Title: Object Oriented Programming
1Object Oriented Programming Yangjun Chen Dept.
Business Computing University of Winnipeg
2Outline OOP
- What is OOP?
- Class, instance, field, method, ...
- this key word
- Method Overloading
- Inheritance
- Method Overriding
- Abstract and Interface
3What is OOP?
- Procedural programming is where you would try to
solve a problem using pre-determined types int,
floats, strings and arrays. - In OOP, you create a model that best represents
the problem. - The programmer defined model is known a class.
- A class is a programmer defined type, together
with a lot of procedures manipulating over it.
Such a type can be used as template for instance
of the class. -
4What is OOP?
- A class has two parts
- - fields describe what a class is
- - methods describe what a class does
- Using the template of a class, any number of
objects may be created, each of these objects is
called an instance of the class. - Different objects of the same class have the same
fields and methods, but the values of the fields
will generally differ. - For example, all books have the page number, but
the page number can be different from each other. -
5Class Car
- class Car
- String licencePlate
- double speed
- double maxSpeed
-
- The variables licencePlate, speed, and maxSpeed
are called member variables, instance variables,
or fields of the class. -
6Creating Objects
- To create a new object or instantiate an object,
we use the new operator - Car c
- c new Car( )
- We first declare a variable c of Car class and
then instantiate it by calling the classs
constructor Car(). - This can be done in a single line as follows
- Car c new Car( )
-
7Accessing Fields
- Once an object is created, the . Operator can
be used to access fields in it. - For example
- Car c new Car( )
- c.licensePlate BGT 810
- c.speed 60.0
- c.maxSpeed 100.0
- System.out.println(c.licensePlate is moving
at c.speed - km/h.)
-
8Using Object within a Class
class CarTest public static void main(String
args) Car c new Car( ) c.licensePlate
BGT 810 c.speed 60.0 c.maxSpeed
100.0 System.out.println(c.licensePlate
is moving at c.speed km/h.)
//main
9Using Object within a Class
- This program needs both the CarTest and Car class
to run. - To make them work properly, both files should be
in the same directory. - To run CarTest
- - javac Car.java
- - javac CarTest.java
- - java CarTest
- Note that Car does not have a main( ) method and
can only exists when called by other programs
with a main( ) method. -
10Methods
- Data types are pretty useless unless you can do
something with them. - Classes can contain many methods that do many
different things. - Class Car
- String licensePlate
- double speed, maxSpeed
- void accToMax( )
- this.speed this.maxSpeed
- //accToMax
- //class Car
11Methods
- The Car class is the same with the exception of a
method accToMax( ). - - What does the void keyword tell us?
- Inside the method, there is only one statement
- - this.speed this.maxSpeed
- Notice that the Car class variables are prefixed
with the keyword this to indicate that we are
referring to the fields in the current objet.
12Invoking Instance Methods
class CarTestYetAgain public static void
main(String args) Car c new Car(
) c.licensePlate BGT 810 c.speed
60 c.maxSpeed 100.0 System.out.println(
c.licensePlate is moving at c.speed
km/h.) c.accToMax( ) System.out.println(c
.licensePlate is moving at c.speed
km/h.) //main //class
13Invoking Methods
- The output that will be generated is
- - BGT 810 is moving at 60 km/h.
- - BGT 810 is moving at 100 km/h.
- The accToMax( ) method is completely enclosed
within the Car class. In Java, every method must
belong to a class. - This is different from C, where methods can be
placed outside of classes.
14What is the this?
- In the body of a method definition, there could
be times when you want to refer to the current
object - the object in which the method is
contained. Or maybe you want to refer to the
objects instance variables or pass the current
object as an argument to another method. - Use the this keyword to refer to the above.
- The this keyword can be used anywhere the
current object could appear - in dot notation to
refer to the object instance variables, as an
argument, as a return value, etc.
15this Keyword
- y this.x //the x instance variable for the
current obejct - this.myMethod(this) //call myMethod( )
- //defined in this
- //class passing it the current object
- return this //return the current object
- In many cases, it is possible to omit the this
keyword entirely.
16Implied this?
- You can refer to both instance variables and
methods that are defined in the current class by
their respective names. The this keyword is not
needed because it is implicit for those
references. - Omitting the this keyword for instance
variables depends on whether there are variables
with the same name declared in the local scope.
If there are, then the this keyword must be
used to refer to the instance variables of the
class to avoid name clash.
17Implied this?
class Car String licensePlate double
speed, maxSpeed void accToMax( ) speed
maxSpeed //leave out this
//accToMax //class Car
18this Keyword
- Note that since this is a reference to the
current instance of the class, it should only be
used inside the body of an instance method
definition. - So class methods - methods that have the keyword
static in their declaration - cannot use this.
