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Multimedia Representations

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Intellectual Property. Sound. Sound is made when objects vibrate producing pressure waves that can be picked up by our ears. ... flteach/mm-course/sound.html ... – PowerPoint PPT presentation

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Title: Multimedia Representations


1
Multimedia Representations
2
Goal
  • Multimedia hypertext system
  • The world-wide web
  • Media
  • Images, sound, video

3
Image Formats
  • BMP
  • Bitmap
  • GIF
  • Graphics Interchange Format
  • JPEG (JPEG, JPG)
  • Joint Photographic Experts Group
  • PNG
  • Portable Network Graphics

http//www.yourhtmlsource.com/images/fileformats.h
tml
4
BMP
  • The simplest data to read is 24 bit true color
    images. In this case the image data follows
    immediately after the information header, that
    is, there is no color palette. It consists of
    three bytes per pixel in b,g,r order.

5
Problem
  • Image files too large for use in timely manner.
  • Performance of network technology inadequate.

6
Image Compression
  • Need ways to capture images in smaller files
    (based on size).
  • Issue Can the image be saved then restored
    without loosing information?
  • Lossless
  • Lossy

7
GIF
  • Compuserves 8-bit GIF format has long been the
    most popular on the Internet, mainly because of
    its small size. It is ideal for small
    navigational icons and simple diagrams and
    illustrations where accuracy is required, or
    graphics with large blocks of a single color. The
    format is loss-less, meaning it does not get
    blurry or messy.
  • GIFs use a simple technique called LZW
    compression to reduce the filesizes of images by
    finding repeated patterns of pixels, but this
    compression never degrades the image quality.

8
JPEG
  • The 16-bit JPEG format, was designed with
    photographs in mind. It is capable of displaying
    millions of colors at once. JPEGs use a complex
    compression algorithm, which can be applied on a
    sliding scale. Compression is achieved by
    forgetting certain details about the image, which
    the JPEG will then try to fill in later when it
    is being displayed.
  • A compression setting of about 60 will result
    in the optimum balance of quality and filesize,
    without letting the compression do too much
    damage.

9
PNG
  • One version of the format, PNG-8, is similar to
    the GIF format. It can be saved with a maximum of
    256 colors and supports 1-bit transparency.
    Filesizes will be noticeably smaller than the GIF
    counterpart, as PNGs save their color data more
    efficiently.
  • PNG-24 is another flavor of PNG, with 24-bit
    color support, allowing ranges of color akin to a
    high color JPEG.

10
Intellectual Property
11
Sound
  • Sound is made when objects vibrate producing
    pressure waves that can be picked up by our ears.
    These waves can be captured when they vibrate the
    membrane of a microphone and can be re-created by
    the amplified vibrations of the membrane in a
    speaker. 

http//www.cortland.edu/flteach/mm-course/sound.ht
ml
12
  • If we graph the intensity of this wave or of the
    motion of the microphone membrane over time, we
    will get a waveform curve in which the frequency
    of a sound is the number of peaks per second
    (Hertz cycles per second). 
  • The distance between two peaks is the
    wavelength. 
  • This is an analog signal.

13
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14
  • To store the signal in a computer, we need to
    represent the analog signal by a digital signal
    which is an approximation.
  • A series of numbers measuring samples of the
    height of the analog curve.  The more numbers you
    have (sampling rate in kHz) and the more precise
    those number are (resolution of each sample in
    bits), the more the digital sound will resemble
    the original, but the larger your sound files
    will be.
  • A digital waveform can never be completely smooth.

15
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16
Bits
  • Digital representation of audio CDs uses 16-bits.
  • 16-bits allows us to capture 65536 (216) levels.

17
MP3
  • A CD stores music using 44,100 samples per
    second, 16 bits per sample and two channels (for
    stereo sound). This means that a CD stores about
    10 million bytes (megabytes) of data per minute
    of music on the CD. A three-minute song therefore
    requires 30 megabytes of data.

http//entertainment.howstuffworks.com/question118
.htm
18
  • MPEG (The Moving Picture Experts Group) has
    developed compression systems used for video
    data. For example, DVD movies, HDTV broadcasts
    and DSS satellite systems use MPEG compression to
    fit video and movie data into smaller spaces. The
    MPEG compression system includes a subsystem to
    compress sound, called MPEG Audio Layer-3. We
    know it by its abbreviation, MP3.
  • MP3 can compress a song by a factor of 10 or 12
    and still retain something close to CD quality.

19
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