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The Technical and Pedagogical Usability Criteria for Digital Learning Material

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Title: The Technical and Pedagogical Usability Criteria for Digital Learning Material


1
The Technical and Pedagogical Usability Criteria
for Digital Learning Material
  • Petri Nokelainen
  • University of Tampere
  • petri.nokelainen_at_uta.fi

Paper presented at the ED-MEDIA 2005 conference,
29.6.2005, Montreal, Canada Salon Joyce
2
Introduction
  • Computers have replaced some of the prerequisites
    set for students skills, bringing about their
    own requirements that are often related to the
    use of computer applications.
  • The usability analysis of learning material aims
    to influence the process where the correct
    applications and target groups find one another.

3
Introduction
  • This enables a student to focus his/her energy on
    the substance itself while working on the
    learning material, instead of irrelevant things
    caused by the insufficient usability of the
    material.
  • This paper presents the criteria for evaluating
    the usability of digital learning material.

4
Introduction
  • The purpose of the criteria is not to brand any
    user interface or learning material as good or
    bad, but to offer a learner a chance to choose
    the most suitable material for the learning
    situation.
  • The criteria have two parts technical and
    pedagogical usability.

5
Introduction
  • When evaluating the technical usability, the
    basic assumption is that learning to use the
    central functions of the system is fast and that
    it is easy to use the system.
  • Another assumption is that error situations teach
    the user to use the system so that the situation
    that caused the error will not be repeated.

6
Introduction
  • When evaluating the pedagogical usability, the
    assumption is that the actions of people who made
    the learning platform or the learning unit has
    been directed by either a conscious or
    unconscious idea of how the functions of the
    system facilitate the learning of the material
    brought to it.
  • For example, design paradigms such as objectivism
    (instructivism, behaviorism) and constructivism
    (focus on a learner, learners active role in
    learning and learning from experience).

7
Introduction
  • The criteria have been operationalized into an
    on-line Likert scale self-rating Pedagogically
    Meaningful Learning Questionnaire (PMLQ) that has
    97 items (see http//evaluator.hamk.fi).
  • In the PMLQ, separate items have been developed
    to measure the usability of the learning platform
    and the learning unit.

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Introduction
  • When evaluating the usability of a specific
    learning platform (i.e., a learning management
    system), we can evaluate how easy it is to use
    the platform itself (technical usability), or
    what kind of learning material it allows the
    users to input (pedagogical usability).

14
Introduction
  • When evaluating the usability of a learning unit
    or a learning object, we assume that each
    learning unit has its own interface relating to
    the content, and learning content based on a
    certain learning goal.
  • Evaluation of the technical usability of a
    learning unit can be directly compared with the
    evaluation of the usability of the learning
    platform itself, as described earlier in order
    to be able to evaluate the pedagogical usability
    of a learning unit, we must try to control the
    effect of the pedagogical solutions of a learning
    platform.

15
  • In this study, operationalization of usability
    attributes is based on Nielsens (1990, 148)
    model, where the top-level concept is system
    acceptability.

16
System acceptability has two components 1.
social acceptability, and 2. practical
acceptability.
17
Practical acceptability is composed of cost,
compatibility, reliability and usefulness
(Nielsen, 1990, 148).
18
Usefulness is further divided into utility and
usability.
19
Entertainment product has high utility for end
user if it is fun to use, and learning material
has high utility if learners learn from using it
(1993, 25).
20
Pedagogical usability is categorized in this
study into sub component of utility, as technical
usability is a sub component of usability. Thus
dialog between user and system, and learning
goals set by student and teacher are both aspects
of pedagogical usability.
21
The technical usability criteria
  • The literature review showed that several
    recommendation lists for the evaluation of
    usability have been developed during the last
    twenty years (e.g., Shneiderman, 1988 Chin,
    Diehl Norman, 1988 Nielsen, 1993 Lin, Choong
    Salvendy, 1997 Preece, Rogers Sharp, 2002
    Chalmers, 2003 Tognazzini, 2003).

22
The technical usability criteria
  • The usability lists have many common components,
    such as consistency, user control, error handling
    and recovery.
  • A large part of the components in the
    recommendation lists are relevant in the
    evaluation of the usability of current digital
    learning materials, but the accessibility
    dimensions has been added within this research.

23
The technical usability criteria
  • Accessibility
  • Learnability and Memorability
  • User control
  • Help
  • Graphical layout
  • Reliability
  • Consistency
  • Efficiency
  • Memory load
  • Errors

24
The technical usability criteria
  • 1. Accessibility. The most important point is
    that the learning material has no value for
    learner, if she is not able to use it in the
    first place.
  • Learner should be able to use learning material
    with different browsers and devices. (W3C, 1999.)

