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Engineering Psychology

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Title: Engineering Psychology


1
Engineering Psychology Human Performance
  • Outline of Lecture 3
  • Review of lecture 2
  • Human Information Processing
  • Another example of human error
  • The importance of conceptual models
  • Communicating conceptual models through design

2
A Model of Human Information Processing
3
Sensory Processing
  • For human factors, the primary emphasis is on the
    visual, auditory, and proprioceptive senses of
    the body, although some olfactory displays do
    exist (e.g., additives to natural gas that allow
    us to detect leaks)
  • what is proprioception?
  • Perception of body states e.g., need to urinate,
    stomach ache
  • also includes kinesthetic sense -- limb position
  • can refer to knowledge of your bodys orientation
    in space the direction of gravity
  • Characteristics of the senses apply important
    constraints on human performance

4
A Model of Human Information Processing
5
Short Term Sensory Store (STSS)
  • Each sense has a mechanism for prolonging the
    representation of the physical stimulus for a
    short period
  • Characteristics of the STSS
  • pre-attentive information is stored whether you
    attend it or not
  • veridical does not change or process the
    stimulus appreciably
  • decays rapidly
  • Examples
  • vision iconic memory (duration 200-300 ms)
  • audition echoic memory (duration 2-8 s)

6
A Model of Human Information Processing
7
Perceptual Encoding and Attention
  • Incoming sensory information is interpreted in
    the context of previous experience (information
    in long-term memory)
  • Top-down and bottom-up processing
  • Top-down contribution of previous experience
  • Bottom-up contribution of incoming data

8
A Model of Human Information Processing
9
Perceptual Encoding and Attention
  • Perceptual encoding is limited by attention
  • Attention
  • selection of information for further processing
    attentional searchlight
  • pool of resources - limitation to the number of
    stimuli or tasks one can attend
  • attention limits also apply to decision making
    and response execution stages

10
Perceptual Encoding
  • Levels of Complexity
  • simple detection (stimulus present or absent)
  • recognition, identification
  • categorization vs. analog judgments
  • unidimensional vs. multidimensional judgments
  • unidimensional absolute judgment
  • multidimensional pattern recognition

11
A Model of Human Information Processing
12
Decision Making
  • Once a stimulus is perceived, we must decide what
    response to make
  • Automatic vs. controlled decisions
  • automatic quick
  • no attention needed
  • learned reflexes
  • long-term memory procedure executes automatically
    in response to the stimulus
  • controlled slow
  • attention required, typically conscious of
    thoughts
  • interaction with working and long-term memory
    systems
  • may involve rehearsal (to store new information)
  • weighing of costs and benefits

13
A Model of Human Information Processing
14
Response Execution and Feedback
  • Once the decision has been reached to execute a
    particular response the complex motor movements
    of the response must be executed
  • Typically, we monitor the consequences of our
    actions, producing closed-loop feedback
  • Model is circular rather than linear

15
A Model of Human Information Processing
16
An example of human error
  • Casey (1993) Set Phasers on Stun and other true
    tales of Design, Technology, and Human Error, 2nd
    Ed.
  • Chapter 1 Set Phasers on Stun
  • What went wrong?

17
The Importance of Accurate Conceptual Models of
Systems
  • Conceptual model
  • operators internal representation of how a
    system operates
  • Mental model (from Cognitive Psychology)
  • Operator can perform thought-simulations of the
    system, which allow
  • prediction of system behaviors not previously
    experienced
  • effective troubleshooting of malfunctioning
    systems

18
Communicating conceptual models
  • Well-designed systems communicate an accurate
    conceptual model to the user
  • How?
  • Affordances
  • Constraints
  • Visibility
  • Mappings
  • Feedback

19
Communicating conceptual models
  • Affordances fundamental properties of a thing
    that determine how it can be used
  • Proper use of affordances in design provide
    strong clues to the operation of a device
  • natural affordances
  • e.g., a door handle affords pulling, while a
    plate affords pushing
  • Unnatural affordances often result in
    mis-operation of a system

20
Communicating conceptual models
  • Constraints limitations in the manner in which a
    device can be used
  • sometimes constraints are designed to be natural
  • e.g., many hand tools can only be used one way
  • sometimes constraints are added to a system
  • e.g., transmission locks that require the brake
    to be engaged

21
Communicating conceptual models
  • Visibility part of conceptual model that is
    readily visible to the user (system image)
  • aided by natural affordances and constraints
  • trades off with complexity (clutter)
  • functions of a system are most visible if each
    function has a dedicated control, e.g., a car
  • devices with many functions can result in
    extremely complex and cluttered displays
  • mode button or switch to toggle button mode
  • each button operates multiple functions
  • reduces clutter at the cost of visibility

22
Communicating conceptual models
  • Mappings relationship between controls,
    displays, and system states
  • natural mappings appearance and movement of
    control provides an accurate conceptual model
  • direction of control movement is same as physical
    movement of device
  • shape of control conveys meaning to operator
  • unnatural mappings arbitrary relationships

23
Communicating conceptual models - Mappings
  • Good Mappings Poor Mappings

24
Communicating conceptual models
  • Feedback information sent back to user to
    confirm the results of actions
  • necessary for skilled performance of many tasks,
    even highly practiced ones, e.g., speaking,
    writing
  • feedback even more important during learning
  • immediate feedback is most effective
  • delays in feedback can severely impair
    performance, e.g., adjusting the shower, computer
    operation

25
Communicating conceptual models
  • How would you redesign the Therac-25 to provide
    the operator with an accurate conceptual model?

26
To Prepare for Next Class
  • If you have not already done so
  • Read N2, W2 pages 17-34
  • If you desire, send me a five-digit arbitrary
    number so that I may anonymously post your grade
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