Title: 6152009
1Mobile Commerce Buzz and Value Chains
2Value Chains and Value Networks
- a value chain is a framework for considering key
activities within an organisation and how well
they add value as products and services move from
conception to delivery to the customer - a value network is the links between an
organisation and its strategic and non-strategic
partners that forms its external value chain
3Natsuno, NTT
- My role is to coordinate a value chain larger
than the world of networks, servers, and handsets
NTT is used to. I know that no single company
could provide the entire value chain, so I set
out to create alliances and support among
third-party developers.
4m-Commerce products services involves a number
of players
- infrastructure equipment vendors
- software vendors
- content providers
- content aggregators
- mobile network operators
- mobile portals
- third-party billing operators
- mobile device manufacturers
- wireless application service providers
- location information brokers
5Value
- value for whom?
- the customer
- the company
- relevant business partners
- customers define what value means to them and
buy on that basis - freedom becomes value when it changes the limits
of the possible in the structures of everyday
life (The Braudel Rule, cf. Keen Mackintosh)
6The Entertaining Way to M-Commerce (Baldi
Thaung 2002)
- Japans approach to the mobile internet i-Mode
- A model for Europe?
- Japan only market where wireless internet has
exceeded expectations - Why?
7What is i-mode?
- i-mode is NTT DoCoMo's mobile internet access
system. - "i-mode" is also a trademark and/or service mark
owned by NTT DoCoMo. - the "i" in "i-mode" stands for information,
internet, etc. - is a service offering wireless web browsing and
e-mail from mobile phones - most popular among young users, 24-35 years of
age heaviest users, women in their late 20s,
slightly more male users than feamle users, all
categories
8Who is NTT DoCoMo?
- NTT DoCoMo is a subsidiary of Japan's incumbent
telephone operator NTT. - The majority of NTT-DoCoMo's shares is owned by
NTT, and the majority of NTT's shares is owned by
the Japanese government. - NTT-DoCoMo's shares are separately listed on the
Tokyo Stock Exchange, Osaka Stock Exchange, New
York Stock Exchange (DCM) - NTT-DoCoMo's market value (capitalization) makes
it one of the world's most valued companies.
9i-mode An Early Success Story
- Launched February 22, 1999 by NTT DoCoMo
- 44 million i-mode subscribers in 2004
- Market share 56.1 (2004 Q3 Results)
- Network/Communication Standard
- Japanese PDC, PDC-P, W-CDMA
- packet-switched (always on)
- Mark Up Language iHTML
- Critical mass of content and services
- Services Transactions (banking), entertainment,
DBs, etc. - 4,500 official sites, tens of thousands of
unofficial ones - Fixed monthly fee fee per packet subscription
fees for different services - Content providers CNN, Disney, CITYBANK, etc.
10Foma, Freedom of Mobile Multimedia Access
- FOMA is NTT DoCoMo's 3G service the first in
the world based on the W-CDMA system, which
complies with IMT-2000, an international standard
for 3G mobile communications. - FOMA service began in 2001, and its fundamental
performance continues to advance, evidenced by
new terminals with reduced weight and longer
standby times and an expanded service area. - NTT DoCoMo's goal is to provide richer mobile
multimedia communications by developing
applications that take full advantage of FOMA
features. - Connecting with anyone, anytime, anywhere, and
freely access all kinds of information that's
the limitless potential of mobile communications
offered by FOMA.
11The Story
- Kouji Ohboshi, chairman
- DoCoMos success is largely a product of his
vision - graduated in 1957 in law
- NTT did not fit in the Japanese management
culture - Keiji Tachikawa, president and CEO
- 1962 engineer, 1978 Masters degree from MITs
Sloan School - 1982 he received his Doctor of Engineering degree
- from Tokyo University
12i-mode Subscriber GrowthMonthly
13- As of now, there are 44 million i-Mode
subscribers - According to DoCoMo's data, the large majority of
subscribers use email and browse webpages every
day.
14Site Growth/Content Provider Growthi-mode Menu
Sites Monthly
15Independent Sites Monthly
16(No Transcript)
17The i-mode Portal (Sadeh)
Source NTTDoCoMo
Information News Updates Weather
Information Sports News Stock
Quotes Business/Technology News
Town Information Horse Racing Information
etc.
