Title: Centennial Commons Dixie State College of Utah
1Centennial CommonsDixie State College of Utah
- The cornerstone for a changing time
2Why Flexible Space?
- Promote multiuse and multipurpose sharing of
space - Accommodate technological changes over time
- Facilitate learning spaces for technologically-ena
bled pedagogy and styles - Create an environment for right-sizing as a
sustainable pattern - Minimize remodeling costs and disruptions
3The Buzz
- Collaborative learning
- Information fluency
- Virtual
- Customization
- Flex-space
- Ubiquitous access
- Student mobility personal learning devices
- Help desks
- Informal learning spaces
- Open Source
- Tagging
- Interaction Age
- Fourth Wave
- Student-centered
- One-stop centers
- Googling
- Text and Instant Messaging
- Short Message Service (SMS)
- Pod casting
- GPS and mapping software
- Aggregate and Synthesize
- Net generation
- Bloggers, DIY (do-it-yourself)
4Centennial CommonsDesign Drivers
- Flexibility
- Fluidity
- Versatility
- Modifiability
- Convertibility
- Scalability
- Right-sizing
- Collaboration
- Interaction
- Forecasting
- Adjacencies
- Sustainability
- Access
- Economizing
- Modeling
- Technology integration
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6Flexible Properties of Space
- Research by Torin Monahan PhD, Rensselaer
Polytechnic Institute
7Flexible Properties of Space
- Fluidity - represents the design of space for
flows of individuals, sight, sound, and air. - Versatility - indicates the property of space
that allows for multiple uses. - Modifiability - is the spatial property which
invites active manipulation and appropriation. - Convertibility - designates the ease of adapting
educational space for new uses. - Scalability - describes a property of space for
expansion or contraction.
8Fluidity
- Open spaces lend themselves to fluidity, yet they
can hinder fluidity if they seem oppressive in
their expansiveness. - In these instances, well-placed screens in
classrooms, for example, can increase a sense of
intimacy while triggering curiosity for the space
that flows around the screen (Caudill 1954 137).
- Such a space then becomes more engaging and less
overwhelming. - Well-placed windows can also increase a sense of
flow and connection between spaces.
9Versatility
- Cafeterias, auditoriums, and "multi-purpose
rooms" signal one mode of versatility, but
versatile spaces such as these run the risk of
homogeneity. - Since all spaces afford certain activities and
flows, generic spaces without any overt
indicators for specific use require extra effort,
pedagogical or otherwise, to achieve the tone or
rhythm of specific uses. - Individuals must invest more energy to work
within these spaces, because the spaces do little
work on their own. For example, performing a play
in a generic auditorium requires the investment
of added decoration and props in addition to
individual suspension of disbelief in order for
that production to succeed.
10Modifiability
- Spaces that lend themselves to quick
reconfiguration are comprised of mobile
components such as walls, partitions, furniture,
and equipment. - Highly modifiable spaces invite imaginative
experimentation to coordinate space and subject
matter with the specific learning needs of
different student populations. - The design of such spaces requires much
forethought, because these spaces must take into
account many structural dependencies such as
ceiling configuration for lighting and air
circulation, floor materials for ease of
partition movement, and so on (Leggett et al.
1977 104-6).
11Convertibility
- Educators must often convert spaces to
accommodate for changes in enrollment,
curriculum, or pedagogy. - Modern office buildings are commonly proffered as
models of this type of convertible space, because
they possess a core with HVAC (heating,
ventilating, and air-conditioning), electrical,
and communication systems that is surrounded by a
shell containing easily re-deployable space for
varied activity programs (Brubaker 1998 31-33). - Space designed for convertibility requires an
imagination for future eventualities it should
possess a degree of modularity and open-endedness
at a structural level a design open to
re-design by others.
12Scalability
- For expansion, schools may require annexes and
additions to meet the needs of increased
enrollment or curricular alterations. - Tightly coupled spaces (rooms, corridors, etc.)
may utilize space efficiently in the short run
but present costly obstacles for later growth. - For contraction, as space needs decrease, schools
should be able to temporarily convert buildings
and rooms to other community or business
purposes. - For example, surplus school space can be leased
out from year to year so that when space needs
rise again, schools can re-convert buildings for
educational programs (Brubaker 1998 22).
13Interaction Age
- Andrew J. Milne, Ph.D Stanford
14Interaction Age
- Networks Transporting Data vs. Social
Interaction - Devices Portable Devices vs Augmented
Environments - Interfaces Graphical vs. Tangible
- User Focus Individuals vs Groups
15Technology Waves -Interaction Descriptions
- First wave one device, many users (e.g.,
mainframe systems) - Second wave one device, one user (e.g., the
personal computer) - Third wave many devices, one user (e.g.,
combination of smartphone, MP3 player, and
laptop) - Fourth wave many devices, many users (e.g.,
pervasive computing systems with multiple
interconnected devices embedded in a room and
available for anyone to use)
16Networks Transporting Data vs. Social
Interaction
- Digital networks have evolved from carrying data
in a purely transactional sense to facilitating
social interaction. - The Internet is increasingly seen as a resource
for social interaction rather than just
information transport. - A trend toward a increase in real-time social
interaction handled over what have been
historically been called data networks.
17Devices Portable Devices vs. Augmented
Environments
- Learning environments evolving to embrace both
portable devices and group gatherings by
providing systems and interfaces that are
immediately available to users upon arrival. - Systems embedded in physical destinations provide
richer interaction opportunities. Portable
devices become the personal component of these
systems. - Blended facility work stations, laptops, large
interactive displays.
18Interfaces Graphical vs. Tangible
- PDAs and smartphones have changed the standard
hardware platform. - Emerging forms of tangible interfaces such as
interactive screen technologies provide a greater
range in designating learning space and workspace
systems. - Interfaces may not be directly reliant on a
separate computer device to function (Logitech
io2 digital pen)
19User Focus Individuals vs. Groups
- Realignment of tecnologies to the needs of human
interaction in group settings. - Fourth wave modeling
- Design technologies to support the needs of a
group user model of interaction. - Group-oriented technology systems should be
designed to support duality usage and exploit the
productivity opportunities that it can provide.
20Making a Change to Emphasize Interaction
- Shifting Design Requirements
- The Content Creation Process
- Physicality in a Digital World
- Flexible Systems
- Extended Capabilities of Portable Devices
21Implementing the Future Vision
- Embracing New Design Philosophies
- Phasing Out Function-Specific Hardware System
Components - Providing Room-Scale Perifperals and Systems
- Ensuring Physical and Technological Flexibility
- Enabling Greater Capabilities with Pervasive
Computing Infrastructures - Promoting Community by Leveraging Mobile Devices
22Embracing New Design Philosophies
23Providing Room Scale Peripherals and Systems
- Transforming Video Displays into Interactive Work
Surfaces - Providing Transparent Information-Capture Systems
- Creating Spaces with Memory
24Ensuring Physical and Technological Flexibility
25Enabling Greater Capabilities with Pervasive
Computing Infrastructures
- Create adaptable spaces that respond to
particular user-interaction needs but that do so
in a way that will allow technology upgrades and
frequent reconfiguration. - Sofware middleware as a pervasive computing
infrastructure throgh which both interaction and
content are shared among devices over standard
TCP/IP networks.
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28Promoting Community by Leveraging Mobile Devices