Resource Allocation and Routing in Multivehicle Warehousing: Alphabet Soup - PowerPoint PPT Presentation

1 / 38
About This Presentation
Title:

Resource Allocation and Routing in Multivehicle Warehousing: Alphabet Soup

Description:

Resource Allocation and Routing in Multivehicle Warehousing: Alphabet Soup – PowerPoint PPT presentation

Number of Views:197
Avg rating:3.0/5.0
Slides: 39
Provided by: www43
Category:

less

Transcript and Presenter's Notes

Title: Resource Allocation and Routing in Multivehicle Warehousing: Alphabet Soup


1
Resource Allocation and Routing in Multi-vehicle
WarehousingAlphabet Soup
  • Christopher J. Hazard
  • North Carolina State University
  • cjhazard_at_ncsu.edu

2
Outline
  • Motivation Kiva Systems
  • Alphabet Soup
  • Problem
  • Demo
  • Testbed code details
  • Viable Solutions
  • Abstraction with MILP Stochastic programming
  • Market oriented programming

3
The Problem
Reserve
Forward
Shipping
MFG
Shipping Boxes, Cartons
Cases, Eaches
Pallets
MFG
Retailer, Customer
4
Kiva Systems
  • Philosophy
  • People Hands gtgt Robot Hands (for now)
  • All products mobile
  • Move products to hands
  • Solution
  • Robots move pods to humans on perimeter
  • System completely manages fulfillment

5
Kiva Systems Pods Robots
6
Kiva Systems Picking Workflow
7
Kiva Systems Installation
8
Kiva Systems Installation (2)
9
Kiva Systems Features
  • All workers have access to all products
  • Order completed by single worker
  • Adaptive storage replenishment
  • Spatial flexibility
  • Route around problems
  • Item shape flexibility
  • Slots, hanging, shelves
  • Optimizes for weight shape

10
What is Alphabet Soup?
Abstraction of Physical Routing in Warehouses,
Manufacturing, Assembly
Letter Station
Word Station
Word Station
Letter Station
11
Alphabet Soup Testbed Mechanics
  • Maximum speed acceleration clamped
  • Time penalty for collisions
  • Perfect sensing
  • Robot coordination important
  • High level for controlling robots

12
Alphabet Soup Demos
  • Small example
  • Large example
  • Greedy vs. market
  • Java LWJGL, GPL 2
  • http//research.csc.ncsu.edu/alphabetsoup

13
Alphabet Soup High Level View
  • Extend base classes
  • implement behavior
  • Statistics

Simulation World
Managers
Map
Quadtree
Word List
Letter Stations
Buckets
Render Window
Word Stations
Bucketbots
Waypoint Graph
14
Alphabet Soup Code Overview
  • base
  • Bucket
  • Bucketbot
  • BucketbotTask
  • LetterStation
  • SummaryReport
  • WordList
  • WordStation
  • userinterface
  • RenderWindow
  • BucketbotRender, BucketRender, etc.
  • Renderable
  • Bold will probably use
  • Italics interface
  • framework
  • Bucket
  • Bucketbot
  • Circle
  • Letter
  • LetterColor
  • LetterStation
  • LetterType
  • Map
  • MersenneTwisterFast
  • Quadtree
  • QuadtreeNode
  • SimulationWorld
  • Updateable
  • Word
  • WordList
  • WordStation

15
Alphabet Soup Code Overview (2)
  • simulators.graphexample
  • BucketbotManagerExample
  • LetterManagerExample
  • SimulationWorldGraphExample
  • WordOrderManagerExample
  • simulators.greedytaskallocation
  • BucketbotAgent
  • BucketbotGlobalResources
  • LetterManager
  • SimulationWorldGreedyTaskAllocation
  • WordOrderManager
  • waypointgraph
  • BucketbotDriver
  • BucketbotManager
  • GenerateWaypointGraph
  • Waypoint
  • WaypointGraphRender

16
Code Walkthrough
  • alphabetsoup.config
  • graphexample
  • SimulationWorldGraphExample
  • WordOrderManagerExample
  • LetterManagerExample
  • BucketbotManagerExample
  • greedytaskallocation
  • BucketbotAgent
  • waypointgraph
  • BucketbotManager
  • BucketbotDriver
  • GenerateWaypointGraph

17
Misc. Tips
  • Need Java 5, Java 6 faster
  • For-each loops
  • java.util.
  • List / ArrayList
  • HashMap
  • Use provided random generator
  • SimulationWorld.rand.nextFloat()
  • nextInt(), etc.
  • Is the task complete? Check for errors.
  • Dont be afraid to change code
  • Add own classes, initialize in SimulationWorld
  • Consider DOE (Design Of Experiment)

18
Waypoints Bucket Storage
  • Waypoint graph
  • Waypoint layout?
  • Word Letter station layout?
  • Storage layout?
  • Path weights?
  • Bucket brigade? (exchange is costly)

