Title: Communication
1(No Transcript)
2- previous research on impact of communication
channels on collaborative tasks has produced
mixed findings
- video channel Important (Harrison Minneman,
1990 Tang Issacs, 1993, Olson, et al., 1997)
Communication channels Collaborative Design
- no difference (ROCOCO project) (Maziloglou, et
al., 1996)
- video channel not Important (Vera, et al.,
1998 Gabriel, et al., 1998)
- beyond being there (Hollan Stornetta, 1993)
Communication
3- computer-mediated collaborative design with full
communication channels (CMCD-a)
Experiments ...
- computer-mediated collaborative design with
limited communication channels (CMCD-b)
Experiments ...
4- 5th 6th year architecture students _at_
Architecture Faculty - University of Sydney
- 9 pilot experiments using 18 - 6th year
students (September 1997)
Subjects ...
- 26 final experiments using 52 - 5 6th year
students (September 1998)
Subjects ...
5Brief Site ...
Brief Site ...
6Coding Scheme ...
Coding Scheme ...
Coding Scheme ...
Coding Scheme
7Observed Differences...
Observed Differences
8Observed Differences...
Observed Differences
9- FTF spontaneous participants seemed to talk
all the time.
Verbal Representation ...
- CMCD-a spontaneous as in FTF, but with less
interruptions.
- CMCD-b less spontaneous than FTF CMCD-a,
with no interruptions or floor holding.
Preliminary ...
10most of the time working simultaneously
spontaneously on or around the same sketch.
FTF Graphical Differences ...
sketching using traditional media (pencil
paper) was smooth allowed subjects to produce
graphical representations with more ease.
Differences ...
11sometimes working on separate pages then
looking up each others pages to evaluate
progress.
sketching was spontaneous at times, accompanied
by simple annotations.
CMCD-a Graphical Differences...
emulating FTF by simultaneously illustrating
their verbal utterances with graphical
sketches with the added awkwardness of the
mouse may have contributed to sketches that were
incomprehensible most of the time.
Differences ...
12working on separate pages as in CMCD-a ...
sketching was less spontaneous ...
CMCD-b Graphical Differences...
... consequently appeared to be more elaborate
accompanied by more elaborate annotations most of
the time as well as 3D representations...
Differences ...
13- smooth straightforward apart from interruptions
- natural use of verbal communication plus
familiarity of sketching environment, allowed
participants to produce graphical representations
with more ease.
FTF Comments ...
- eye contact varied depending on subjects and
rarely simultaneous ...
Comments ...
14- some difficulty in the beginning adjusting to the
new medium.
- hardly used video channel most of the time
covered it with the brief window for remainder of
session.
CMCD-a Comments ...
- higher levels of social communication,
interruptions repetitions of verbal utterances,
in order to establish and maintain on-line
presence.
- 2D graphical representations most of the time
not always comprehensible (even by their
authors).
Comments...
15- difficulty in typing and drawing at the same
time. Therefore subjects proceeded to annotate
their sketches with verbal representations.
- fewer words, less repetition more thinking/
reflecting with subjects getting straight to the
point. Often seen rewording or revisiting verbal
representations
CMCD-b Comments ...
- the semi-synchronous nature of the CMCD-b
collaborative environment appeared to allow
participants more time to reflect on ideas.
- consequently their graphical representations
responded to well thought out ideas instead of a
spontaneous reactions to the verbal
representations at hand.
Comments...
16- the three categories of communication for design
collaboration explored in the experiments are
indicative of the alternatives available now.
- we observed differences in the way people
communicate using different communication
channels.
In summary ...
- some of the differences show that
computer-mediation may in some cases, be more
appropriate than a FTF meeting, eg CMCD-b
produced a better record of the collaborative
session than the FTF or the full audio and video
experiments.
Summary ...
17- we propose that each category has its own
strengths and difficulties for design
collaboration.
- therefore each category should be selected on the
basis of the type of communication that would be
most effective for the stage and tasks of the
design project.
- designers need to decide when they want socially
and culturally FTF communication, and when they
want and need synchronous or semi-synchronous
remote communication. (Mitchell, 1995)
In summary ...
Summary ...
18- Collaborative design in a 3D virtual world,
Active Worlds
- Verbal communication by typing
3D Collaborative World
- Gesture communication with avatars
- Design communication through 3D models
Summary ...
19(No Transcript)
20Communication Analysis
Major communication categories in 3D world chat
21Communication Analysis
Design codes for 3D world chat
22Communication Analysis
How many words did each person use in the session?
Smmary ...
23- Alternatives for drawing or model communication
include sketches, drawings, 3D modelling - Alternatives for verbal communication include
video, audio, chat - Video contact is not essential for effective
collaboration while designing - Communication is primarily about the design in
CMCD
In conclusion