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HCI Frameworks

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Model-Human Processor (Card, Moran & Newell) Situated action (Suchman) ... incremental action and rapid feedback ... Mode is a human communciation channel ... – PowerPoint PPT presentation

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Title: HCI Frameworks


1
HCI Frameworks
  • Paradigms too

2
Agenda
  • Discuss videos
  • Frameworks and paradigms in HCI
  • Course Project
  • Team formation help

3
Videos of the Future
  • What did you think?
  • What will really occur?

4
Human Role
  • How is human viewed in HCI
  • What is human role?
  • Different roles engender different frameworks

5
Roles
  • 1. Human Sensory processor
  • Experimental psych, sensory psych
  • 2. Human Interpreter/Predicter
  • Cognitive psych, AI
  • 3. Human actor in environment
  • Activity theory, ethnography, ecol psych

6
What Makes a System Usable
  • 1. Human Sensory processor
  • Usability Fit within human limits
  • 2. Human Interpreter/Predicter
  • Usability Fit with knowledge
  • 3. Human actor in environment
  • Usability Fit with task and social context

7
Evaluation Techniques
  • 1. Human Sensory processor
  • Quantitative experiments
  • 2. Human Interpreter/Predicter
  • Task analysis, cognitive walkthrough
  • 3. Human actor in environment
  • Ethnographic field work, participatory design

8
Two Views of Interaction
  • Interaction with
  • Software system is a tool or machine
  • Interface is a usability-engineered membrane
  • Human-as-processor -interpreter models
  • Interaction through
  • Software is a medium used to interact with task
    objects or other people
  • Interface plays a role in social context
  • Human-as-interpreter -actor models

9
Cognitive Frameworks
  • Model-Human Processor (Card, Moran Newell)
  • Situated action (Suchman)
  • Activity theory (Vygotsky, Nardi)
  • Distributed cognition (Hutchins)

10
Paradigms
  • Predominant theoretical frameworks or scientific
    world views
  • e.g., Aristotelian, Newtonian, Einsteinian
    (relativistic) paradigms in physics
  • Not all coming on next slides are really
    paradigm shifts, but you get the idea

11
Paradigm Shifts
  • Cards,tape -gt VDU
  • Mainframe -gt PC
  • Glass tty -gt WIMP interface
  • Commands -gt Direct manipulation
  • Direct manipulation -gt Agents
  • Visual -gt Multimedia
  • Linear -gt Web-like
  • Desktop -gt Ubiquitous, Mobile
  • Single user -gt CSCW
  • Purposeful use -gt Situated use

12
Video Display Units
  • More suitable medium than paper
  • Sutherlands Sketchpad as landmark system
  • Computers used for visualizing and manipulating
    data

13
Personal Computing
  • System is more powerful if its easier to use
  • Small, powerful machines dedicated to individual
  • Importance of networks and time-sharing
  • Kays Dynabook, IBM PC

14
WIMP
  • Windows, Icons, Menus, Pointers
  • Can do several things simulataneously
  • Familiar GUI interface
  • Xerox Alto, Star early Apples

15
Metaphor
  • All use is problem-solving or learning to some
    extent
  • Relating computing to real-world activity is
    effective learning mechanism
  • File management on office desktop
  • Financial analysis as spreadsheets

16
Direct Manipulation
  • 82 Shneiderman describes appeal of
    graphically-based interaction
  • object visibility
  • incremental action and rapid feedback
  • reversibility encourages exploration
  • replace language with action
  • syntactic correctness of all actions
  • WYSIWYG, Apple Mac

17
Language (Agents)
  • Actions do not always speak louder than words
  • Interface as mediator or agent
  • Language paradigm

18
Multimodality
  • Mode is a human communciation channel
  • Not just the senses, e.g., speech and non-speech
    audio are two modes
  • Emphasis on simultaneous use of multiple channels
    for I/O

19
Hypertext
  • Think of information not as linear flow but as
    interconnected nodes
  • Bushs MEMEX, Nelsons hypertext
  • Non-linear browsing structure
  • WWW 93

20
CSCW
  • Computer-Supported Cooperative Work
  • No longer single user/single system
  • Micro-social aspects are crucial
  • E-mail as prominent success but other groupware
    still not widely used

21
Ubiquity
  • Person is no longer user of virtual device but
    occupant of virtual, computationally-rich
    environment
  • Can no longer neglect macro-social aspects
  • Late 90s - PDAs, VEs, ...

22
Project Help
  • Team formation
  • Introductions, looking for free agents...

23
Upcoming
  • Usability Principles
  • Normans DOET
  • Human capabilities
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