19
Path Planning
  • HUGE impact on throughput
  • Robot coordination
  • Waypoint/path reservation system?
  • Multi-agent planning
  • Currently uses A
  • waypointgraph.BucketbotDriver
  • Checks next couple waypoints
  • Bounces around when waiting

20
Goals
  • Prevent deadlock
  • Maximize throughput
  • Minimize congestion
  • Minimize of robots, buckets, stations
  • Minimize idle time
  • Minimize energy (distance, pickups setdowns)
  • Minimize variance of task times

21
Questions to Achieve Goals
  • Which letters in which buckets?
  • Bucket specializations?
  • Which buckets to fulfill words?
  • Which stations to assign words and letters?
  • Which bucketbots for which buckets?

22
Possible Solutions
  • Stochastic Programming
  • Further abstraction with MILP
  • Market oriented programming

23
Stochastic Programming
  • Many recourse problems
  • How to model probability distributions?
  • What level of abstraction?
  • Joint distributions highly dependent on
    coordination schemes
  • Use MDPs?

24
Further abstraction with MILP
  • Many assignment problems
  • Assign words to word stations
  • Assign letters to words, letter stations,
    buckets, and robots
  • Choose event times
  • Events take time
  • Non-integer times
  • Conditionals to ensure proper ordering of events
  • Even abstracting away buckets robots
  • 15 constraint types
  • Many stations x items
  • Timing items2 x stations
  • 1000 items, 10 stations ? 10M constraints for
    timing

25
Market-Oriented Programming
Wellman 96
  • Resource allocation
  • Agents
  • Markets/Auctions
  • Resources
  • Valuations
  • Transform optimization problems
  • Interface price resource
  • Sometimes altruistic or honest agents

26
Dual of MILP as Market
  • Constraints to prevent discriminatory pricing
  • Adds O(items of a type2 x stations) more
    constraints
  • Preliminary results suggest may not affect
    optimality for steady-state
  • Simpler to solve?
  • Simplify problem further?

27
Representing an Economy
Agent Type
Agent Type A
Auction
Item Type
Auction with
Item Type I
Multiple Item
or Agent Types
Item Can
Be Sold By
28
Representing an Economy (2)
arrow anonymous price? linear price?
no yes
no no
yes yes
yes no
29
Economy 1
Letter Builder
Storage
Letter Station
Letter Bundle
Storage Right
Letter Bundle
Bucketbot
Bucket
Transportation
Letter
Word Station
Word
Word Queue
30
Economy 2
Letter Builder
Storage
Letter Station
Letter Bundle
Storage Right
Letter Bundle
Bucketbot
Transportation
Bucket
Letter
Word Station
Word
Word Queue
31
Economy 3
Letter Builder
Letter Station
Letter Bundle
Storage
Bundle Slot
Storage Right
Bucketbot
Transportation
Bucket
Letter
Word Queue
Word
Word Station
32
Segmenting the Market
A
A
X
X
C
B
X'
B
X'
C
33
Communicating Price Information Between Market
Segments
  • Information channel
  • Auctioneers
  • Middleman agents
  • Information timing
  • Tâtonnement-like
  • Reactive

34
Auctioneer Communication
  • Tâtonnement-like Cheng Wellman 98
  • DCOP Modi et al. 03 and Petcu Faltings 05
  • Artificially harder problem?
  • Inefficient discovery of valuations
  • Constraints between agents on both sides
  • Reactive
  • Exposure problem
  • No free disposal
  • Sub-problems unaccounted for (e.g. TSP)

35
Middleman Agents as Information Channel
  • Exposure problem
  • No free disposal
  • Learning market prices
  • Speculators
  • Specialization
  • Propagate demand for goods not in market
  • Leverage uncertainty models
  • Tâtonnement issues

36
Available Resources
  • In Alphabet Soup release
  • Working anonymous linear-price market model
    simulators.markettaskallocation
  • Start of implementation of non-linear price
    market model simulators.combinatorialmarkettaskal
    location
  • Available upon request
  • Collisionless evaluator framework
  • In C, only random decisions
  • Alphabet Soup provides data
  • MILP model of collisionless abstraction
  • Not validated
  • Collaboration tools sourceforge.net,
    wiki/forums, SVN

37
Other Ideas
  • Apply Alphabet Soup to Mfg/Assembly
  • Affect of distributions
  • Affect of online optimization stations
  • Adaptive storage algorithms
  • N-player competitive Alphabet Soup?!?
  • Squares, hexagons, and beyond
  • Pick/replen station layout

38
Acknowledgements
  • Peter Wurman
  • Kiva Systems
  • Raff DAndrea
  • Kiva Systems, Cornell
Write a Comment
User Comments (0)
About PowerShow.com