Human Animation Part II PowerPoint PPT Presentation

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Title: Human Animation Part II


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HumanAnimationPart II
  • Computer Animation SS2007

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Walk Cycle
  • Action can be ...
  • Computed dynamically
  • A cycle of poses (keyframes)?
  • Sampled
  • Individual poses are not always statically stable

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Walk Cycle
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Walk Cycle
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Walk CyclePelvic Transport
  • Pelvis is supported by the stance leg at various
    points during the stance phase

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Walk CyclePelvic Rotation
  • Pelvis rotates about vertical axis centered at
    the stance leg
  • This helps to lengthen the stride

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Walk CyclePelvic List
  • To reduce the amount of lift, the pelvis lists
    (tilts) by rotating in the coronal plane

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Walk CycleKnee Flexion
  • Bending the knee joint (flexion) allows the swing
    leg to safely pass over the floor and avoid
    contact

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Walk CycleAnkle Toe Joints
  • Ankle bends as foot is placed
  • Toe joints bend just before liftoff

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Walk CycleVideos
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Run Cycle
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Run Cycle
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Run Cycle
  • Here's an example of the run cycle animated
  • Watch how sometimes both feet are off the ground

http//www.erain.com/img/RunCycle.swf
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Comparison
  • Rise and fall of body identical
  • Greater body tilt in run cycle
  • At least one foot on surface at all times for
    walk cycle, but not for run cycle

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Reaching Grasping
  • Also called Reach-to-Grasp
  • Reaching
  • Moving a hand (effector) towards a object (goal)?
  • Utilizes inverse kinematics
  • Grasping
  • Closing fingers about an object (goal)?
  • Demands mute contact points

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Reaching GraspingHand Shaping
  • Begins with the initiation of the reach and
    continues adjusting throughout the reach to match
    specific object properties
  • Grasp aperture tends to scale to object size
    during the reach
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