19Passing Arguments to Methods
- Lets allow Car objects to change the speed of a
car by calling a method. - void accelerate(double delta)
- this.speed this.speed delta
- if (this.speed gt this.maxSpeed)
- this.speed this.maxSpeed
-
- if (this.speed lt 0.0)
- this.speed 0.0
- //end of accelerate
20Passing Arguments to Methods
- What is the first line of the method called?
- Accelerate( ) returns no value and accepts a
double referred to as delta. - Method arguments in Java are passed in by value,
or by reference. - - If the data type of an argument is primitive,
the argument is passed by value. - - If the data type of argument is a class, the
argument is passed by reference.
21 class Car String lecensePlate double
speed, maxSpeed void accToMax( )
this.speed this.maxSpeed //accToMax
void accelerate(double delta) this.speed
this.speed delta if (this.speed gt
this.maxSpeed) this.speed
this.maxSpeed if (this.speed lt 0.0)
this.speed 0.0 //end of
accelerate //class Car
22Class CarTestYetAgain
class CarTestYetAgain public static void
main(String args) Car c new Car(
) c.licensePlate BGT 810 c.speed
0.0 c.maxSpeed 100.0 System.out.println(
c.licensePlate is moving at c.speed
km/h.) for (int i 0 i lt 15
i) c.accelerate(10.0) System.out.printl
n(c.licensePlate is moving at c.speed
km/h.) //main //class
23Returning Values from Methods
- Using the return keyword at the end of a method
and declaring the type to be returned in the
methods signature. - Lets write a method to retrieve the license
- String getLicensePlate( )
- return this.licensePlate
- //end of getLicensePlate
- Methods of this type are referred to as accessor
methods because they merely access the fields and
then exit.
24Method Overloading
- Overloading is when the same method or operator
can be used on different types of data. For
example - - the operator
- int a
- a a 1
- System.out.println(c.licensePlate is moving
at c.speed km/h.) - To create overloaded method, simply write two
methods with the same name but with different
argument list. - Which method gets called depends on the signature
which is the method name, number, type and order
of the arguments passed into the method.
25this in Constructors (Example for Method
Overloading)
- To invoke a constructor from another constructor
in the same class - class Car String licensePlate double speed,
maxSpeed - public Car(String licensePlate, double speed,
double maxSpeed) - this.licensePalte licensePlate
- this.speed speed
- this.maxSpeed maxSpeed
-
- public Car(String licensePlate, double
maxSpeed) - this(licensePlate, 0.0, maxSpeed)
- void accTomax ( ) void accelerate ( )
-
- This approach saves several lines of code and
also allows easier modification of the code.
26Inheritance
- The ability to reuse code is one of the main
advantages in OOP languages over non-OOP
languages. - By inheriting from another class, an object
inherits the variables and methods from that
class. It can keep those it wants and replace
those it doesnt want. - To inherit from a class, use the extends keyword
- public class Compact extends Car
- int x 0
- int y 0
-
27Inheritance
public class Compact int x 0 int y
0 String licensePlate double speed,
maxSpeed public Car(String licensePlate,
double speed, double maxSpeed) this.licensePa
lte licensePlate this.speed
speed this.maxSpeed maxSpeed public
Car(String licensePlate, double maxSpeed)
this(licensePlate, 0.0, maxSpeed) void
accTomax ( ) void accelerate ( )
28Multilevel Inheritance
- The concept of inheritance can be extended
further to include multiple levels. - For example, if we had a class called
MotorVehicle, we could have the following - public class Car extends MotorVehicle
- ...
-
- public class Compact extends Car
- ...
-
- Multilevel inheritance increases complexity.
29Multiple Inheritance
- Do not confuse multilevel inheritance with
multiple inheritance. - In C, a class is allowed to inherit from more
than one class. - Java does not allow multiple inheritance.
- However, Java does have what are known as
interfaces that can be used to accomplish the
same kind of tasks as multiple inheritance would.
30Method Overriding
- Method overriding is creating a method in the
subclass that is already defined in its
superclass. - This allows programmers to hide methods in the
superclass that are not needed or that need to be
implemented differently. - It also allows for more efficient reuse of code.
- public class Compact extends Car
- int x 0
- int y 0
- void accToMax( )
- speed 20 maxSpeed
- //accToMax 20
-
31Method Overriding
public class Compact int x 0 int y
0 String licensePlate double speed,
maxSpeed public Car((String licensePlate,
double speed, double maxSpeed)
... public Car(String licensePlate, double
maxSpeed) this(licensePlate, 0.0, maxSpeed)
void accToMax( ) speed 20
maxSpeed //accToMax 20 void
accelerate ( )
32Abstract
- Abstract classes created using the abstract
keyword - public abstract class MotorVehicle
- In an abstract class, several abstract methods
are declared. - - An abstract method is not implemented in the
class, only declared. The body of the method is
then implemented in subclass. - - An abstract method is decorated with an extra
abstract keyword. - Abstract classes can not be instantiated! So the
following is illegal - MotorVehicle m new MotorVehicle
33Abstract
- Abstract methods are declared but do not contain
an implementation. - For example, the MotorVehicle class may have an
abstract method gas( ) - public abstract class MotorVehicle
- double speed, maxSpeed
- void accToMax( ) speed maxSpeed
- public abstract void gas( )
-
-
- So class Car (assume that Car is a subclass of
MotorVehicle) would override this abstract
method and provide an implementation for gas( ).
