Tony Belpaeme - PowerPoint PPT Presentation

1 / 80
About This Presentation
Title:

Tony Belpaeme

Description:

Genetic operator. Agents are endowed with the ability to have a categorical repertoire ... Genetic evolution leads to complete sharing. ... – PowerPoint PPT presentation

Number of Views:79
Avg rating:3.0/5.0
Slides: 81
Provided by: TonyBe87
Category:
Tags: belpaeme | tony

less

Transcript and Presenter's Notes

Title: Tony Belpaeme


1
Are colour categories innate or learned? Insights
from computational modelling
  • Tony Belpaeme
  • Artificial Intelligence Lab
  • Vrije Universiteit Brussel

2
Situating the research
  • Artificial Life modelling
  • Uses computer simulation
  • Investigates particular natural phenomena
  • Provides theories which are to be referred back
    to other disciplines
  • Allows investigation of phenomena where
    observational disciplines fall short.

3
Perceptual categories
  • The origins of perceptual categories
  • Facial expressions
  • Odour
  • Colour
  • Debate on the origins of perceptual categories

4
Three positions
  • Genetic determinism (or nativism)
  • Perceptual categories, among others, are innate.
  • Either directly, or indirectly through other
    innate mechanisms.
  • Chomsky, Jackendoff, Fodor, Pinker.
  • Empiricism
  • Perceptual categories are learned.
  • Through interaction between the individual and
    its environment.
  • Elman, Piaget.
  • Culturalism
  • Perceptual categories are learned.
  • Through social (linguistic) interaction with
    other individuals and a shared environment.
  • Whorf, Tomasello, Davidoff.

5
Colour categories
  • Case study for this work
  • the origins of colour categories
  • Why colour categories?
  • Well-documented field Anthropology, psychology,
    cognitive science, neurophysiology, physics,
    philosophy,
  • Well-known field
  • Tightly defined domain
  • Controversial
  • Easy to relate to

6
Consensus
  • Colour categories have a focal point and an
    extent with fuzzy boundaries.
  • Colour categories can be named.
  • Different languages use different colour words.
  • Colour categorisation aids our visual perception.
  • Mechanism of human colour perception

7
Human colour perception
  • Human retina contains three types of chromatic
    photoreceptors
  • Combining the reaction of these three types
    provides chromatic discrimination.
  • From trichromacy to opponent channel processing
  • Psychologically humans react in an opponent
    fashion to colours.

8
Controversies
  • Are colour categories innate or learned?
  • Shared within a language community?
  • Shared between different cultures?
  • If learned,
  • What constraints are there on learning?
  • Can learning explain sharedness?
  • If culturally learned, does language have an
    influence on colour categorisation?

9
Support for universalism
  • For example
  • Berlin and Kay (1969).
  • Rosch (1971, 1972).

10
Berlin Kay (1969)
  • Experiment to identify colour categories in
    different cultures through their linguistic
    coding.
  • Identified basic colour terms (BCT) of language.
  • Asked subjects to point out the focus and extent
    of each BCT.

11
Berlin and Kay, results
12
Rosch (1971, 1972)
  • Experiments with Dugum Dani tribe
  • To demonstrate that colour categories are not
    under the influence of language.
  • All confirmed that categories were shared (and
    thus innate) and not influenced by language.

13
Support for relativism
  • Brown and Lenneberg (1954)
  • Positive correlation between codability of
    colour terms and memorising colours.
  • Davidoff et al. (1999)
  • Reimplemented Roschs experiments.
  • Unable to confirm Rosch, but instead support for
    relativism.
  • From 1990s
  • Critical evaluation of 20 years universalism
    (Lucy, Saunders van Brakel).
  • Evidence from subjects with anomalous colour
    vision (Webster et al., 2000).

14
Summary
 
15
Four experiments
  • Goal
  • Study positions through computer simulations.
  • Advance claims based on these simulations.

16
Experimental setup
  • An individual is modelled by an agent
  • Perception
  • Categorisation
  • Lexicalisation
  • Communication
  • Agents are placed in a population

17
Overview of an agent
18
Perception
  • Stimuli are presented as spectral power
    distributions
  • Modelling chromatic perception
  • A model is needed
  • Suitable for modelling categories on

19
Perception
  • CIE Lab space
  • Perceptually equidistant space.
  • Similarity function exists.
  • Straightforward computation.
  • Suitable for defining colour categories on
    (Lammens, 1994).

