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Informed Search

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We can use domain knowledge or heuristic to choose the best move. 20. 7. 6. 5. 4. 3. 2. 1 ... Domain knowledge: some knowledge about the game, the problem to choose ... – PowerPoint PPT presentation

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Title: Informed Search


1
Informed Search
  • Reading Chapter 4.5

2
Agenda
  • Introduction of heuristic search
  • Greedy search
  • Examples 8 puzzle, word puzzle
  • A search
  • Algorithm, admissable heuristics, optimality
  • Heuristics for other problems
  • Homework

3
8-puzzle URLS
  • http//www.permadi.com/java/puzzle8
  • http//www.cs.rmit.edu.au/AI-Search/Product

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Breadth first Algorithm
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Depth-first Algorithm
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Heuristics
  • Suppose 8-puzzle off by one
  • Is there a way to choose the best move next?
  • Good news Yes!
  • We can use domain knowledge or heuristic to
    choose the best move

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Nature of heuristics
  • Domain knowledge some knowledge about the game,
    the problem to choose
  • Heuristic a guess about which is best, not
    exact
  • Heuristic function, h(n) estimate the distance
    from current node to goal

22
Heuristic for the 8-puzzle
  • tiles out of place (h1)
  • Manhattan distance (h2)
  • Sum of the distance of each tile from its goal
    position
  • Tiles can only move up or down ? city blocks

23
Goal State
h15 h2111227
h11 h21
24
Best first searches
  • A class of search functions
  • Choose the best node to expand next
  • Use an evaluation function for each node
  • Estimate of desirability
  • Implementation sort fringe, open in order of
    desirability
  • Today greedy search, A search

25
Greedy search
  • Evaluation function heuristic function
  • Expand the node that appears to be closest to the
    goal

26
Greedy Search
  • OPEN start node CLOSED empty
  • While OPEN is not empty do
  • Remove leftmost state from OPEN, call it X
  • If X goal state, return success
  • Put X on CLOSED
  • SUCCESSORS Successor function (X)
  • Remove any successors on OPEN or CLOSED
  • Compute fheuristic function for each node
  • Put remaining successors on either end of OPEN
  • Sort nodes on OPEN by value of heuristic function
  • End while

27
8-puzzle URLS
  • http//www.permadi.com/java/puzzle8
  • http//www.cs.rmit.edu.au/AI-Search/Product

28
Sodoku
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Analysis of Greedy Search
  • Like depth-first
  • Not Optimal
  • Complete if space is finite

31
A Search
  • Try to expand node that is on least cost path to
    goal
  • Evaluation function f(n)
  • f(n)g(n)h(n)
  • h(n) is heuristic function cost from node to
    goal
  • g(n) is cost from initial state to node
  • f(n) is the estimated cost of cheapest solution
    that passes through n
  • If h(n) is an underestimate of true cost to goal
  • A is complete
  • A is optimal
  • A is optimally efficient no other algorithm
    using h(n) is guaranteed to expand fewer states

32
A Search
  • OPEN start node CLOSED empty
  • While OPEN is not empty do
  • Remove leftmost state from OPEN, call it X
  • If X goal state, return success
  • Put X on CLOSED
  • SUCCESSORS Successor function (X)
  • Remove any successors on OPEN or CLOSED
  • Compute f(n) g(n) h(n)
  • Put remaining successors on either end of OPEN
  • Sort nodes on OPEN by value of heuristic function
  • End while

33
8-puzzle URLS
  • http//www.permadi.com/java/puzzle8
  • http//www.cs.rmit.edu.au/AI-Search/Product

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Admissable heuristics
  • A heuristic that never overestimates the cost to
    the goal
  • h1 and h2 for the 8 puzzle are admissable
    heuristics
  • Consistency the estimated cost of reaching the
    goal from n is no greater than the step cost of
    getting to n plus estimated cost to goal from n
  • h(n) ltc(n,a,n)h(n)

38
Which heuristic is better?
  • Better means that fewer nodes will be expanded in
    searches
  • h2 dominates h1 if h2 gt h1 for every node n
  • Intuitively, if both are underestimates, then h2
    is more accurate
  • Using a more informed heuristic is guaranteed to
    expand fewer nodes of the search space
  • Which heuristic is better for the 8-puzzle?

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Relaxed Problems
  • Admissable heuristics can be derived from the
    exact solution cost of a relaxed version of the
    problem
  • If the rules of the 8-puzzle are relaxed so that
    a tile can move anywhere, then h1 gives the
    shortest solution
  • If the rules are relaxed so that a tile can move
    to any adjacent square, then h2 gives the
    shortest solution
  • Key the optimal solution cost of a relaxed
    problem is no greater than the optimal solution
    cost of the real problem.

42
Heuristics for other problems
  • Problems
  • Shortest path from one city to another
  • Touring problem visit every city exactly once
  • Challenge Is there an admissable heuristic for
    sodoku?

43
End of Class Questions
44
Homework
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Homework
46
Fill-In Station
47
Language Models
  • Knowledge about what letters in words are most
    frequent
  • Based on a sample of language
  • What is the probability that A is the first
    letter
  • Having seen A, what do we predict is the next
    letter?
  • Tune our language model to a situation
  • 3 letter words only
  • Medical vocabulary
  • Newspaper text

48
Formulation
  • Left-right, top-down as path
  • Choose a letter at a time
  • Heuristic Based on language model
  • Cost of choosing letter A first 1 probability
    of A next
  • Subtract subsequent probabilities
  • Successor function Choose next best letter, if
    3rd in a row, is it a word?
  • Goal test?

49
How does heuristic help us get there?
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