34Abstract
public class Car extends MotorVehicle
... public abstract void gas( )
MotorVehicle
Car
35Interface
- An interface is like a class with nothing but
abstract methods and final and static fields
(constants). - Interface can be added to a class that is already
a subclass of another class. - To declare an interface
- public interface ImportTax
- public double calculateTax( )
-
36Interface
- (Abstract) classes are extended but interfaces
are implemented. - public class Compact extends Car
- implements ImportTax
- ...
-
- An interface can also have fields, but the fields
must be declared as final and static. - Well use interface later on.
37Interface
import java.util. interface CanFight void
fight ( ) interface CanSwim void swim (
) interface CanFly void fly ( ) class
ActionCharacter public void fight( )
class Hero extends ActionCharacter implements
CanFight, CanSwim, CanFly public void fight (
) public void swim ( ) public void fly
( )
38Interface
public class Adventure static void t(CanFight
x) x.fight() static void u(CanSwim x)
x.swim() static void v(CanFly x)
x.fly() static void w(ActionCharacter x)
x.fight() public static void main (String
args) Hero h new Hero( ) t(h) //Treat
it as a CanFight u(h) //Treat it as a
CanSwim v(h) //Treat it as a CanFly w(h)
//Treat it as an ActionCharacter
39Difference between Abstract Class and Interface
- An abstract class is a class containing several
abstract methods. - Each abstract method is prefixed with the
keyword abstract. - An abstract class can not be instantiated but can
be extended (subclassed). - An interface contains only abstract methods and
constants. Each abstract method is not prefixed
with the keyword abstract. - An interface can only be implemented.
40Interface
import java.util. import java.lang. interface
CanFight void fight ( ) interface CanSwim
void swim ( ) interface CanFly void fly (
) class ActionCharacter public void fight( )
class Hero extends ActionCharacter implement
s CanFight, CanSwim, CanFly public void fight
( ) System.out.println(Can fight!) public
void swim ( ) System.out.println(Can swim!)
public void fly ( ) System.out.println(Can
fly!)
41Interface
public class Adventure static void t(CanFight
x) x.fight() static void u(CanSwim x)
x.swim() static void v(CanFly x)
x.fly() static void w(ActionCharacter x)
x.fight() public static void main (String
args) Hero h new Hero( ) t(h) //Treat
it as a CanFight u(h) //Treat it as a
CanSwim v(h) //Treat it as a CanFly w(h)
//Treat it as an ActionCharacter
42subclass
implementation
static void t(CanFight x) x.fight() static
void u(CanSwim x) x.swim() static void
v(CanFly x) x.fly() static void
w(ActionCharacter x) x.fight()
instantiation
Hero h new Hero( ) t(h) //Treat it as a
CanFight u(h) //Treat it as a CanSwim v(h)
//Treat it as a CanFly w(h) //Treat it as an
ActionCharacter
43Upcasting and Polymorphism
- Upcasting Taking an object reference and
treating it as a reference to its base type is
called upcasting, because of the way inheritance
trees are drawn with the base class at the top.
class Note private int value private
Note(int val) value val public static
final Note middle_c new Note(0), c_sharp
new Note(1), b_flat new Note(2)
44Upcasting and Polymorphism
class Instrument public void play(Note n)
System.out.println(Instrument.play())
class Wind extends Instrument public
void play(Note n) System.out.println(Wind.play
())
Instrument
Wind
45Upcasting and Polymorphism
public class Music public static void
tune(Instrument i) // i.play(Note.middle_c)
public static void main(String args)
Wind flute new Wind() tune(flute) //Upcast
ing
46Upcasting and Polymorphism
- Polymorphism In Java, the principle that the
actual type of the object determines the method
to be called is called polymorphism.
class Shape void draw() void
erase() class Circle extends Shape
void draw() System.out.println(Circle.draw())
void erase() System.out.println(Circle
.erase())
47Upcasting and Polymorphism
class Square extends Shape void draw()
System.out.println(Square.draw())
void erase() System.out.println(Square.erase())
class Triangle extends Shape void
draw() System.out.println(Triangle.draw())
void erase() System.out.println(Triangle.
erase())
48Upcasting and Polymorphism
public class Shapes public static Shape
randShape() switch((int) (Math.random()3))
case 0 return new Circle() case 1 return
new Square() case 2 return new
Triangle() default return new
Circle() public static void main(String
args) Shape s new Shape9 for
(int i 0 i lt s.length i) si
randShape() //Make polymorphism method
calls for (int i 0 i lt s.length i)
si.draw()