Transaction Banking Security
Trading Ticket Reservation Airline
Information/Reservation Credit Card
Information Book Sales
etc
eMail
Entertainment Network Game Character
Download Horoscope/Fortune telling Karaoke
Information/ Song FM Radio Information Club
Event Information etc.
Data base Telephone Directory Search
(Yellowpage) Restaurant Guide Dictionary
Service Cooking Recipe etc.
Information Bill Collection System for IP
User Profile Data Base
18i-Mode
- The most popular i-mode sites are by far
entertainment-related sites where you can
download character images and ringing tones,
play games, read your horoscope and find dating
services. - Other popular services include weather
information and news-related sites.
19- there are over 60 million mobile users in Japan,
i-mode and competing mobile internet systems have
around 50 million users in Japan. - i-mode has started in Europe in April 2002
- Germany, the Netherlands, Belgium, France, Spain,
Italy, Greece - i-mode elsewhere
- Taiwan, Austrailia
- i-mode is the most successful mobile data service
today. - DoCoMo and i-mode is blazing the trail into the
unknown world of mobile internet and mobile
multimedia.
20- http//www.nttdocomo.com/home.html
- http//www.nttdocomo.co.jp/english/
21i-Mode
- Possible reason
- The different strategy followed by i-Mode system
focused on entertaining services - Not professional business services like European
WAP services - Cultural peculiarities of Japanese society
- 50 of i-Mode user activities
- visits to entertainment sites offering games,
screen savers and ring tones
22i-mode
- Technical factors
- Market related factors
- Cultural factors
- Consumer-group specific factors
- Trade-off between reach and richness
23Mobile entertainment
- A business-to-consumer service
- Pure entertainment
- Applications solely accredited to the
entertainment industry - Entertaining service
- Serve a second purpose beside pure amusement
(e.g. educational or informational) - Often incorporated in the business environment
24Breakdown of Pure Entertainment Services
25Breakdown of Entertaining Services
26The Japanese Environment
- 50.8 of the Japanese population owned a mobile
phone keitai in early 2001 70 million users - 50 million wireless internet subscribers
- NTT DoCoMo 56.1 of the market share
- Three main rivals about 15 each
27The Japanese Environment
- i-Mode
- A branded micro-browser service launched by NTT
DoCoMo - Simultanously an operator
- Internet service provider
- Portal
- The packet-switched service incorporates XHTML
- The service boasts numerous official as well as
unofficial web pages created by individual and
companies
28The Japanese Environment
- One of the world leader in kitsch
entertainment, Tamagotchi, Hello Kitty - World leader in gaming experience, game consoles
and complex PC games - 55 of the i-Mode accesses in early 2000 were
for entertainment related areas
29The European Environment
- Mobile phone density in Europe was 62 by the
end of 2000 - 250 million users
- 6.1 were WAP-enabled
- 3.1 were used for accessing WAP services
- Wap is a standard supported by an international
consortium for delivery of content from the
internet to mobile devices to be used with any
mobile phone
30The European Environment
- Wap
- Incorporates a simple micro-browser and specifies
the WML for creating content - Not bound to a specific network structure
- Mobile entertainment applications
- Available in simple forms today in parts of
Europe - Scandinavian countries, with Finland taking the
lead, are emerging as the centre of European
wireless innovation (Baldi and Thaung 2002)
31Europe vs Japan A Comparison
- Technological differences
- Network technology
- Packet-switched vs circuit switched
- One important pre-requisite for the penetration
of m-entertainment services lies in the intro of
packet-switched systems - i-Mode always on connection to the internet
- In 2000 the speeds of i-Mode and WAP were
comparable 9.6 Kbps (WAP took minutes to
reconnect to the internet)
32Europe vs Japan A Comparison
- Language
- C-HTML
- Applies a simple programming language
- The ease of C-HTML has encouraged numerous firms
and private developers to build unofficial
websites contributed to the success of i-Mode - WAP
- A more comprehensive and sophisticated language
- Content providers must learn how to develop the
sites - Allows for more advanced applications
- Is widely compatible to other standards
33Europe vs Japan A Comparison
- Devices
- Cutting edge vs good standard
- Hardly comparable in terms of technical features
- Handset lifecycle in Japan among the lowest in
the world and a fierce competition - the
development of devices with superior quality and
features a reality - Special interest is given to the user-interface
large colour displays and good input methods
34Europe vs Japan A Comparison
- Market structure
- Carrier vs manufacturer
- In Japan all four handset manufacturers are given
handset specifications by DoCoMo - European specify the phone attributes themselves
- Wired internet experience (low vs high)
- Wireless internet and voice calls primary means
of communication in Japan - Penetration of the wired internet low (14)
35Europe vs Japan A Comparison
- Wired internet experience
- In Europe wireless internet as an alternative
means of accessing the web - Average 20 familiar with the internet (7
Portugal - 44 Norway) - Early disappointments in Europe not as rich and
fast as the wired internet - Billing scheme
- i-Mode accessed through a central portal through
which the official sites provide their services
36Europe vs Japan A Comparison
- Billing scheme...
