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Title: http:www.thecontentfactory.comabovethenoise


1
  • http//www.thecontentfactory.com/abovethenoise/

2
Sport in SocietyIssues and Controversies
  • Chapter 12
  • Sports and the Media
  • Could They SurviveWithout Each Other?

3
The media provide
  • Information
  • Interpretation
  • Entertainment
  • Opportunities for interactivity

4
Traditional distinctions are now blurred
  • Print media words and images on paper
  • Newspapers, magazines and fanzines, books,
    catalogs, event programs, and trading cards
  • Electronic media words, commentary, and images
    transmitted by audio and/or video devices and
    technologies
  • Radio, television, film, video games, the
    Internet, and online publications
  • Note New media have blurred the distinctions
    between print and electronic media.

5
Media content
  • . . . is always edited and re-presented by
    those who control media organizations
  • Editing decisions are based on one or more of
  • these goals
  • Making profits
  • Influencing cultural values
  • Providing a public service
  • Enhancing personal status and reputation
  • Expressing self in technical, artistic, or
    personal ways

6
Media and power
  • Media usually serve the interests of those
  • with power and wealth in society.
  • As corporate control of media has become more
  • concentrated, media content highlights
  • Consumerism
  • Individualism
  • Competition
  • Class inequality
  • as natural and necessary in society

7
The Big Five
  • http//www.youtube.com/watch?vH9KpNcB_GCkfeature
    channel_page

8
The X Games were created by ESPN. ESPN is owned
by ABC. ABC is owned by Disney. The people who
control the X Games dont promote a
noncompetitive, expressive culture in alternative
sportsits not in their interest.
9
Characteristics of the new media
  • Extend and radically change (potentially) our
    connections with the world
  • Are not limited to sequential programming
  • Enable each of us to be the editors of our own
    media experiences, if we wish
  • Give us the potential to create our own sport
    realities and experiences as spectators and
    virtual athletes
  • Young people now re-present their own sports in
    media forms.
  • Fantasy leagues change media experiences related
    to sports.

10
New media as contested terrain
  • Social, economic, and political forces will shape
    the future of the new media
  • Will the new media democratize social life or
    will they become tools of corporate interests
    used to expand corporate capital, increase
    consumption, and reproduce dominant ideologies?
  • Should the new media be available to everyone,
    like public roads, or should they be tollways?

11
Video games and virtual sports
  • Research is needed to help answer questions such
    as
  • What are the dynamics of playing video sport
    games and virtual sports, and how do they differ
    from other sport-related experiences?
  • How are video sport game experiences linked with
    other sport experiences?
  • What ideological themes are structured into the
    images and actions in video sport games?
  • Will virtual sports complement or replace sports
    as we know them today?

12
Its becoming more difficult to distinguish the
simulations and media representations of sports
today.
13
Video games as simulated sports
  • The graphics and images in video games now come
    close to matching images in televised sports.
  • TV producers now use special filters to make the
    action in televised games look like video games.
  • Some athletes use video sport games to train.
  • Some children today are introduced to sports
    through video games.
  • Being good at playing video sport games is a
    source of status among many young people.
  • Playing sport video games provides regular social
    occasions for many people, especially young males.

14
Virtual sportsdiscussion issues
  • Will the grandchildren of todays college
    students go to virtual sport complexes instead of
    playing what we define as sports today?
  • Virtual sports offer a range of experiences that
    current sports do not.
  • Will communities use tax money to fund virtual
    sport complexes instead of parks?
  • Is the Wii gaming console a small step in the
    direction of virtual sports, and are there other
    examples?

15
Do sports depend on the media?
  • No, not when they are organized by and for the
    players themselves
  • Yes, when they are organized as forms of
    commercial entertainment
  • Media coverage attracts attention to sports and
    provides news of results.
  • Television coverage remains a key factor in the
    growth and expansion of commercial sports.

16
Major commercial sports have experienced a
windfall of rights fees. How will they be
affected by recent economic crises?
17
Do media depend on sports?
  • Most media do not depend on sports.
  • Daily newspapers depend on sports sections for
    circulation and ad revenues.
  • Many television companies depend on sports to
    fill programming schedules and attract male
    viewers and the sponsors that want to reach them.
  • Many sport events have media audiences with
    clearly identifiable demographics, which is of
    great value for sponsors (pro golf is an
    example).
  • Media organizations dedicated to sports
    programming ARE dependent on sportssuch as ESPN.

18
As people use electronic media to consume
professional sports, local newspapers focus more
on local school sports.
19
Trends in televised sports
  • Rights fees have skyrocketed since the 1960s.
  • Sports programming has increased dramatically.
  • As more events are covered, ratings for
    particular events have decreased.
  • Audience fragmentation has occurred.
  • Television companies use sports events to promote
    other programming.
  • Television companies are parts of conglomerates
    that now own teams, sport events, and other
    businesses that benefit from sports coverage and
    its commercials.

