Title: From Mobile Learning to Pervasive Learning Environments
 1From Mobile Learning to Pervasive Learning 
Environments
- Antti Syvänen (antti.syvanen_at_uta.fi) 
- Petri Nokelainen (petri.nokelainen_at_uta.fi) 
Paper presented at the ED-MEDIA 2005 conference, 
29.6.2005, Montreal, Canada Salon Jarry 
 2Structure
- Introduction 
- Study on Mobile Learning Future Views 
- Examples of Pervasive Learning Environments 
- Towards evaluation of Pervasive Learning 
 Environments
- Conclusions
3Introduction
- Mobile (Technology Supported) Learning as an 
 established concept is as problematic as, e.g.
 e-learning.
- Learning defined through the media being used 
 does not tell much about the activity and to what
 kind of principles the pedagogical solutions
 should be founded on.
- Thus, instead just coupling mobile and 
 learning, we suggest that one should pay more
 attention to the contexts where the terms are
 applied.
- In this paper a concept of pervasive learning 
 environment is introduced to address this need.
4Introduction
- Syvänen (2005) has proposed that one clear 
 characteristic of mobile learning is seeking
 information more freely from different domains
 (both from physical and virtual) and constructing
 knowledge based on information from different
 contexts.
- Pervasive learning Activities supported with 
 mobile technology
5Introduction
- Pervasive computing takes part in an experience 
 of immersion as a mediator between the learners
 mental (e.g. needs, preferences, prior
 knowledge), physical (e.g. objects, other
 learners close by) and virtual (e.g. content
 accessible with mobile devices, artifacts)
 contexts.
- Where these contexts overlap and form a single 
 entity is addressed here as pervasive learning
 environment.
6Mobile Learning Future Views
- Syvänen, Nokelainen, Pehkonen  Turunen (2004) 
 studied the future views of Finnish (n  4,
 interviews) mobile learning experts.
- International MOBIlearn project experts (n  14) 
 evaluated a scenario built upon the Finnish
 experts strengths, weaknesses, opportunities and
 threats (SWOT) analysis with an online survey
 that was active in MOBIlearn homepage from
 November 2003 to March 2004.
7Mobile Learning Future Views
- The MOBIlearn experts were asked to evaluate the 
 SWOT of mobile learning presented in a narrative
 scenario.
- In the online questionnaire three out of six 
 Mobile Learning Components (MLC, Syvänen,
 Nokelainen, Ahonen  Turunen, 2003) were
 presented to respondent by random selection.
8Mobile Learning Components 
 9Mobile Learning Future Views
- The experts were asked to evaluate the components 
 in the context of the story, and more widely, in
 the overall context of mobile learning.
- Half of the components were not presented in 
 order to let the experts themselves define
 possible other missing aspects.
10(Syvänen, Nokelainen, Pehkonen  Turunen, 2004) 
 11Paradoxes contradictions in future views
- Future views were compared and further 
 categorized with SWOT-analysis
- Strength and Weakness (present) 
- Opportunity and Threat (future)
12M
M
M
M 
 13-  Some of the future views were contradictory as 
 they were  present in both Opportunities and
 Threaths
Interaction-interactivity Strength New types of 
interactivities (MMS, video-clips, etc.) add new 
possibilities for interaction. Weakness Thus, 
selecting the most appropriate interaction 
methods becomes a less trivial task  
 14-  Some of the future views were contradictory as 
 they were  present in both Opportunities and
 Threaths
Learning management-continuity Strength 
possibility to flexibly coordinate activities 
regardless of time and place and make notes of 
things just as they occur. Weakness Although 
less effort is taken in planning activities, 
coordinating many people's schedules becomes more 
complex and integration of different memos and 
notes afterwards is difficult (W).  
 15Paradoxes contradictions in future views
- Above mentioned issues are addressed here as 
 paradoxes, illustrating the pervasive nature of
 future mobile technology supported learning.
- As such, it is important to notice that these 
 paradoxes also reflect the concrete and still
 possible pros and cons of future pervasive
 learning environments already available and under
 further development.
- Next we present two examples in more detailed 
 way.