- Very attractive for content providers to become a
official site since NTT DoCoMo provides a billing
facility, where the user is charged for value
added services via their phone bill - DoCoMo keeps about 9 of the fees charged and in
addition makes money from charging the i-mode
users for the data transferred - WAP must consent beforehand to pay for sites
with their credit card.
37Europe vs Japan A Comparison
- Pricing
- NTT DoCoMo charges a monthly fee of 1 to 3 euros
for using an i-mode service and 0.003 euro per
data package (128 bytes) transferred, i.e. amount
of information downloaded - Average i-mode bill is between 15 and 21 euros
per month - WAP is billed on a per minute basis for about
0.20 euros per minute, i.e. connection time
38Europe vs Japan A Comparison
- Cultural backgrounds
- Attitude towards time
- Killing time vs saving time
- In a society where saving time (e.g. through the
wired internet) is a relevant part of daily life
the user must first be shown the value, how
mobile entertainment kills time
39Europe vs Japan A Comparison
- Community habits
- Public transport vs car
- Japan is a commuting society, primarily using
public transportation to travel - It is forbidden to make voice calls in subways
- Phones represent a fun means of spending time
- Europeans use their car
40Europe vs Japan A Comparison
- Role of phone
- Life style component vs tool
- The keitai an important part of the Japanese
society, adding a life-style component - Primary communication method, carried along
everywhere, a part of the owners identity - Mobile devices fashion accessories in Japan
different handsets to suit various occasions - European users see the phone merely as a
communication tool
41Europe vs Japan A Comparison
- Consumer groups
- Entertainment something can be offered to every
age group - Kids and teenagers
- Similar to their Japanese counterparts are
expected to be fascinated users of the wireless
web when content allows - Heavy users of game consoles
- Will undeniably be among the most dedicated users
of mobile entertainment
42Europe vs Japan A Comparison
- Young adults
- Accross the world, numerous young adults with
large budgets - Likly to share a strong demand for brand products
and are likely to turn to wireless phones for
entertainment services - Tech savvy and perceptive to new trends, they are
often first users of new gadgets, when
entertainment is involved - Will push the demand for wireless data usage in
Europe, as the age group currently already
accounts for the highest wireless data use and
mobile phone penetration
43Europe vs Japan A Comparison
- Business users
- Europeans show the largest differences when
compared to Japanese counterparts - Japanese adults open to making use of
entertaining services in spare moments - European using the devices primarily for
infotainment and communication, popular content
will include news and weather - European users have less time and are interested
in saving time, will not have many moments to
fill with entertainment - Entertainment that serve dual purposes will be
popular
44Europe vs Japan A Comparison - Main Differences
- i-mode
- Proprietary standard, developed by NTT DoCoMo
- Used mainly in Japan/Hong Kong
- No learning curve for content providers due to
similarity to HTML - 4300 official sites and 80 000 unofficial sites
in Japan - Billing provided by NTT DoCoMo for official sites
- WAP
- Open standard, developed by wireless phone
industry - Used around the world as de facto standard
- Learning curve for content providers
- 24000 sites accessible globally (2003)
- Must agree to pay charges by credit card
45Conclusions
- Mobile entertainment has an enormous potential
- In Europe essential to concentrate on simple
services high reach and less rich applications - In Europe young people should be targeted (accept
lower richness in favor of reach) - New technologies should be priced moderately and
tested in environment area
46Without the right solution, you wont get far
picture www.infonet.com