20
Categorisation
  • Define categories on an internal colour
    representation.
  • Requirements
  • Delimiting regions in representation space
  • Measure of membership
  • Fuzzy extent
  • Learnable
  • Adaptable
  • Mutable
  • Several possible representations, but the choice
    fell on adaptive networks

21
Adaptive network
  • An adaptive network is radial basis function
    network which is adapted instead of trained.
  • One adaptive network represents one category
  • Properties
  • Fulfils all requirements.
  • Based on exemplars.
  • Can represent non-convex and asymmetrical
    category shapes.
  • Can be used as an instantiation of prototype
    theory (Rosch).
  • Easy to analyse
  • Speedy

22
Adaptive network
23
Lexicalisation
  • A category can be associated with no, one or more
    word forms
  • The strength of the association between a word
    form and category is represented by a score.

24
Adaptive models
  • Learning without language
  • Implemented as discrimination games.
  • Learning with language
  • Implemented as guessing games.
  • Steels et al

Colour categories
Learned
Evolved
Without
Individual learning
Genetic evolution
Language
Genetic evolution under linguistic pressure
With
Cultural learning
25
Discrimination game
  • Discrimination serves as a task to force the
    acquisition of categories.
  • Serves as pressure to create new categories and
    adapt existing categories.
  • Also used to evaluate the categorical repertoire

26
DG scenario
  • Create context and chose topic.
  • Agent perceives context.
  • Agent finds closest matching category for each
    percept.
  • Is topic matched by a unique category?

27
DG dynamics
  • If the discrimination game fails, this provides
    opportunity to create new or adapt old
    categories.

28
Guessing game
  • Two agents are selected for playing a GG.
  • Serves as task to generate a categorical
    repertoire and associated lexicalisations.

29
Guessing game scenario
  • Two agents are selected one speaker, one hearer.
  • A context is presented to both agents, the
    speaker knows the topic.
  • The speaker finds a discriminating category c for
    the topic.
  • It conveys the associated word form f to the
    hearer.
  • The hearer interprets the word form, finds the
    associated category c and points out the topic.

30
GG dynamics
  • Game can fail at many points
  • Speaker
  • No discriminating category.
  • No associated word form.
  • Hearer
  • Does not know the word form.
  • Fails to point out the topic.
  • Opportunity to extend and adapt categories and
    lexicon.

31
Evolutionary models
  • Genetic evolution without language
  • Fitness evaluated by playing discrimination
    games.

Colour categories
Learned
Evolved
Without
Individual learning
Genetic evolution
Language
Genetic evolution under linguistic pressure
With
Cultural learning
32
Genetic operator
  • Agents are endowed with the ability to have a
    categorical repertoire (!).
  • Categories are genetically evolved, instead of a
    genetic code.
  • Asexual reproduction.

33
Genetic operator
  • Mutation
  • Adding a category
  • Removing a category
  • Extending a category
  • Restricting a category
  • Fitness measure
  • Discriminative success

34
Results without communication
  • Learning categories
  • Genetic evolution of categories

Colour categories
Learned
Evolved
Without
Individual learning
Genetic evolution
Language
Genetic evolution under linguistic pressure
With
Cultural learning
35
Individual learning
  • Discriminative successN10, lOl3, D50

36
Individual learning
  • Category variance

37
Individual learning
  • Categories of two agents on Munsell chart
  • There is no sharing across populations

38
Genetic evolution
  • Discriminative successN10, IOI3, D50

39
Genetic evolution
  • Category variance

40
Genetic evolution
  • Categories of two agents on Munsell chart.
  • There is no sharing across populations.

41
Summary
  • Without communication
  • Both approaches attain a categorical repertoire
    functional for discrimination.
  • Individual learning leads to a certain amount of
    sharing, but no 100 coherence.
  • Genetic evolution leads to complete sharing.
  • Both approaches do not arrive at sharing across
    populations.
  • Timescale different.

42
Results with communication
  • Cultural learning.

Colour categories
Learned
Evolved
Without
Individual learning
Genetic evolution
Language
Genetic evolution under linguistic pressure
With
Cultural learning
43
Cultural learning
  • Discriminative successN10, IOI3,D50

44
Cultural learning
  • Communicative success

45
Cultural learning
  • Category variance

46
Cultural learning
  • Categories of two agents on Munsell chart.
  • There is no sharing across populations.

47
Influence of communication on coherence
ratio
Without language
With language
48
Influence of communication on coherence
  • Individual learning Cultural learning

49
Discussion on cultural learning
  • Communication forces sharing in a cultural
    learning through positive feedback between
    category formation and communication.
  • Communication has a causal influence on category
    formation.
  • First learning categories, and then lexicalising
    does allow communication.
  • Communicative success never 100. In accordance
    with anthropological experiments (Stefflre et al,
    1966).
  • Nature of categories is stochastic. Not in accord
    with Berlin and Kay (1969).
  • Model possibly does not contain enough ecological
    and biological constraints.

