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Role of an Operating System Different Viewpoints

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Title: Role of an Operating System Different Viewpoints


1
Role of an Operating System(Different Viewpoints)
  • General Views.
  • Users Views.
  • System Designers Views.

2
Role of an Operating System (General Views)
  • A piece of Software that helps a computer system
    to operate ( A System Software) all the time.
  • The Monitor program that monitors all activities
    going on inside the Computer all the time.
  • Any O.S. MUST be running always following Power
    On followed by boot up till the system is shut
    down.
  • Any O.S. acts as a resource Manager. A resource
    implies anything that is needed for any user
    program to complete execution.
  • Provides the very first level of any Man
    Machine Interface.

3
Role of an Operating System (Users View)
  • Accepts commands that make a Computer
    act/operate (Input, Store, Process, Output) all
    the time.
  • Shields the basic limitations of the Computers
    resources i.e. remove machine dependence of any
    user.
  • Guarantees Response time for each user command.
  • Provides a hospitable user friendly interface.

4
Role of an Operating System(System Designers
View) - 1
  • Provides activates various utility services
    like Editors , Translators other Applications.
  • Performs effective utilization management of
    all System Resources like Peripherals, CPU
    Memory thereby providing a Hardware Independent
    work bench/ platform.
  • Presents an user interface ( Ideally should be
    Self explanatory Self Correcting) .

5
Conventional O.S. System Architecture
Command Line Interpreter
Command Line Interpreter
Core / Device Drivers
GUI
H/W
E D I T O R
Graphics User Interface (GUI)
User Programs
6
Resource Management Tasks of any Operating System
  • Management of Peripheral Devices .
  • File System Support.
  • Memory Management.
  • Processor Management.

7
Management of Peripheral Devices (The main
Objectives)
  • 1) Make the peripheral device interface
    Hardware functional/ operational via Device
    Driver Programs.
  • 2) Implement Data Transfer Protocols between
    the CPU/Memory combine and the Device Interfaces.
  • The commonly used Peripherals
  • Key board Character Oriented Device.
  • Mouse Click Character Oriented Device.
  • V.D.U. Display Block Oriented Device.
  • Disk (Magnetic CD/ DVD ) Flash Memory.
  • Block Oriented Devices.
  • Printers (Impact Non Impact) Block /
    Character Oriented .

8
Management of Peripheral Devices (The Tasks
Performed)
  • Installation of device drivers / setting up
    the Invocation /
  • Entry Points ( Interrupt Vectors).
  • Invoking device driver programs on demand
    (usually user request
  • via System Call / Software
    Interrupt).
  • Allowing the fast paced CPU and the slow paced
    / faster
  • peripherals to operate at their own
    speed through well defined
  • Data Transfer Protocols between the
    two .
  • Guaranteeing availability of peripherals to all
    requesting
  • processes without sacrificing
    response time.
  • Enforce proper device sharing protocols if
    needed (to make non
  • shareable devices shareable in a Time
    multiplexed fashion ).
  • Monitoring each active device status.

9
Basic Features of Device Drivers
  • Makes the peripheral interfaces interact with
    the CPU in accordance with O.S. Commands.
  • Written using Low Level / Low level Features of
    a programming language.
  • Normally Underlying machine / CPU dependent.
  • Employs privileged / supervisor mode
    Instructions.
  • Contained in non-volatile ROMs and / or loaded
    from disk(s) on demand (if installed).

10
Data Transfer Protocols
  • All types of Data Transfer takes place via the
    Device Interface through I/O Bus.
  • Mainly the following types of Data Transfer /
    Interface Protocols are in use
  • Polling Programmed
  • Interrupt Driven Programmed .
  • Direct Memory Access (DMA) Non Programmed .
  • Plug Play Normally a Default Mode supported
    by most modern Operating Systems can either be
    Interrupt Driven and/or DMA based .

11
File Organizations
  • Tree Like Structure Directory acts as Index
  • Root Directory
  • Sub Directory 1 Sub Directory 2
    Sub Directory n
  • File 1 .. File n File 1 .. File m
    File 1 .. File k
  • Each file is associated with access control
    Read / Write / Execute

12
Various File Media and the Corresponding
Protocols
  • Fixed Magnetic Disk Hard ( Internal) Direct
    Drive Mechanism DMA / Interrupt based Data
    Transfer.
  • Removable Magnetic Disk ( External) Direct
    Drive Mechanism , DMA / Interrupt protocols are
    used.
  • Removable Optical Disks Direct Drive mainly DMA
    based.
  • Removable Flash Drives Random access,
    Electronic Interrupt based.
  • Magnetic Tape Sequential Interrupt based.

