 3 architecture teams to
ensure cross-team consistency of work through
TARR - Coordinate the project goals and requirements
generation process - Set up electronic document repository for class
(web page) - Create presentation style template
- Facilitate choosing a name for the class project
and the 3 architectures - Additional responsibilities as suggested by your
Mentor