Title: Marital Agent TraitBased Emotion System
1Marital Agent Trait-BasedEmotion System
- System collects information about a pre-marital
couple. - Use questionnaires to determine
- Personality- IPIP NEO
- Relationship concerns (Gottman)
- Goals with emotion vectors
- Model couple in negotiation
2An Agent in its Environment
AGENT
action output
Sensor Input
ENVIRONMENT
3Agent enjoys the following properties autonomy
- agents operate without the direct intervention
of humans or others, and have some kind of
control over their actions and internal
state social ability - agents interact with
other agents (and possibly humans) via some kind
of agent-communication language reactivity
agents perceive their environment and respond in
a timely fashion to changes that occur in
it pro-activeness agents do not simply act in
response to their environment, they are able to
exhibit goal-directed behaviour by taking
initiative. (Wooldridge and Jennings, 1995)
4Agents
- Need for computer systems to act in our best
interests - The issues addressed in multiagent systems have
profound implications for our understanding of
ourselves. Wooldridge - Example how do you make a decision about buying
a car
5Agent Environments
- not have complete control (influence only)
- (asking for due date to change)
- deterministic vs non-deterministic effect
- (heating in Old Main)
- accessible (get complete state info) vs
inaccessible environment (stock market) - episodic vs non-episodic (history
- sensitive) (grades in class)
6Emotional agents A computable science of
emotions Virtual actors Listen through speech
recognition software to people Respond, in real
time, with morphing faces, music, text, and
speech manifest temperament control of emotions
7- BDI (Belief-Desire-Intention) architectures
- It performs means-end analysis, weighing of
competing alternatives for achieving a specific
goal (desire). - Beliefs information the agent has about the
world - Desires state of affairs that the agent would
wish to bring about - Intentions desires the agent has committed to
achieve lead to an action, options consistent - intentions play a critical role in practical
reasoning - limits options, simpler, must be
updated, not persist too long
7
8Idea What if we programmed an agent to act like
a person in a social situation? Could a person
learn something valuable by seeing his behavior?
Could a person benefit by replaying the situation
using a new set of behaviours?
8
9Program Agents with Personality and Emotion
- Bob and Alice are considering marriage.
- Evaluate their personalities
- Agent Bob and Agent Alice
- Give Agents a problem and view how they negotiate.
10Goal Create better communication
My wife and I had words, but I never got to use
mine. -Fibber McGee
11Goal Create more realistic expectations
- Young girl Is it true, Mom, I heard that in some
parts of Africa a woman doesnt know her husband
until she marries him? - Mom That happens in every country, dear.
12Happiness is a function of expectation
- relative to what you expected
13Goal help an individual to find a compatible mate
- It was a mixed marriage. Im human, he was a
Klingon. - -Carol Leifer.
14Marital Research
- How a couple differs is not so important (as
there will always be differences). - What is important is how they deal with those
differences.
15Goals of this research
- Model human interaction reliably
- Help individuals make appropriate marital
decisions - Help individual to change his/her destructive
habits
16Other possible uses
- Evaluate group dynamics before space shuttle,
for example. - Train individual to deal with emergencies by
simulating various emergencies. Believability is
key. - Teacher training classroom management.
17How differ from other agent interactions?
- In interpersonal conflicts, the winner may
actually lose. (agree to watch the movie, but be
poor company) - The synergy of two peoples ideas could be better
than either alone. - Competing with people usually deteriorates the
quality of the relationship in other areas. - Finding a common solution may enable a couple to
grow together rather than apart. (e.g. finding a
common activity)
18Why is research valuable?
- Of first marriages, roughly 40-50 will end in
divorce. - Marital problems/divorce
- lower work productivity
- mental problems
- physical problems
- anti-social behavior
- poverty
- low self-esteem
19Several studies suggest
- Researchers can predict which marriages will end
in failure from information gathered before the
couple marries. - Tell people if they are at substantially greater
risk for divorce - Told couples argue most about children and money,
but some believe how they argue is most important.
20Interaction Patterns
- speaker/listener (take roles)
- criticism
- defensiveness
- contempt
- stonewalling (listener withdrawal emotionally and
perhaps physically) - kitchen sink (prior complaints brought up)
21Modeling Emotions
- Emotions are important in giving Disney
characters the illusion of life. - Believability vs realism may be better to use
simplified, exaggerated characters.
22Which emotions to model?
- joy
- fear/anxiety
- like/dislike
- anger
- shame/remorse
- startle
- interest
- sadness
- disgust/contempt
- shyness
- love
Other systems have as many as 25 emotions
23How to Combine Emotions
- Winner take all ignore all but the highest
intensity emotion - Additive but may be confusing to model joy and
sadness simulataneously - Logarithmic log(2emotion1 2emotion2)
- Focus kicking example
24How express emotions?
- Facial expressions
- What the character does
- How he does it
- What words are chosen
- emotions are integral, cannot be removed but
reaction to emotion is highly dependent on
personality and other features
25How created?
- Emotions are tied to goals (through personality
survey). When a goal is achieved, attached
emotions are generated. - Factors surprise, importance of goal, difference
in emotion felt with success or failure of same
goal. (e.g., goal to have companion)
26Goals
- Intensity
- Chance of succeeding
- Emotions generated when fail
- Emotions generated when chance of succeeding
increases/decreases.
27Behavior Features map emotions to actions
- type (cheerful, friendly, aggressive, defensive)
- intensity
- direction who is behavior directed towards
- cause what is the cause of the behavior
28What kind of transformations?
- Decay all at same rate?
- Combine
- Filter
- Idea create an algebra of emotions through
matrix manipulation
29What effects emotions?
- Personality each personality type will express
emotions in its own way. - relationships affect what emotions are felt and
how strongly - memory previous experiences (Were you angry
when the first telemarketer called?)
30Concerns
- Cardboard personalities?
- Different personalities/scenarios?
- If we allow the user to control an agent, can the
personality still be seen? (Alphawolves) - How do we test it? (subjective tests?)
31- After a quarrel, a husband said to his wife, You
know, I was a fool when I married you. The wife
replied, Yes dear, but I was in love and didnt
notice. - I married Mr Right. I just didnt know his first
name was Always.