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Hull Geometry

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use lines from previous design that are close in hull parameters ... Maxsurf: used by Prada, me. In House Program: used by Murray, Burns & Dovell. Start at ~$1k ... – PowerPoint PPT presentation

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Title: Hull Geometry


1
Hull Geometry
  • Jonathan R. Binns

Presented by THE ROYAL INSTITUTION OF NAVAL
ARCHITECTS Hosted by THE AUSTRALIAN MARITIME
COLLEGE
2
The Lines Plan
From Larsson (1994) p 21
3
Hull Lines on the Yacht
4
Basic Measurements
From Larsson (1994) p 17
5
Block Coefficient
From Larsson (1994) p 18
6
Prismatic Coefficient
From Larsson (1994) p 18
7
Starting Points
  • From scratch
  • use all the box measurements obtained from the
    concept/preliminary design stage, eg LOA, Bmax,
    BWL, Tc, DHKO etc
  • From previous design
  • use lines from previous design that are close in
    hull parameters mentioned

8
Make Yourself Some Markers
  • Either start point requires markers, which are
  • Points in space either drawn on the paper to be
    used or modelled in the computer, showing either
    similar yacht or bounding box

9
Two Methods
  • By Hand
  • Requires a LOT of work. Developing three views
    at once requires a lot of projection
  • By Computer
  • Takes much less work, but will always place
    restrictions on fairness.

10
Some Computer Programs Available
  • Autoship used by large ship builders
  • Fastship used by Farr, Reichel Pugh
  • Vicanti used by Jutson
  • Maxsurf used by Prada, me
  • In House Program used by Murray, Burns Dovell

11
The Control Net in 2 Dimensions
A single curve represented by a NURB (Non-Uniform
Rational B-spline) control net
12
The Control Net in 3 Dimensions
13
Fairing
  • There is no mathematical definition of fairing,
    therefore computers have to be pushed into
    fairing
  • There is a trade-off between fairness and desired
    shape, this is the deciding factor in a good set
    of hull lines

14
What is Curvature?
  • The slope of a curve is the rate at which its
    plotted values are changing as we step through
    the curve
  • The CURVATURE is the rate that the slope is
    changing as we step through the curve
  • A smooth change in curvature is indicative of a
    fair hull

15
How Can We Use Curvature
  • Break everything down to two dimensional
    curvature
  • By cutting in one plane, eg diagonals or buttock
    lines and looking at how curvature changes
  • Maximum, minimum and Gaussian curvature, to be
    used sparingly

16
What is Gaussian Curvature?
  • At any point on a 3D surface put a plane cutting
    normal to the surface
  • The intersection line now makes a 2D curve which
    has a curvature value
  • Rotating the plane around the normal to the
    surface will change the curvature value for the
    point
  • At different rotations there will be a unique
    maximum and minimum curvature
  • Gaussian curvature max min curvature

17
Consider the Bulb
18
Cut it by a Plane
Profile
Intersection line
Normal point Change in slope, curvature is ve
Plan
19
Rotate the Plane
Profile
Intersection line
Normal point Change in slope, curvature is -ve
Plan
20
Shows up as -ve (red) Gaussian Curvature
21
-ve Gaussian Curvature Means
  • Principle axes have different curvature sign
  • Yacht curves outwards in one dimension, inwards
    in another
  • All -ve Gaussian curvature indicates a hollow
    (not all hollows have -ve though)

22
Gaussian Curvature Tips
  • Use to give overall rough picture, this will pick
    up some unfairness that you might not otherwise
    find
  • Highly dependant on resolution, use as a check
    only, basic orthogonal curvature is more important
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