Title: Hull Geometry
1Hull Geometry
Presented by THE ROYAL INSTITUTION OF NAVAL
ARCHITECTS Hosted by THE AUSTRALIAN MARITIME
COLLEGE
2The Lines Plan
From Larsson (1994) p 21
3Hull Lines on the Yacht
4Basic Measurements
From Larsson (1994) p 17
5Block Coefficient
From Larsson (1994) p 18
6Prismatic Coefficient
From Larsson (1994) p 18
7Starting Points
- From scratch
- use all the box measurements obtained from the
concept/preliminary design stage, eg LOA, Bmax,
BWL, Tc, DHKO etc - From previous design
- use lines from previous design that are close in
hull parameters mentioned
8Make Yourself Some Markers
- Either start point requires markers, which are
- Points in space either drawn on the paper to be
used or modelled in the computer, showing either
similar yacht or bounding box
9Two Methods
- By Hand
- Requires a LOT of work. Developing three views
at once requires a lot of projection - By Computer
- Takes much less work, but will always place
restrictions on fairness.
10Some Computer Programs Available
- Autoship used by large ship builders
- Fastship used by Farr, Reichel Pugh
- Vicanti used by Jutson
- Maxsurf used by Prada, me
- In House Program used by Murray, Burns Dovell
11The Control Net in 2 Dimensions
A single curve represented by a NURB (Non-Uniform
Rational B-spline) control net
12The Control Net in 3 Dimensions
13Fairing
- There is no mathematical definition of fairing,
therefore computers have to be pushed into
fairing - There is a trade-off between fairness and desired
shape, this is the deciding factor in a good set
of hull lines
14What is Curvature?
- The slope of a curve is the rate at which its
plotted values are changing as we step through
the curve - The CURVATURE is the rate that the slope is
changing as we step through the curve - A smooth change in curvature is indicative of a
fair hull
15How Can We Use Curvature
- Break everything down to two dimensional
curvature - By cutting in one plane, eg diagonals or buttock
lines and looking at how curvature changes - Maximum, minimum and Gaussian curvature, to be
used sparingly
16What is Gaussian Curvature?
- At any point on a 3D surface put a plane cutting
normal to the surface - The intersection line now makes a 2D curve which
has a curvature value - Rotating the plane around the normal to the
surface will change the curvature value for the
point - At different rotations there will be a unique
maximum and minimum curvature - Gaussian curvature max min curvature
17Consider the Bulb
18Cut it by a Plane
Profile
Intersection line
Normal point Change in slope, curvature is ve
Plan
19Rotate the Plane
Profile
Intersection line
Normal point Change in slope, curvature is -ve
Plan
20Shows up as -ve (red) Gaussian Curvature
21-ve Gaussian Curvature Means
- Principle axes have different curvature sign
- Yacht curves outwards in one dimension, inwards
in another - All -ve Gaussian curvature indicates a hollow
(not all hollows have -ve though)
22Gaussian Curvature Tips
- Use to give overall rough picture, this will pick
up some unfairness that you might not otherwise
find - Highly dependant on resolution, use as a check
only, basic orthogonal curvature is more important