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Advanced Computer Graphics Rigid Body Simulation

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Go across the street towards the Stadium. Like my gym teacher used to do: you'll all do wind ... Practical applications. Application to soft bodies (collisions) ... – PowerPoint PPT presentation

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Title: Advanced Computer Graphics Rigid Body Simulation


1
Advanced Computer GraphicsRigid Body Simulation
  • Spring 2002
  • Professor Brogan

2
In Case of Bomb Threat
  • Go across the street towards the Stadium
  • Like my gym teacher used to do youll all do
    wind sprints until the guilty parties confess
  • Meet in that parking lot for continued instruction

3
More Questions from Recent Papers
  • Predicting the Drape of Woven Cloth Using
    Interacting Particles
  • Could it produce quantitative results?
  • Could you simulate individual strands of cloth?
  • How much better are simulated cloth models over
    hacked ones?
  • Introducing noise?
  • How is texture mapping applied?

4
More Questions from Recent Papers
  • Predicting the Drape of Woven Cloth Using
    Interacting Particles
  • Faster simulation methods?
  • Modeling thickness?
  • Flattened folds?
  • Can we change parameters to represent wool,
    cotton, polyester,

5
More Questions from Recent Papers
  • Timewarp Rigid Body Simulation
  • When does the system perform best/worst?
  • How can you check if two bodies passed entirely
    through one another?
  • Scaling this to real parallel system
  • Practical applications
  • Application to soft bodies (collisions)
  • Where does rendering of frames fit in?

6
Rigid Body Simulation Continues
  • First clarify assignment 3
  • Part A of the assignment is particles only
  • No angular terms (MOI, w, a, etc.)
  • We replicate angular term simulation by building
    multi-particle objects (soft bodies)
  • Drawback to this technique is that we are not
    going to model effects of particles striking soft
    body

7
Rigid Body Simulation Continues
  • Part B of the assignment could be full rigid body
    simulation
  • Add rigid bodies (defined by a set of points, not
    individually simulated particles) to your scene
  • Get angular terms right

8
Rigid Body Simulation Continues
  • Hecker article part 4 3D
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