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The technical usability criteria
  • 2. Learnability and memorability. Learnability
    concerns novice, and memorability concerns casual
    expert user (Nielsen, 1993, 31).
  • System that is hard to learn is only valuable for
    those users who are able to spend time to learn
    it.
  • System that is impossible to learn has no value
    for any user.

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The technical usability criteria
  • 3. User control. User has the feeling that the
    software operates for her, not the opposite way
    (Shneiderman, 1998 Nielsen, 1993 Tognazzini,
    2003 Lin, Choong Salvendy, 1997).
  • Use of the system should be so intuitive, that no
    "help" is needed (Squires Preece, 1996).

27
The technical usability criteria
  • 4. Help. Help should be available at any time
    Nielsen (1993, 149) and in all possible
    situations, meaning that those situations should
    be mapped before real users start using the
    system.
  • Help and instruction should be presented in
    understandable form (Nielsen, 1993, 151-152).

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The technical usability criteria
  • 5. Graphical layout. Layout is structured in best
    possible way to promote users ability to use the
    system, for example according to Fitt's law
    (Tognazzini, 2003).
  • User interface should be intuitive for most
    users.
  • Information (subject) and structure (user
    interface) should be two different things
    (Leflore, 2000, 103).

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The technical usability criteria
  • 6. Reliability. System should be technically
    reliable.
  • User should be able to trust that her work is
    safe with the software. (Nielsen, 1993
    Shneiderman, 1998 Tognazzini, 2003).

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The technical usability criteria
  • 7. Consistency. Consistent user interface gives
    the user transferable skills, that are useful in
    other systems and contexts, too.
  • User interface components should be placed in
    consistent way. (Shneiderman, 1998 Nielsen,
    1993 Tognazzini, 2003 Lin, Choong Salvendy,
    1997 Chalmers, 2003.)

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The technical usability criteria
  • 8. Efficiency of use. User should be able to
    adopt conceptual structure of the system in order
    to automatize common routines, for example with
    shortcuts and recordable macros (Shneiderman,
    1998 Nielsen, 1993 Tognazzini, 2003).

32
The technical usability criteria
  • 9. Memory load. User is at her best recognizing
    things, computer is much more effective in
    remembering things (Nielsen, 1993, 129).
  • Less is more - more synchronous information
    available, longer it takes from the user to
    process it and make decisions (Nielsen, 1993).

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The technical usability criteria
  • 10. Errors. Error messages should tell clearly,
    what is wrong and what are users next possible
    steps (if there is any) to correct the problem
    (Nielsen, 1990 1993 Shneiderman, 1998).

34
The pedagogical usability criteria
  • Pedagogical aspects of designing or using digital
    learning material are much less frequently
    studied than technical ones (Reeves, 1994
    Squires Preece, 1996 Quinn, 1996 Albion,
    1999 Squires Preece, 1999 Horila, Nokelainen,
    Syvänen Överlund, 2002).

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The pedagogical usability criteria
  • There are relatively few inventories measuring
    subjective end-user satisfaction with the
    pedagogical aspects of digital learning material.
  • Further, not a single inventory was found that
    had undergone a process of empirical psychometric
    testing.

36
The pedagogical usability criteria
  • Learner control
  • Learner activity
  • Cooperative learning
  • Goal orientation
  • Applicability
  • Added value
  • Motivation
  • Valuation of previous knowledge
  • Flexibility
  • Feedback

37
The pedagogical usability criteria
  • 1. Learner control. Control of the technology
    should be taken away from the teachers and
    instructional designers and given to the learners
    (Jonassen, Myers McKillop, 1996).
  • Meaningful encoding (chunking), e.g. presenting
    learning material in meaningful units (Wilson
    Meyers, 2000).

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The pedagogical usability criteria
  • 2. Learner activity. Teacher role
    (facilitative/didactic) depends on underlying
    pedagogic assumptions (Reeves, 1992).
  • Learning material should gain learners attention.
  • Learners should feel that they own the goals of
    action and thus the results (Jonassen, Peck
    Wilson, 1999).

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The pedagogical usability criteria
  • 3. Cooperative learning. Constructivist view is
    based on social learning and knowledge sharing
    via collaborative tasks.
  • Learners are able to discuss and negotiate about
    different approaches to the learning task
    (Jonassen, 1995).
  • Tools might support asynchronous or synchronous
    social navigation (Mayes Fowler, 1999 Kurhila,
    Miettinen, Nokelainen Tirri, 2002).

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The pedagogical usability criteria
  • 4. Goal orientation. Instructivists emphasize few
    clearly defined goals, constructivist goals
    should also be clear, but set by the learners
    themselves (Wilson Meyers, 2000).