13
File Management Functions
  • Mostly used FUNCTION. This involves the
    following tasks
  • Keeping track of the Secondary Stores (File
    Cabinet) .
  • (which file stored where the directory
    structure)
  • Storage / (Allocating space) for files.
    space
  • De-allocating space for deleted files .
    management
  • Compacting freed space on Magnetic disks.
  • Accessibility control protection (Read,
    Write, Execute Access) of files.
  • Forms the backbone of any Data Base and / or
    Information System.

14
The Typical Memory Hierarchy

Electronic Mostly Volatile
GPRs
SIZE
On Chip CACHE
COST SPEED
Off Chip Cache
Main/ Primary / Physical Memory
Fixed Secondary Memory Magnetic Disk Non
Volatile
Removable Secondary Mag.Tapes, Electronic
Flash, Optical CD_ROM, DVDs Non Volatile
15
Memory Hierarchy ( Various Levels)
  • 1. CPU Registers General Purpose Registers
    are accessible to ALL ,
  • cannot be protected from any of the User
    Programs and/or System Programs like O.S.
    Compiler
  • Smallest, Fastest Most Costly (Cost /
    bit )
  • 2. Cache (ON Chip OFF Chip) ( High
    Speed Window of Main Memory . Helps to achieve
    Compatibility between High Speed , wider bit
    width CPU and low speed , lower bit width Memory
    Bus )
  • Smaller, Less Cost/bit compared to
    registers, normally handled by Architecture
    Partly content addressable Static
  • 3. Main or Primary Memory. Expandable NOT
    related to CPU width normally managed by the O.S.
    supported by Architectures MMU. Acts as the
    universal storage. Static Dynamic
  • 4. Secondary Memory Disk (Hard,Floppy)
    / CDs, DVDs, Tapes, Flash ( To provide virtual
    storage / Memory also acts as Filing Cabinets )
    Highest Size, Lowest Speed Cost/bit .

16
Memory Management Objectives
  • Keeping track of memory occupancy at any level.
  • (which process resides where at each level
    of the Memory Hierarchy and how much of
    memory it occupies at each of these levels).
  • Swapping in / out portions of any process
    between any two adjacent levels on requirement.
    Allocation / Replacement Policy.
  • Ensure availability of enough memory to any
    requesting process at each of these Hierarchical
    Levels in a manner transparent to that process.
  • Create the feeling of the existence of an
    infinite sized , high speed memory for any user
    process Virtual Memory . This requires close
    interface with the File System.

17
Processor Management Tasks - 1
  • 1) In an Uni-Processor System, it involves
    managing the single CPU and its co-processors
    like Floating Point Units (FPUs) Multi Media
    (MMX), Memory Management Units (MMUs ) Normally
    handled directly by Architecture.
  • 2) Coordinating Several CPUs in a Multiprocessor
    / Several Cores in a Multi Core System which may
    be
  • a) Tightly Coupled ( Sharing most of
    the Memory Hierarchy under the control of a
    centralized O.S.) Contemporary Dual Core
    Hyper-Threading
  • b) Loosely Coupled. (Distributed/
    Networked).

18
Processor Management Tasks - 2
  • Allocate / De-allocate jobs/tasks / processes
    to the available processor(s) / core(s) (in
    accordance with predefined policy).
  • Keep track of current status of each process
    Ready, Running, Waiting as well as the
    processor(s) / core(s) Busy , Free .
  • Decide on the Time Quantum allotted to each
    process on any available processor/core Time
    Sharing System .
  • Changing execution modes of each processor/core
    User / Kernel.
  • Ensure guaranteed response time to each
    process.
  • Report any illegal operation(s) / exception
    and take corrective
  • actions.

19
Evolution of Operating System
  • Serial .
  • Simple Batch.
  • Multi programmed Batch.
  • The Process Thread Concepts.
  • Time Shared Uni- Processor System
  • - Multi Tasking.
  • Time Shared Multi Processor / Multi Core System
  • - Multi Threading.
  • - Super Threading Hyper
    Threading.
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