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Teaching How To Use a Computer

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To design a procedure for teaching how to use a ... To understand user-inertia in learning computers. ... Rely on others for the rare occasions. Thank you! ... – PowerPoint PPT presentation

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Title: Teaching How To Use a Computer


1
Teaching How To Use a Computer
  • Ankit Gupta
  • Chinmay Jain
  • Nikhil Pandey
  • Nishant Suren
  • Prakhar Goyal
  • Prasang Upadhyaya

2
Statement of Solution
  • To design a procedure for teaching how to use a
    computer to aged newbies.
  • May involve new h/w and s/w designs or modifiying
    existing designs.

3
Focus
  • To understand user-inertia in learning computers.
  • To understand the processes involved in learning
    computers.
  • To discover incentives for learning computers for
    the elderly.
  • To come up with a solution to the issues outlined
    above.

4
Insights
  • They have time to spare! But passing time is
    important.
  • Social interaction is the key.
  • Procrastination.
  • They know that technology is here to stay.
  • Familiarity with computers is quite desirable as
    an aid to livelihood.
  • Society has a lot of impact on individuals.

5
Problems
  • No one to guide.
  • Computers are impersonal and lack aesthetic
    appeal.
  • The community is unenthusiatic as a whole (even
    for free tuition).
  • Hardware is difficult to use.
  • Information-overload and feature-overload.
  • High intolerance towards any change.

6
Opportunities
  • Demonstrate the utility of computers to help in
    work after retirement.
  • Use in improving social interaction rather than
    curtailing it.
  • Passing time constructively.
  • Reducing software complexity.
  • Design a process that would let an amateur teach
    a novice effectively.

7
Personas - 1
  • Middle to old age (40).
  • Enthusiastic to learn but no resources.
  • Adds to their skill-set. Expected to be useful in
    the professional life.
  • They understand the importance of technology.

8
Persona - 2
  • Middle to old age 40
  • Not enthusiastic but not averse to computers
    either.
  • Indirectly uses computers regularly, either
    through sub-ordinates or family members.
  • Fairly advanced technological awareness.

9
Persona - 3
  • Self-taught.
  • Highly motivated.
  • Learns things by imitation.
  • Uses memorization to learn initially.
  • Requires a social environment in which people are
    technologically aware.

10
Persona - 4
  • Old age 50
  • Learned and confident.
  • Have their own justifications for not learning
    computer.
  • Rely on others for the rare occasions.

11
Thank you!
  • ?
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