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The pedagogical usability criteria
  • 5. Applicability. Authentic activities and
    contexts examples should be taken from authentic
    situations results (Jonassen, Peck Wilson,
    1999).
  • Transfer - learned knowledge or skills are useful
    in other contexts, too.
  • Learning by doing (Wilson Meyers, 2000).
  • Human development should be considered in a way
    that the material is relevant for target
    population's developmental stage (Wilson
    Meyers, 2000).

42
The pedagogical usability criteria
  • 6. Added value for learning. Relevance of media
    elements (sound, animation, video).
  • Jansen, van den Hooven, Jägers Steenbakkers
    (2002)
  • Better adaptation to individual needs
  • More flexible offer of content
  • Student takes over learning functions
  • More attractive subject matter
  • Improvement of communication
  • Student is more involved.

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The pedagogical usability criteria
  • 7. Motivation. Motivation affects all learning
    (Ruohotie, 2002 Chalmers, 2003).
  • For example, intrinsic motivation (need for deep
    understanding) and extrinsic motivation (need for
    high grades) (see e.g., Reeves, 1992 Ruohotie
    Nokelainen, 2003).

44
The pedagogical usability criteria
  • 8. Valuation of previous knowledge.
    Prerequisites, what is needed to accomplish
    learning tasks.
  • Meaningful encoding (elaboration), learner is
    encouraged to make use of her previous knowledge
    (Wilson Meyers, 2000).

45
The pedagogical usability criteria
  • 9. Flexibility. Pretesting and diagnostics help
    to adapt learning material for different learners
    (Hannafin Peck, 1988, 48 Wilson Meyers,
    2000).
  • Task decomposition, small and flexible learning
    units (Leflore, 2000).

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The pedagogical usability criteria
  • 10. Feedback. Feedback is response sensitive and
    accurate (Hannafin Peck, 1988, 47).
  • Learner has feeling that there is a real dialogue
    between her and computer (Mayes Fowler, 1999).

47
Empirical evaluation of the criteria
  • A PMLQ (Pedagogically Meaningful Learning
    Questionnaire) research instrument was developed
    on the basis of aforementioned technical and
    pedagogical usability criteria.
  • First version of the instrument contained 92
    multiple-choice items.
  • The five-point scale ranged from 1 (totally
    disagree) to 5 (totally agree) and the sixth
    response option was not applicable.

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Empirical evaluation of the criteria
  • Preliminary empirical measurements were carried
    out in October 2003 with 5th and 6th grade
    elementary school students (n 66) and their
    teachers (n 4).
  • Participants evaluated the OPIT learning system
    and four learning modules embedded into the
    system.
  • Dependencies between the variables were
    investigated with Bayesian dependency modeling
    due to ordinal measurement scale and small sample
    size. The results supported the chosen
    dimensionality (Nokelainen, 2004).

49
Empirical evaluation of the criteria
  • The next step in the development process was to
    revise the old items as interview with the
    children and teachers revealed some deficiencies
    in wordings.
  • The second version of the PMLQ contained 97 items
    after five new items were included.
  • Empirical measurements were carried out in
    February 2004 with 5th and 6th grade elementary
    school students (n 74) with age median of 12
    years.

50
Empirical evaluation of the criteria
51
Empirical evaluation of the criteria
  • The technical usability Cronbachs alpha
    reliability coefficients range from .59 (1.7
    Consistency) to .95 (1.2 Learnability and
    Memorability) for the OPIT learning management
    system.
  • The pedagogical usability alphas range from .72
    (2.4 Goal orientation) to .86 (2.3 Cooperative
    learning).

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Empirical evaluation of the criteria
  • We further studied the reliability coefficients
    for the dimensions measuring the technical and
    pedagogical usability of the two learning
    modules.
  • 34 students used and evaluated the decimal
    numbers in a continuum math learning material.
  • Reliability coefficients range from .66 (1.8
    Efficiency) to .94 (1.2 Learnability and
    Memorability).

53
Empirical evaluation of the criteria
Although high alpha value may indicate
unidimensionality, most dimensions have
subdimensions, for example 1.1 Accesibility
54
Empirical evaluation of the criteria
  • The reliability coefficients for the English
    singular or plural learning material were also
    satisfactory, but the last technical usability
    dimension (1.10 Errors) had a low reliability
    score with this sample (.39).
  • The explanation for this is quite obvious The
    dimension is composed of two different sub
    dimensions. The first one measures users ability
    to use undo function, and the second one
    measures if the error messages are informative.

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Empirical evaluation of the criteria
56
Conclusion
  • Two-stage empirical evaluation of the criteria
    supported the theoretical structure of both
    technical and pedagogical usability criteria.

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Thank you!
  • Technical and pedagogical usability items and
    PMLQ factorial structrure are available at

http//www.uta.fi/aktkk/papers/edmedia2005
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