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Logic of Engineering Designing

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Title: Logic of Engineering Designing


1
Logic of Engineering Designing
  • iga Turk

2
Contents
  • Short introduction to modeling
  • Reference models
  • structure function behavior model
  • Short introduction to logic
  • Logic of the SFB model

3
Literature
  • Books
  • Eastman, C.M. (1999). Building Product Models,
    CRC press, ISBN 0-8493-0259-5.
  • Sowa, J.F. (2000). Knowledge representation,
    Brooks/Cole, ISBN 0-534-94965-7.
  • Sowa, J.F. (1984). Conceptual Structures
    Information Processing in Mind and Machine,
    Addison Wesley, ISBN
  • Raphael, Smith Computer Aided Engineering.

4
Definitions
  • model
  • reproduction of something m-w
  • perfect deserving to be imitating
  • modelling a process during which models are
    created
  • modeller a person who is modelling
  • examples
  • model railroads, model buildings, finite elements
    models

5
Evolution of modelling in construction
  • construction is about big 3D objects
  • communication is essential
  • communication through drawings
  • contributors
  • Brunelleschi, 15th century, scaled drawings
  • Monge, 18th century, projections
  • exchange of drawings vital information
    technology!
  • drawing is also a model

6
Philosophical foundations of modelling
  • how we understand the world around us
  • the meaning triangle
  • Aristotle
  • things
  • words
  • experiences in the psyche
  • Ogden and Richards
  • object
  • symbol
  • concept

OBJECT
SYMBOL
CONCEPT
B-E-A-M
7
Meaning triangleObject
  • The object is any entity from some real or
    imagined world about which an idea is held. for
    example the beam in the Nada Ward Museum of
    Modern Art in Kobe damaged by an earthquake

OBJECT
SYMBOL
CONCEPT
B-E-A-M
8
Meaning triangleSymbol
  • The symbol is an auditory, visual, or other form
    of utterance that is taken to stand for the
    object when communicated as part of a language

OBJECT
SYMBOL
CONCEPT
B-E-A-M
9
Meaning triangleConcept
  • The concept is the idea or thought of the object
    as held in the mind of a person, for example a
    structural concept of a beam. as illustrated.

OBJECT
SYMBOL
CONCEPT
B-E-A-M
10
Mind and machine
  • It has been suggested that intelligent systems
    achieve their intelligence by manipulating
    symbols of real world objects. Humans do it by
    manipulating "experiences in the psyche",
    concepts or "mind models". Computers could
    manipulate symbolic representations of the
    models. Therefore, computers could achieve
    intelligence, just as humans do, if only the
    models and the manipulation rules could be
    complex enough.humans are intelligent, because
    they and computers handle symbols.

11
Mental models
  • when we think, we create a model of the messy
    real world situation
  • we manipulate the model
  • we solve a problem
  • models can be represented as semantic networks

12
Semantic networks
wall
  • nodes concepts
  • arches relations between concepts
  • example
  • PS similar tohypertextnetworks!

has
has
door
window
is-an
is
is-an
opening
white
reduces
strength
13
Moving semantic networks into a computer
  • repetition, reuse, frames or similar
  • computer program should be good at helping in
    several situations
  • instances - unique
  • 11 mapping to real world problem
  • this wall in this room
  • concepts - generic
  • one generic concept corresponds to several real
    world items
  • walls in general

14
Reference models
  • reference model
  • impose certain perspective on the world to be
    modelled
  • define how to model
  • how to decompose the model
  • GARM
  • RATAS
  • form, function, behaviour

15
GARM
  • General AEC Reference Model
  • Describes a Product Definition Unit (PDU)
  • PDU has characteristics that refer to aspect of
    the product. Aspects
  • strength, cost, safety, durability...
  • PDU has stage discriminator to include life
    cycle
  • as required, designed, planned, built, used
    altered, demolished

16
GARM Functional Units and Technical Solutions
  • defined and required characteristics
  • one functional unit, several technical solutions
  • each technical solution, several functional units

17
GARM FU/TS Example
18
GARM Building example
19
Form, function, behaviour (fit, working principle)
  • popular with design sciences
  • form the structure of the design as captured by
    the parts hierarchy.
  • function the intended behaviour of the artifact
    that is designed as might be found in a
    functional classification of parts.
  • behaviour the causal relationships between
    different parts of the artifact.
  • fit how do the parts of the design fit together?
  • working principle hydraulic, electro-mechanic
    etc.

20
Form, function, behaviour model
  • products or their parts have
  • form or structure
  • function ... the purpose they server
  • behaviour ... how they react to environment
  • for example a wall
  • form x,y,z,w,d,h
  • function load bearing,heat insulating, sound
    insulating
  • behaviour what happens

21
Inference
  • deduction
  • abduction
  • induction

22
Types of inference
23
and inference
  • cause environment
  • structure structure (cause?)
  • function effect
  • behaviour effect
  • working principle rule
  • fit ???

24
Formulation
formulation
25
Formulation synthesis

Sas-designed
F
synthesis
formulation
Brequired
26
Formulation, synthesis, analysis, evaluation

Sas-designed
F
synthesis
analysis
formulation
evaluation
Brequired
Bpredicted
27
construction

construction
Sas-designed
F
synthesis
analysis
formulation
evaluation
Brequired
Bpredicted
28
measuring, monitoring

construction
Sas-designed
F
Sas-built
prediction
synthesis
analysis
formulation
monitoring
induction of new models
evaluation
Brequired
Bpredicted
Bmeasured
29
Engineering tasks
  • analysis deduction
  • structure cause rules ? effect
  • structure cause working principle ? function
  • simulation deduction
  • structure cause rules ? effect
  • structure cause working principle ? behaviour
  • diagnosis abduction
  • structure effect rules ? cause
  • structure behaviour working principle ? cause
  • synthesis abduction
  • effect rule ? structure
  • function behaviour working principle ?
    structure
  • interpretation induction
  • cause effect rule
  • cause structure behaviour working principle

30
Tasks by Newell
  • well defined
  • closed worlds
  • explicit goals
  • described by algorithms
  • ideal situation
  • ill defined
  • open world
  • partially defined goals
  • procedures to obtain solutions not known
  • reality of engineering tasks
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