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3 points for this lecture

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Title: 3 points for this lecture


1
3 points for this lecture
  • 1. Knowledge influences perception.
  • 2. Knowledge can influence perception because
    learning speeds up access to LTM.
  • 3. Access to LTM is speeded up by development of
    a virtual short term memory, called Long Term
    Working Memory (LT-WM)

2
3 points for this lecture
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM

3
1. Knowledge influences perception
  • Biederman, Rabinowitz, Glass, Stacy (1974)
  • Subjects better at identifying briefly-presented
    objects that were expected in a context.
  • Its easier to see things you expect to see.
  • All of us use expectancies in seeing the world.
  • But what do we expect to see?

4
What do we expect to see?
  • Chase Simon (1972)
  • Compared chess master, intermediate and novice
    players.
  • Subjects viewed chessboard in midgame, then
    reconstructed it from memory (0 delay).
  • Grandmaster saw and remembered more than the
    other two.

5
How did the GMs knowledge help him?
  • The GM looked for patterns in the display.
  • Two pieces classed as in the same chunk if set
    down less than 2 seconds apart.
  • GM had more and larger chunks.
  • Pieces put down in succession by GM shared more
    relations (e.g., type, colour, defence).

6
How do patterns help experts?
  • Chi, Feltovich, Glaser (1981)
  • Compared 1st yr. undergrads (novices) and senior
    Ph.D. students in physics (experts).
  • Subjects grouped physics problems.
  • Novices classified on basis of surface experts
    used underlying structure (e.g., Newtons Second
    Law), ignoring surface differences.

7
Review
  • We all use expectancies in ordinary perception.
    Its easier to see things we expect to see
    (Biederman).
  • Experts show a pronounced form of this effect
    they develop precise expectations for their skill
    domain. (Chase Simon)
  • Those expectations allow experts to recover the
    underlying structure of their domain. (Chi et al.)

8
3 points for this lecture
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM

9
How can knowledge influence perception?
  • Perception happens fast.
  • How can we retrieve knowledge fast enough to
    influence rapid perception? Two theories
  • Superior performance based on innate ability.
  • Superior performance based on learning.

10
Superior performance based on talent
  • The first possibility is that experts are good
    because of some trait, something they were born
    with.
  • This view has three implications
  • 1. People with basic training should be capable
    of excellent performance because they have talent.

11
Superior performance based on talent
  • 3 implications of the talent hypothesis
  • 2. Aptitude tests should be good predictors of
    performance even after years of experience.
  • 3. Should be an upper limit to how good a
    persons performance can be (specified by their
    talent).

12
3 implications of the talent hypothesis
  • All three claims are false.
  • 1. With only basic training, no-one does well.
  • 2. Aptitude tests are poor predictors of
    performance after several years of experience.
  • 3. If there is an upper limit to performance, we
    havent found it yet. (Consider Olympic athletes,
    difficult violin pieces, of 100 years ago.)

13
Superior performance based on learning
  • Some examples of superior performance
  • Blindfolded chess master, George Koltanowski
    could play 30 opponents at once, winning most
    games, drawing the others. (Koltanowski, 1985)
  • An expert waiter, J.C., rapidly takes orders
    from up to 20 customers at one table. Never mixes
    them up. Always delivers right meal to each
    person. (Ericsson Polson, 1988).

14
Superior performance based on learning
  • How do these experts do this? In playing chess or
    taking food orders, you need
  • Fast access to a memory store.
  • Large capacity in that memory store.
  • But humans have two stores one for fast access
    (STM) and one for large capacity (LTM).

15
3 points for this lecture
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM

16
Virtual short-term memory
  • Ericsson Kintsch (1995) argue that experts have
    a virtual short-term memory. E K call it, Long
    Term Working Memory (LT-WM).
  • Through experience, you set up a virtual STM
    inside LTM a rapid access store without the
    capacity limit.
  • Based on Chase Ericsson (1982).

17
Chase Ericcson (1982)
  • Used the digit-span task
  • Subject hears a sequence of digits, like 7 4
    9 5 1 3, and repeats them back.
  • Score number repeated back without error.
  • Subject S.F., a long distance runner, had a digit
    span of over 80 digits.

18
How did S.F. do that?
  • S.F. began with groups of four or five numbers,
    which he coded as times for distances (e.g., 3
    5 9 6 3 min. 59.6 seconds, for 1 mile
    race).
  • He then grouped the groups into supergroups, then
    grouped the supergroups, producing a hierarchical
    network structure.
  • At the top of the hierarchy was a node. That
    node went into STM.

19
Top-level node
3 5 6 9 4 2 8 1 7 6 1 3 5 2 9 8 6 1 5
3 4 7 3 6 8 5 2 9 1 4 7 3 2
20
How did S.F. do that?
  • At the end of a long session of hearing, storing,
    and recalling lists of digits, he could
    accurately retrieve all of the lists.
  • C E could specify a location in the network for
    a given list, and S.F. could tell them the digits
    in that location in the network in his memory.
  • He must have been capable of very rapid storage
    in a long-term store.

21
Extending the model to expertise in general
  • Ericsson Kintsch expanded Chase Ericssons
    idea into a general model of expert behaviour
  • Network retrieval structures are rapidly created
    and stored by experts.
  • With top-level node in STM, the whole structure
    becomes rapidly available.

22
Review
  • Information is stored in LTM. Each item is
    associated with a cue.
  • All cues are related in a hierarchical retrieval
    structure, under a top-level node.
  • With top-level node in STM, any item under node
    can be retrieved.
  • Fast access large capacity LT-WM
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