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Communication

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beyond being there (Hollan & Stornetta, 1993) no difference (ROCOCO project) (Maziloglou, et al., 1996) ... video channel Important (Harrison & Minneman, 1990; ... – PowerPoint PPT presentation

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Title: Communication


1
(No Transcript)
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  • previous research on impact of communication
    channels on collaborative tasks has produced
    mixed findings
  • video channel Important (Harrison Minneman,
    1990 Tang Issacs, 1993, Olson, et al., 1997)

Communication channels Collaborative Design
  • no difference (ROCOCO project) (Maziloglou, et
    al., 1996)
  • video channel not Important (Vera, et al.,
    1998 Gabriel, et al., 1998)
  • beyond being there (Hollan Stornetta, 1993)

Communication
3
  • face-to-face (FTF)
  • computer-mediated collaborative design with full
    communication channels (CMCD-a)

Experiments ...
  • computer-mediated collaborative design with
    limited communication channels (CMCD-b)

Experiments ...
4
  • 5th 6th year architecture students _at_
    Architecture Faculty - University of Sydney
  • 9 pilot experiments using 18 - 6th year
    students (September 1997)

Subjects ...
  • 26 final experiments using 52 - 5 6th year
    students (September 1998)

Subjects ...
5
Brief Site ...
Brief Site ...
6
Coding Scheme ...
Coding Scheme ...
Coding Scheme ...
Coding Scheme
7
Observed Differences...
Observed Differences
8
Observed Differences...
Observed Differences
9
  • FTF spontaneous participants seemed to talk
    all the time.

Verbal Representation ...
  • CMCD-a spontaneous as in FTF, but with less
    interruptions.
  • CMCD-b less spontaneous than FTF CMCD-a,
    with no interruptions or floor holding.

Preliminary ...
10
most of the time working simultaneously
spontaneously on or around the same sketch.
FTF Graphical Differences ...
sketching using traditional media (pencil
paper) was smooth allowed subjects to produce
graphical representations with more ease.
Differences ...
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sometimes working on separate pages then
looking up each others pages to evaluate
progress.
sketching was spontaneous at times, accompanied
by simple annotations.
CMCD-a Graphical Differences...
emulating FTF by simultaneously illustrating
their verbal utterances with graphical
sketches with the added awkwardness of the
mouse may have contributed to sketches that were
incomprehensible most of the time.
Differences ...
12
working on separate pages as in CMCD-a ...
sketching was less spontaneous ...
CMCD-b Graphical Differences...
... consequently appeared to be more elaborate
accompanied by more elaborate annotations most of
the time as well as 3D representations...
Differences ...
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  • smooth straightforward apart from interruptions
  • natural use of verbal communication plus
    familiarity of sketching environment, allowed
    participants to produce graphical representations
    with more ease.

FTF Comments ...
  • eye contact varied depending on subjects and
    rarely simultaneous ...

Comments ...
14
  • some difficulty in the beginning adjusting to the
    new medium.
  • hardly used video channel most of the time
    covered it with the brief window for remainder of
    session.

CMCD-a Comments ...
  • higher levels of social communication,
    interruptions repetitions of verbal utterances,
    in order to establish and maintain on-line
    presence.
  • 2D graphical representations most of the time
    not always comprehensible (even by their
    authors).

Comments...
15
  • difficulty in typing and drawing at the same
    time. Therefore subjects proceeded to annotate
    their sketches with verbal representations.
  • fewer words, less repetition more thinking/
    reflecting with subjects getting straight to the
    point. Often seen rewording or revisiting verbal
    representations

CMCD-b Comments ...
  • the semi-synchronous nature of the CMCD-b
    collaborative environment appeared to allow
    participants more time to reflect on ideas.
  • consequently their graphical representations
    responded to well thought out ideas instead of a
    spontaneous reactions to the verbal
    representations at hand.

Comments...
16
  • the three categories of communication for design
    collaboration explored in the experiments are
    indicative of the alternatives available now.
  • we observed differences in the way people
    communicate using different communication
    channels.

In summary ...
  • some of the differences show that
    computer-mediation may in some cases, be more
    appropriate than a FTF meeting, eg CMCD-b
    produced a better record of the collaborative
    session than the FTF or the full audio and video
    experiments.

Summary ...
17
  • we propose that each category has its own
    strengths and difficulties for design
    collaboration.
  • therefore each category should be selected on the
    basis of the type of communication that would be
    most effective for the stage and tasks of the
    design project.
  • designers need to decide when they want socially
    and culturally FTF communication, and when they
    want and need synchronous or semi-synchronous
    remote communication. (Mitchell, 1995)

In summary ...
Summary ...
18
  • Collaborative design in a 3D virtual world,
    Active Worlds
  • Verbal communication by typing

3D Collaborative World
  • Gesture communication with avatars
  • Design communication through 3D models

Summary ...
19
(No Transcript)
20
Communication Analysis
Major communication categories in 3D world chat
21
Communication Analysis
Design codes for 3D world chat
22
Communication Analysis
How many words did each person use in the session?
Smmary ...
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  • Alternatives for drawing or model communication
    include sketches, drawings, 3D modelling
  • Alternatives for verbal communication include
    video, audio, chat
  • Video contact is not essential for effective
    collaboration while designing
  • Communication is primarily about the design in
    CMCD

In conclusion
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