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Modeling and Simulation in a Reconfigurable Distributed Virtual Environment

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Modeling and Simulation in a Reconfigurble Distributed Virtual Environment ... Molecular modeling and visualization. Object-oriented geometric toolkit for ... – PowerPoint PPT presentation

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Title: Modeling and Simulation in a Reconfigurable Distributed Virtual Environment


1
Collaborative Synthetic Environments
Air/Land/Sea Defense
Human Body Walkthrough
Molecular World
2
Modeling and Simulation in a Reconfigurble
Distributed Virtual Environment/Chandrajit
Bajaj/N00014-94-1-0370
  • Project Approaches
  • Hierarchical spatial-search data structures.
  • Fast collision detection
  • An object-oriented geometric toolkit.
  • Enhancement of Distribution and Collaboration
    Substrate
  • Prototypes of Synthetic Environments
  • Scientific Approach to Resolving Questions
  • Geometric Support
  • Space Decomposition Search Structures
  • Model Construction
  • Collision Detection
  • Visualization
  • Interrogative
  • Distributed and Collaborative Support
  • Object Communication Layer, Network Layer
  • Session Manger, Brokers, Constraint Management

3
Modeling and Simulation in a Reconfigurble
Distributed Virtual Environment/Chandrajit
Bajaj/N00014-94-1-0370
  • Project Objectives
  • Collaborative Development Infrastructure
  • Synthetic Environments for exploring Design
    Strategies and Training
  • Scientific Questions
  • Rapid creation of synthetic environments from
    scans
  • Efficient search data structures
  • Efficient techniques for Visualization and
    Quantitative Querying
  • Paradigms for object interoperability and task
    sharing in multi-user environments

4
Modeling and Simulation in a Reconfigurble
Distributed Virtual Environment/Chandrajit
Bajaj/N00014-94-1-0370
  • Empirical Observations
  • We have developed algorithms for the
    reconstruction of smooth surfaces from scattered
    points and cross sectional slices.
  • Detection and representation of sharp features
    need to be further investigated.
  • Fast Isocontouring, Mesh Reduction, Topology,
    Computation paradigms for Visualization
  • Tradeoffs between triangle-based vs convex based
    spatial-search data structures depend on the
    number and complexity of objects in the
    environment
  • Hierarchical Session Managers
  • Constraint Management for View/View, View/Object
    and Object/Object relations.
  • Proven Results
  • Software Toolkits
  • A-splines and A-patch reconstruction form
    scattered points
  • Triangle-mesh surface reconstruction from
    cross-sectional data.
  • Fast Isocontouring Error-bounded mesh decimation
  • Scalar Topology Computation
  • Molecular modeling and visualization
  • Object-oriented geometric toolkit for
    spatial-search.
  • Broker and Constraint Management modules in
    Collaboration Substrate
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