16Examples MOBIlearn
- European Union 5th Framework IST research and 
 development project MOBIlearn developed generic,
 adaptive user interface that supports three
 different kinds of learner groups (MOBIlearn
 2005).
17Examples MOBIlearn
- In the MOBIlearn system adaptivity was designed 
 in relation with the context-aware subsystem
 emphasizing the pervasive learning environment
 approach.
- Following recommendations were formulated
18Examples MOBIlearn
- Organizing the information provided to the user 
 according to the availability for cooperation
 (students), advice (experts, instructors) and
 groups available at a given moment
- Supporting the communication between users by 
 providing tools, such as the news groups and
 chats, that are presented to the user by their
 current popularity in the learning community
 (placing first the most popular, or the most
 relevant to the learner according to the profile,
 at any given moment).
- Encouraging users to cooperate and affiliate by 
 pushing the information when relevant
 opportunities occur.
- Offering information according to the patterns, 
 preferences, interests or goals perceived by the
 system but not necessarily perceived or stated
 (in settings) by the learner.
- Providing multimodal information (pictures, 
 sound, text, notion maps, etc.) according to a
 learning style of the learner.
- Adjusting automatically contrast/sounds according 
 to the physical qualities of the environment
 (louder system sounds in noisy environment,
 etc.,) (Ahonen et al., in press).
19Examples ActiveCampus
- University of California, San Diego (UCSD) 
 wireless campus network, ActiveCampus.
- ActiveCampus Explorer location aware 
 applications, including location-aware instant
 messaging and maps of the users location
 annotated with the dynamic hyperlinks of nearby
 buddies, digital graffiti, etc.
- ActiveClass classroom activities e.g. anonymous 
 asking of questions, polling, and student
 feedback (Griswold, Shanahan, Brown, Boyer,
 Ratto, Shapiro  Truong, 2004)
20Examples ActiveCampus
- Designing campus-wide pervasive learning 
 environment seems feasible as the students were
 willing to share location information with
 buddies and even non-buddies suggests promise to
 location-aware social computing.
- Findings of the use of ActiveClass stress that in 
 order to have wider impact, significant changes
 are required not only to hardware, software and
 physical infrastructure but also to teaching and
 learning practices.
21Towards evaluation of pervasive learning 
environments
- Mobile Learning Components (MLC) model (Syvänen 
 et al., 2003) was developed for qualitative
 evaluation and to be used as a heuristic design
 tool for mobile learning materials.
- MLC was utilized in designing technical and 
 pedagogical mobile usability evaluation criteria
 (Syvänen  Nokelainen, 2004), a structure for
 quantitative evaluation of mobile learning
 materials and environments.
- MLC was tested with mobile learning experts and 
 in a comprehensive school pilot (n  143).
22Towards evaluation of pervasive learning 
environments 
 23Conclusion and Discussion
- The evaluation framework presented in this paper 
 has a link to ubiquitous computing evaluation
 frameworks.
- In the context of ubiquitous computing, the 
 user-system interactions are seen as physically
 embedded (Scholtz  Consolvo, 2004, 86).
- Therefore, the framework for ubiquitous computing 
 evaluation serves as a useful tool for this work.
24Conclusion and Discussion
- The specific items of the evaluation framework, 
 such as Continuity between learning contexts and
 adaptability, are large entities, not features,
 of the learning activities and need to be
 scrutinized more deeply.
- This is the most probable reason why the mobile 
 learning experts did not see it as a relevant
 component.
25Conclusion and Discussion
- It is important to further elaborate the most 
 important characteristics of pervasive learning
 environments that should be taken into account in
 the earliest design process stages.
- Empirical evaluation of mobile and pervasive 
 learning environments will help us finding such
 characteristics.
- As mobility introduces high variability to 
 contexts of use, we must keep in mind that
 evaluations relying only on surveys do not give
 full understanding of the quality of the
 pervasive learning environments.
- Complementary data need to be gathered with 
 qualitative research methods such as interviews
 to shed light on the contextual features.
26For more information
- Contact 
- Antti Syvänen antti.syvanen_at_uta.fi 
- Petri Nokelainen petri.nokelainen_at_uta.fi 
- See Mobile Research Group website 
- http//www.uta.fi/hyper/projektit/mobile