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Industrial Design technology's counterpart in competitiveness

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Title: Industrial Design technology's counterpart in competitiveness


1
Industrial Design - technology'scounterpart in
competitiveness
Programme duration 2001-2005 Programme budget
27 million euros Programme Manager Arto
Ruokonen, Technology industries of
Finland Senior Technology Adviser Janne Viemerö,
Tekes
2
New Zealand Ranks Finland as 1

Source The New Zealand Institute of Economic
Research (NZEIR) www.industrytaskforces.govt.nz
3
Background
  • The programme forms part of the
    governmentresolution on design policy dated june
    15, 2000
  • The design becomes increasingly important asthe
    technology becomes commodity. This
    createssubstantial potential for design industry
  • Apart from the global enterprises such as
    Nokia,Fiskars, Metso, etc. The use of design
    withinFinnish industry is unsatisfactory
  • The design consultancies in Finland are
    relatively small
  • The design research tradition of the field is
    young

4
The objective
Make industrial design a part of international
competitiveness
  • Raise the standard of design research
  • Develop the use of design within
    companiescorporate product development and
    businessstrategy
  • Develop design services and design practises

5
Target groups
Industries that use design in their business
Pure utility value
Lifestyle value
Furniture
Jewellery Art
Subcontracting industry
Arts and Crafts
Componentsand raw-material
Technolgy Process-industry
Cars, Bikes, Boatsetc.. durables
Consumer products
6
Possible themes for projects
7
Examples of themes forcorporate projects
  • The use of design as a strategic tool inbusiness
    operations
  • Development of design resources
  • Organisation, people, competencies and tools
  • How to improve user research and usercentred
    design methods
  • Trend and usability analysis
  • Development of design service concepts
  • New professional services, Design Technology

The basis for the programme is to develop the use
of design within a company, not simply to
increase its use.
8
Estimated budget
9
Timetable
  • The programme runs until the end of 2005

Applications for projects
Preparation
Projects 3.5 year
2001
2002
2003
2004
2005
2006
Launch of the programme
10
Projects
  • Research projects
  • 8 world class projects
  • 30 researchers
  • 40 participating companies
  • Company projects
  • More than 20 different projects from different
    industries
  • Focus on how to improve the use of design as a
    strategic resource
  • Budget for all current projects approximately 10
    million Euros
  • In addition the ID research project of the
    Academy of Finland 2M, 2004 2006 (basic
    research). Approximately 5 different projects.

11
Proactive DesignHelsinki University University
of Art Design
  • How large corporations in metal industry can use
    design as a strategic resource.
  • Through analysis e.g.
  • Historical transition of the product-development
    and design activity
  • Emergence, spreading and implementation of
    innovative working practices in product
    development teams
  • Design networks
  • Started 2002, ends 2004
  • Participating Companies
  • KONE, Rautaruukki, RAUTE, Metso

12
Proactive Design
13
MODEUniversity of Lapland
  • The work will concentrate on the challenges of
    strategic design and seek to establish principles
    for human-centered design.
  • Trough e.g.
  • Firstly, to study the socio-cultural context of
    certain users and products.
  • Secondly, to develop methods of modeling the
    knowledge gathered from socio-cultural context.
  • The aim is to develop a valuable tool for both
    designers and companies that will take into
    account users expectations of products or
    services and create a mutual understanding about
    user's life and their needs.
  • Started 2002 ends 2004
  • Participating Companies
  • Metso Automatio, RPG Group, NOKIA, Halti

14
M2University of ArtDesign/MUOVA
  • M²Money²
  • In Finnish M²Markkinointi (Marketing) Muotoilu
    (Design)
  • In M2 MUOVA is developing user research methods
    for the use of SMEs in their product development.
  • There are to main objectives in M2
  • How to collect user and customer information for
    the use of product development
  • How to use that information during the
    development process in proper way
  • Participating Companies
  • Fiskars, Jalas, Lapua-ketjut and Avec-shoe.

15
MTKUniversity of ArtDesign/Designium
  • Research project about how to develop the core
    competency of design consultancies
  • Objective is to find out what is the recipy for
    successful collaboration with clients of various
    sizes and from different industries.
  • Participating Companies
  • Muodos, ed-Design, Pentagon Design, 5D-Design,
    Studio Salovaarat
  • Includes client companies (approximately 36)
  • Started 2002 ends 2003

16
MUSA University of ArtDesign / DESIGNIUM MUOVA
  • Development of an Evaluation Model of the
    Strategic Impact of Design in Finnish Export
    Companies
  • The project will study the effects of design in
    different types of companies, and will seek to
    ascertain the economic benefits of design to
    businesses.
  • The objective of the project is to develop a
    model for assessing the strategic impacts of
    design to businesses.
  • Participating Companies
  • Nokia Mobile Phones, ABB, Suunto, Kone, Oras and
    Iittala.
  • Started 2003 ends 2005

17
Perception of DesignUniversity of Tampere
University of ArtDesign Helsinki
  • Perception of Design research project aims to
    develop methods to study and analyze perception
    of a design product through eye-tracking and
    gaze-path analysis, think-aloud protocols and
    manipulation studies of the product.
  • Research project has three main goals
  • To develop research method for analyzing
    perception of design products
  • Compare how design experts and consumers perceive
    design products
  • To study methodologies for tracking eye movements
    for 3D objects and their computerized 3D models
    also compare perception between these.
  • Started 2003 ends 2005
  • Participating Companies
  • Nokia, L-Fashion

18
Probes, User Experience DesignUniversity of Art
Design
  • Luotain- aims at developing current
    methodological tools to support user centred
    pre-design and concept design in the context of
    industrial product design.
  • These approaches combine ethnographic methods,
    observation techniques, user self-documentation
    and participatory design into product development
    oriented design tools that support and utilize
    information technology.
  • They aim at creating a dialogue between the
    designers and the users and should be
    complemented by other pre-design methods and
    modified in connection with the entire design
    process including the software tools in design.
  • Started 2002, ends 2004
  • Participating Compnies

19
Probes/Thermo Clinical Labsystems/Konelab
Analysisis and synthesis of a usability/user
experience of Clinical chemistry analysator
20
Company projects
  • Different Industries
  • Furniture
  • Boats
  • Metal industry e.g. machines
  • Consumer products e.g. plastics industry
  • Design Consultancies
  • Marketing research related projects
  • Rapid prototypingproduction related projects
  • Toys, Lighting
  • Focus
  • How to improve the use of design as a strategic
    resource
  • Context
  • Product development/innovation process
  • Strategic planning

21
ContactsProgramme Manager, Arto
Ruokonen,arto.ruokonen_at_teknologiateollisuus.fiS
enior Technology Advisor, Janne
Viemerö,janne.viemero_at_tekes.fiwww.tekes.fi/prog
rammes/design Thank You!

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