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Creative TechnologyBased Assessment in the Traditional Classroom

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... of NITLE, the National Institute for Technology and Liberal Education, ... In the true liberal arts tradition, teachers. and students are using [weblogs] to ... – PowerPoint PPT presentation

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Title: Creative TechnologyBased Assessment in the Traditional Classroom


1
Creative Technology-Based Assessment in the
Traditional Classroom
  • Barbara Messina, English Department
  • Stephanie Fells, Information Technology

2
WEBLOGS
  • According to Sarah Lohnes of NITLE, the National
    Institute for Technology and Liberal Education,
  • In the true liberal arts tradition, teachers
  • and students are using weblogs to
  • effectively break down the walls of the
  • classroom, integrating teaching and
  • learning with local and virtual communities.

3
Learning Outcomes
  • Through their blogs, students will
  • design a web-based journal
  • demonstrate their writing proficiency
  • research and integrate ancillary material such as
    related weblinks and clipart
  • create and engage in a virtual learning community
    in which to analyze course material
  • critically defend their posts through peer
    critiques and questions

4
Assessment Strengths
  • Dr. David Carraher, a senior scientist at TERC
    notes
  • that blogs
  • enable students to feel that their contributions
    are not being given exclusively in response to
    course requirements or doing the teacher's
    assignments
  • allow students to evaluate others works
  • validate emergent ideas students are encouraged
    to present and discuss their pre-polished
    points-of-view

5
Sample Blog
Sample Blog
6
BROCHURES
7
Archive.org
Confidence Video
8
Learning Outcomes
  • Through their brochures, students will
  • integrate visual, auditory and tactile learning
    styles to design an MS-Word-based brochure
  • demonstrate their writing proficiency
  • research and integrate ancillary material such as
    related weblinks and clipart
  • collaborate with team members to generate and
    edit
  • brochure content
  • merge video and textual content

9
Assessment Strengths
  • enables students to select and highlight
    text-specific information
  • strengthens collaborative interaction
  • synthesizes technological aptitude with
    content-specific knowledge

10
Brochure Template
11
Brochure Sample
12
GAMING
13
Millennials and Lectures
  • Douglas Davis, in his article Millennial
  • Teaching writes that Many students find
  • the monotasking of book and lecture a
  • weak brew to accompany the
  • smorgasbord of media to which they are
  • wired.

14
Learning Outcomes
  • Through their games, students will
  • integrate auditory and tactile learning styles to
    design a PowerPoint game
  • demonstrate their decision-making,
    information-management and problem solving
    abilities
  • collaborate with team members to generate and
    edit game content, thus creating a peer-to-peer
    learning community
  • merge video and lecture to demonstrate content
    competence

15
Assessment Strengths
  • enables students to activate and showcase prior
    learning through experiential learning
  • strengthens collaborative interaction
  • synthesizes technological aptitude with
    content-specific knowledge
  • generates immediate class feedback and assessment
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