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GOING MOBILE

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Title: GOING MOBILE


1
GOING MOBILE
  • PIRKKO WALDEN
  • INSTITUTE FOR ADVANCED MANAGEMENT SYSTEMS
    RESEARCH
  • Åbo Akademi University, FINLAND

2
Introduction
  • the wave of hype faded away in 2002
  • more realistic expectations of
  • what mobile commerce will enable
  • what applications it will produce
  • mobile commerce is a new, innovative way of
    conducting time-critical transactions regardless
    of location

3
Introduction
  • mobile communication
  • from transmitting speech to new services which
    enable business and entertainment regardless of
    time and place
  • most popular value adding service is SMS
  • in the year 2002, 1.4 billion SMS messagges were
    sent in Finland
  • a market of over 200 M

4
Did you know this about the SMS generation?
  • Young people of 15 to 25 -years send app. 90 SMS
    per month, which means 15 000 thumb plucks per
    person per month
  • Youth spend app. 13.5 of their money to mobile
    services
  • In Finland 2.900.000 logo and ringing tone
    request per month!
  • Mobile services were used in Finland all together
    113.000.000 times (source Fonecta/ Mobile
    Monday)

5
Introduction
  • Europe (TNS Telecoms study in Feb. 2003)
  • 42 of mobile phone users are interested in 3G
    services
  • prepared to pay extra for 3G handsets and
    services
  • average monthly invoice for a mobile phone user
    is 26
  • 20 for prepaid and 37 for contracts
  • 50 of those interested in 3G services were
    willing to pay an additional 6-10 per month
  • willing to pay up to 330 for a 3G handset

6
TNS Telecoms study in Feb. 2003
  • Europe
  • most favored 3G applications
  • sending and receiving email on mobile phones
  • using videophone handsets
  • least favoured 3G applications
  • downloading music files
  • viewing video clips
  • Nokia Mobile Phones, Motorola, Samsung, Siemens
    and Sony Ericsson
  • believe that the penetration of 3G services and
    applications have taken place by 2006

7
Mobile...some conclusions
  • all these five key players focus on applications,
    which fulfil the Braudel Rule
  • freedom becomes value when it changes the limits
    of the possible in the structure of everyday life
  • freedom is about choice and value
  • choice has to translate to values that customers
    are villing to pay for and that companies can
    afford to provide
  • customers and consumers will have the ultimate
    power to determine what will be successful mobile
    commerce products and services

8
Mobile commerce
  • is about the explosion of applications and
    services that will become accessible from
    internet-enabled mobile devices
  • involves new technologies, sevices and business
    models
  • different from traditional e-commerce

9
Mobile Commerce definitions
  • Any transaction with monetary value that is
    conducted via a mobile telecommunications network
    (Durlacher, 2000)
  • E-commerce for users on the move (Vittet-Philippe
    and Navarro, 2000)
  • Mobile means that its primary usage environment
    is a mobile one (May, 2001)

10
definitions
  • Transactions with monetary value, conducted using
    the mobile internet (Paavilainen, 2001)
  • mobile internet internet access from a mobile
    device, such as a phone, a PDA (Personal Digital
    assistant), a car information system, a watch, a
    two-way pager or some other device capable of
    accessing the internet regardless of time or
    location

11
definitions
  • the emerging set of applications and services
    people can access from their internet-enabled
    mobile devices (Sadeh, 2002)

12
Mobile Commerce
  • Is the extension of e-commerce from wired to
    wireless computers and telecommunications, and
    from fixed locations to anytime, anywhere, and
    anyone (Keen Mackintosh 2001)
  • To make the user the centre of information and
    communication world in relationships and business
    operations
  • you are are where everything is _at_

13
Mobile Commerce
  • The innovations that changes every day life will
    come from the creative and pragmatic interaction
    of the supply side and the demand side
    (Heikkonen, Nokia Networks)
  • Mobile services
  • An embryo of a conceptual framwork for mobile
    services (Carlsson-Walden)
  • Three perspectives the customer, the producer
    and the management

14
Mobile Commerce
  • The customer perspective
  • Flexibility available anywhere, at anytime and
    anyhow
  • Value-adding should improve productivity,
    adaptive to localisation, sensitive to customer
    personalisation
  • A mobile technology basis enhance the quality
    of life