20
(No Transcript)
21
The sports-media relationship
  • . . . is very strong for commercial sports, but
    other sports are unrelated to the media apart
    from facilitating communication between
    participants
  • . . . is generally business based, but it also
    exists for promoting lifestyles based on
    consumption and the ideologies that support such
    lifestyles

22
Other aspects of the sports-media relationship
(I)
  • Corporations selling alcohol, tobacco, and food
    with questionable health value use sports to
    promote products in connection with activities
    that people define as healthy.
  • If these corporations cannot sponsor televised
    events, they put signage on people, equipment,
    and facilities that are viewed during television
    coverage.
  • (continued)

23
Other aspects of the sports-media relationship
(II)
  • Decision-making power in large media corporations
    rests with many male executives who love sports.
  • The values and experiences of men are deeply
    embedded in the cultures of these corporations.
  • When sports emphasize competition, domination,
    and achievement, many male executives feel that
    these are crucial factors in their companies.
  • Therefore, they are willing to use corporate
    money to sponsor sports.

24
Images and narratives in media sports (I)
  • Media coverage is constructed around specific
    themes and messages. For athletes with
    disabilities, the coverage usually fits in one of
    these categories
  • Patronizing/curiosity/tragedy/inspiration/
  • mystification/pity/surprise
  • The irony As the athletes disrupt and challenge
    stereotypes about disabilities, the media
    coverage creates others, such as the heroic
    supercrip and the courageous victim.
  • (continued)

25
Images and narratives in media sports
Ideological themes (II)
  • Media coverage is constructed around specific
    ideological themes and messages
  • Success
  • Emphasis on winners, losers, and final scores
  • Emphasis on big plays, big hits, and sacrificing
    self for team success
  • Consumption
  • This game is brought to you by . . .
  • This is the . . . half time report
  • This is the . . . pre-game show
  • (continued)

26
Images and narratives in media sports
Ideological themes (III)
  • Gender
  • Masculinity rules in media sports Coverage
    privileges men over women by nearly 6 to 1.
  • Heterosexuality is assumed homosexuality is
    erased and ignored.
  • Coverage reproduces dominant ideas about manhood,
    but may challenge ideas about femininity.
  • Media organizations are gendered theyre
    organized to be male-dominated, male-identified,
    and male-centered.
  • (continued)

27
Women Media - Sports
  • http//www.youtube.com/watch?vluadmO7Cugc

28
Images and narratives in media sports
Ideological themes (IV)
  • Race, ethnicity, and nationality
  • Media images and narratives based on explicit
    racial ideology and stereotypes are rare today,
    although they were common through the 1980s.
  • Coverage today pretends that race and ethnicity
    dont exist.
  • This allows those (whites, usually) who are
    ignorant of ethnic perspectives and experiences
    to claim expertise in the absence of knowledge
    about what and who they cover.
  • http//www.youtube.com/watch?vKpDf83l6z4c
  • (continued)

29
Images and narratives in media sports
Ideological themes (V)
  • Race, ethnicity, and nationality (continued)
  • Subtle stereotypes about nationality sometimes
    influence narratives in media coverage Germans
    may be described as organized, Chinese people as
    self-disciplined and secretive, Brazilians as
    flamboyant and passionate, Nigerians as
    undisciplined and unpredictable, etc.
  • Media organizations have few directors, editors,
    assistant editors, reporters, camera people, etc.
    who represent ethnic backgrounds and experiences.

30
Have commercial sports sold out to the media?
  • Probably notfor two reasons
  • The changes often thought to be a direct result
    of media would have occurred to boost live
    attendance, gate receipts, and venue revenues.
  • General commercial interests exist without the
    media, although the media usually intensify them.
  • Most changes associated with television coverage
    have been made willingly by sport organizations.
  • Most (not all) athletes are willing to make
    trade-offs in exchange for the benefits of media
    coverage.

31
Have media corrupted sports?
  • Probably notfor two reasons
  • Sports are not shaped primarily by media
  • Sports are social constructions that emerge in
    connection with many social relationships.
  • Media, including TV, do not operate in a
    political and economic vacuum.
  • Media are regulated by government and market
    factors, which influence and set limits on media
    coverage and content.
  • NOTE The relatively homogeneous collection of
    white men from post-industrial nations who
    control media coverage certainly influence
    sports, but do they corrupt them?

32
The profession of sports journalism
  • Sport journalists are not all the samesome focus
    on entertainment, some focus on information.
  • The work of sports journalists does matter when
    it comes to cultural ideology and public
    consciousness.
  • Tensions between players and sportswriters have
    intensified as differences in their salaries and
    backgrounds have become more pronounced.
  • Ethical issues have become increasingly important
    in sports journalism because the stakes are so
    high for teams, athletes, coaches, owners, etc.
  • http//www.youtube.com/watch?vMfTKA5l6fi0feature
    related

33
Media differences in coverage of sports
  • Newspaper/magazine coverage
  • Emphasizes information and interpretation
    primarily
  • Offers previews and summaries of events
  • Provides written representation of events
  • Success depends on credibility
  • Highlights facts and dominant ideology
  • May criticize sport personalities and
    organizations
  • Radio/television coverage
  • Emphasizes entertainment primarily
  • Offers play-by-play images and narratives
  • Provides real-time representations of events
  • Success depends on hype and visual action
  • Highlights heroic plays and dominant ideology
  • Usually supports sport personalities and
    organizations
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