Title: Image Space Based Visualization of Unsteady Flow on Surfaces
1Image Space Based Visualization of Unsteady Flow
on Surfaces Robert Laramee Bruno Jobard Helwig
Hauser Presenter Bob Armstrong 24 January 2007
2What's This About?
- New Algorithm ISBV
- Generates dense representations of arbitrary
fluid flow on computational fluid dynamics (CFD)
surfaces - Applied to unsteady flow on boundary surfaces of
complex meshes from CFDs of more than 250K
polygons, dynamic meshes, medical data - Seeing is believing
3(No Transcript)
4Visualization of flow on the surface of an intake
manifold. The ideal intake manifold distributes
flow evenly to the piston valves.
5Visualization of flow at the complex surface of a
cooling jacket a composite of over 250,000
polygons
6The Baldwin-Lomax model is a classical algebraic
turbulence model which is suitable for high-speed
flows with thin attached boundary-layers,
typically present in aerospace and turbomachinery
applications.
7What's the Problem?
- Traditional direct visualization of unsteady flow
is computationally expensive - No real-time production
- Animation/Simulation is expensive
8Their Approach
- Build off of Past Work
- LEA
- IBFV
- Reduce complexity by generating 3D vector fields
onto 2D image space
9Past Work
- Foundation for the ISBV Algorithm
- Both produce dense representations of unsteady,
2D vector fields - LEA
- Lagrangian-Eulerian Advection
- IBFV
- Image Based Flow Visualization
10Lagrangian-Eulerian Advection
- Produces animations with high spatio-temporal
correlation - All data stored in 2D arrays
- Each frame depicts instantaneous flow structure
- Generates animations at interactive frame rates
11Image Based Flow Visualization
- Simulation of 2D fluid flow
- Each frame of a flow animation is a blend between
a warped version of the previous image and a
number of background images. - Relies on graphics hardware
12IBFV Method
image k
distort
render
blend
k k 1
Note Distortion Phase There is nothing to stop
the image from being advected outside of the
geometrical boundary.
13Definition CFD
- Computational Fluid Dynamics
- Branch of Fluid Mechanics
- Relies on Numerical Methods Algorithms
14More CFD
- How does one treat a continuous fluid in a
discretized fashion on a computer? - Widely used Discretize the spatial domain into
small cells that form a grid or mesh - Apply suitable algorithm to solve the equations
of motion. - www.cfd-online.com
15Definition Advection
- Advection is transport of a conserved scalar
quantity in a vector field. - A good example is the transport of pollutants or
silt in a river the motion of the water carries
these impurities downstream.
16Different Advections
Velocity
Vorticity
Vorticity mapped to helicity
More information here http//www.vrvis.at/scivis/
laramee/isa-streamsurface/
17A hybrid stream surface-texture advection
visualization showing tumble motion inside a gas
engine cylinder. Texture is advected according
to the velocity field and color is mapped to
velocity magnitude.
18The same stream surface geometry. Texture is
advected according to the vorticity field and
color is mapped to vorticity magnitude. The
relationship to the velocity field can be
explored in a novel fashion.
19The same stream surface geometry. Texture is
advected according to the vorticity field and
color is mapped to helicity. Mapping color to
helicity indicates candidate vortex core regions.
20Traditional Visualization Methods
- Maps one or more 2D textures to a 3D geometrical
surface - Textured geometry rendered to an image space
21ISBV Algorithm
- Project surface geometry to image space
- Apply texturing
- Texture properties are advected in image space
22ISBV Method (1)
- Associate the 3D flow data with polygons at
boundary surface - Project the surface and vector field onto the
image plane - Identify geometric discontinuities
- Advect texture properties according to the vector
field in image space
23ISBV Method (2)
- Inject and blend noise
- Apply additional blending along the geometric
discontinuities previously identified - Overlay all optional visualization cues such as
showing a semi-transparent representation of the
surface with shading
24Flow Diagram
Dynamic Case k k1
Vector Field Projection
Edge Detection
Compute Advection Mesh
Image Advection
Static Case k k1
Noise Blending
Edge Blending
Image Overlay Application
k time as a frame
25Vector Edge Projection
- Project vector field to the image plane
- Velocity vectors stored at the polygon vertices
- Encode velocity vectors as color values at the
mesh vertices
26Color Velocity Component
- Color assignment done as a scaling operation
- Each color component assigned velocity
27Why Use Velocity Image Fields?
- Advection computation, noise blending simpler in
image space - Vector field and polygon mesh decoupled
- Hardware-accelerated occlusion culling
- Supported on graphics hardware
28Velocity Vectors
- Decoded vectors used to compute advection mesh,
then projected upon the image plane
29Timing of Projection of Vectors
- Project vectors to image plane after velocity
image construction - Don't have to project all vectors
- Use original 3D vectors for the velocity mask
30Example Velocity Image Field
31Edge Detection
- Edge detection solves the problem of artificial
flow continuity because of artifacts from 3D to
2D image space projection - Selectively detects only edges affecting flow
texture properties
32Problem with Sharp Edges
33Geometric Edge Boundaries
34Edge Blending
- During this phase of the algorithm
- Introduce discontinuities in the texture aligned
with discontinuities from the surface - Essentially, ensure that edges are accounted for
visually
35Geometric Edge Detection
Disabled
Enabled
36Compute Advection Mesh
- Distort regular, rectilinear mesh according to
velocity vectors stored at mesh grid intersections
p is a path line, k is a frame
Above ensures that distortion does not extend
beyond geometric boundaries.
37Image Advection Texture Clipping
Coarse Resolution Advection Mesh, With Artifacts
Texture Clipping applied
38Noise Blending
- Use IBVF method for noise injection and blending
39Blending
Sample Noise Image
Sample Blended Image
40No Edge Blending
With Edge Blending
41Image Overlay Application
- Optional step
- Overlay enhances visualization with colorization,
shading, etc.
Overlay Applied
Composite of All
42Vector Projection
- The projection of the vectors to the image plane
is done after velocity image construction for 2
reasons - not all of the vectors have to be projected, thus
saving computation time - can use the original 3D vectors for the velocity
mask
43Performance
44Performance Discussed
- Authors looking for speedup specifically,
increased frame rates - up to 20 fps
- Performance tied to image resolution polygon
count (unsteady state flow) - Don't have any good comparative figures
4579K polygons dynamic geometry dynamic
topology time-lapsed pics
46221K Polygonal Intake Port
47Intake Port Mesh Close-Up