15
Mobile Commerce
  • The producer perspective
  • Modularity built from core of generic modules,
    which can be combined to form context adapted
    services supports the flexibility element
  • Layers to add attributes and characteristics
    which are adopted to customer personalisation,
    localisation, etc this supports the value-adding
    element
  • Bundling could be built through a bundling of
    modular products and services a way to use the
    mobile technolgy basis

16
Mobile Commerce
  • The management perspective
  • Value/cost ratios should show good or very good
    value for cost in comparison for similar
    services basis for pricing strategies and cost
    and revenue models
  • Production, logistics, marketing and advertising
    innovative features
  • Business models mobile services should use
    innovative and distinguishing features of mobile
    technology to support new business models

17
Killer Applications?
  • There may not be any single killer application
  • Killer bouquets a set of components in which the
    aggregate is more than the sum of its parts

18
Mobile Value
  • Time-critical arrangements
  • Always-on connectivity of the medium is an
    important feature
  • Allows for on-demand push technology solutions
  • Market alerts for stock traders
  • Spontaneous decisions and needs
  • Internally awakened, spontaneous
  • Entertainment needs
  • Spontaneous, killing time, having fun

19
Mobile value
  • Efficiency ambitions
  • Aiming at productivity, increase worker
    productivity
  • Mobile situations
  • Of value only through a mobile medium
  • Away from home/on the road/on the move
  • Roadside services parking machine payments

20
Mobile services, applications and systems
confusing?
  • UMTS forum
  • Differs between services and applications
  • Mobile services are the operator choices for
    users a service definition, a service pricing
    model, roaming (service portability),
    interoperability between terminals and quality of
    service.
  • Mobile applications are built on the service of
    choice user content, operator content, third
    party content.
  • System service application

21
Classification of mobile services
  • Subscribtion
  • Regular up-dating
  • Must be unsubscribed
  • Example daily horoscope
  • One-time
  • Order once
  • Continuous
  • One-time
  • Example games
  • One-time one-time
  • Example training advice

22
Mobile ServicesKalakota and Robinson 2002
23
Mobile-Business
  • is the application infrastructure required to
    maintain business realtionships and sell
    information, services, and commodities by means
    of mobile devices
  • m-commerce as the facade and m-business as
    everything that is happened behind the scenes
  • m-business is the logical extension of e-business
    to address new customer channels and integration
    challenges

24
Mobile-Business offline and online
  • can take place even if devices are not connected
    to the internet
  • disingenious to assume that all mobile devices
    are going to be online all the time (Kalakota and
    Robinson)

25
The Meaning of Mobile
  • Mobile but off-line
  • Use a mobile device to run self-contained
    programs while not connected to the internet
  • Sync with a PC to download software, email, and
    other content onto PDA for portable use or
    offline reference
  • Data collected on road sync with PC once back in
    the office or uploaded when live internet
    connection established
  • Mobile but on-line
  • commonly called wireless
  • experience based on realtime internet connection
  • sattellite, radio transmitter..
  • online device always on in presence of any
    wireless data network
  • seamless connection to the internet for
    exchanging email, instant messages, and
    retrieving web content

26
Some Lessons From The Past
  • Speed kills
  • fast growing mania and planning for next round of
    financing, a recipe for disaster
  • Fashion and glamour dont make a business
  • creating sustainable business takes a lot more
    than funding
  • Diffusion of innovation takes time
  • change takes time and patience

27
How will the mobile solutions evolve?
  • Phase 1 Messaging
  • SMS
  • Phase 2 Info-connectivity
  • to access and retrive information from the web
  • Phase 3 Transactions
  • business transactions begin to take place via the
    mobile channel
  • Phase 4 Transformation
  • the interconnection of business processes
    inside the company and between organisations -
    takes place
  • Phase 5 Infusion
  • the company absorbs mobility into its way of
    doing business Current state messaging
    solutions have been adopted

28
Business applications not technology
  • Customers do not buy operating systems,
    processors, or architectures
  • Customers buy applications, performance, and
    useful solutions
  • Applications morphing from nice to have
    personal management apps to need to have
    mission critical corporate apps

29
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