50
Summary
  • Computer simulations on the acquisition of colour
    categories.
  • Extreme positions to allow a clear discussion.
  • Both cultural learning and genetic evolution seem
    to be good candidates for explaining sharedness.
  • Results and recent literature lend support for
    culturalism.

51
  • http//arti.vub.ac.be/tony

52
(No Transcript)
53
Critical notes
  • A computer simulation requires assumptions and
    models.Though results confirm the choices made,
    the assumptions might be wrong.
  • Weak ecological and biological constraints.
    Stronger constraints might explain phenomena now
    unaccounted for.
  • Colour has been taken in isolation.

54
Contributions
  • Provide food for thought for disciplines other
    than AI.
  • Formalisation of an interdisciplinary and often
    rhetoric debate.
  • Computer simulations of real world phenomena.
  • Simulations with continuous meaning
    representation.
  • A computational representation of natural
    categories.

55
Artificial intelligence
  • Two kinds of AI

Constructing intelligenceBuilding artefacts
which display adaptive or even intelligent
behaviour.
Understanding intelligenceStudying complex
behaviour through constructing artificial systems.
56
Situating the research
  • The origins and evolution of language
  • Humans are the only species mastering complex
    language.
  • Humans possess complex cognitive abilities.
  • Language might be the key to intelligence.

57
The origins and evolution of language
  • Different lines of attack
  • Linguistics
  • Ethology
  • Anthropology
  • Artificial intelligence.

58
The origins and evolution of language
  • Computers as a tool for investigating linguistic
    phenomena
  • Uses models and simulations.
  • Allows investigation of mechanisms difficult or
    impossible to study by other disciplines.
  • Allows investigation of large parameter spaces.
  • Provides no definite answers, but theories which
    are referred back to observational disciplines.

59
Various evidence for universalism
  • Opponent neural response to chromatic stimuli
  • Explains basic colour categories (Kay McDaniel,
    1978).
  • Research on infants
  • Infants possess colour categories for fundamental
    colours (Bornstein et al., 1976).

60
GG scenario
  • Two agents are selected one speaker, one hearer.
  • A context is presented to both agents, the
    speaker knows the topic.
  • The speaker finds a discriminating category c for
    the topic.
  • It conveys the associated word form f to the
    hearer.
  • The hearer interprets the word form, finds the
    associated category c and points out the topic.

61
Guessing game
  • Initialise the game

speaker
hearer
62
Guessing game
  • Speaker discriminates topic

63
Guessing game
Speaker finds word form associated with category
64
Guessing game
  • Speaker conveys word form

65
Guessing game
  • Hearer interprets word form

66
Guessing game
  • Hearer non-verbally points at topic

67
Chromatic input
  • Spectral power distributions of actual chips
  • Presented in aperture mode.
  • Constant adaptation state.
  • No commitment to any specific device.

68
Individual learning
  • Changing environment

69
Genetic evolution
  • Changing environment

70
Berlin and Kay, results
  • Evolutionary order of basic colour terms.
  • A language has at most 11 BCTs.
  • Basic colour categories are genetically
    determined.

71
Cultural learning
  • Number of categories

72
Individual learning
  • Number of categories

73
Genetic evolution
  • Number of categories

74
Genetic evolution with communication
  • Number of categories

75
Genetic evolution with communication
  • Discriminative successN20, IOI3,
    D50

76
Genetic evolution with communication
  • Communicative success

77
Genetic evolution with communication
  • Category variance

78
Genetic evolution with communication
  • Categories of two agents on Munsell chart.
  • There is no sharing across populations.

79
Discussion on genetic evolution with communication
  • Categories still evolve under communicative
    pressure.
  • Sharedness within population arises through
    propagation of genetic material.
  • Not shared cross-culturally.
  • Time-scale is radically different from cultural
    learning.
  • Again, model possibly does not contain enough
    ecological and biological constraints.

80
Summary
  • Learning with communication
  • Both approaches attain a categorical repertoire
    and lexicon.
  • Both arrive at shared categories in the
    population.
  • Both do not arrive at shared categories across
    populations.
  • No human-like categories.
Write a Comment
User Comments (0)
About PowerShow.com