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ARTIFACT REJECTION

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Select a threshold value, and if signal exceeds, make a response (exclude) ... Better to tailor to individual, although depends on type of artifact ... – PowerPoint PPT presentation

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Title: ARTIFACT REJECTION


1
ARTIFACT REJECTION
  • In cognitive electrophysiological experiments
  • Based on Luck 2005

2
What are the artifacts?
  • Blinks
  • Eye movements
  • Skin Potentials
  • Muscle activity

3
Why artifacts are problematic
  • Large relative to signal, so just a few may
    significantly reduce S/N (depending on how many
    trials you have)
  • Some artifacts may be systematic, either
    occurring more in one condition than another, or
    being loosely time-locked to data
  • E.g., eye-blinks to certain types of visual stim
  • NOTE any kind of artifact systematicity is very
    problematic, and the following techniques will
    not really help, so try to prevent this on
    front-end!!

4
Artifact rejection as signal detection
  • Select a threshold value, and if signal exceeds,
    make a response (exclude)
  • Hit correctly excluded artifactual response
  • Miss failed to exclude artifactual response
  • False alarm excluded a clean response
  • Correct rejection failed to exclude a clean
    response
  • Same trade-offs in setting threshold as in
    classical signal detection situationmore hits at
    expense of more false alarms

5
By-hand rejection perspectives
  • Luck
  • The only difference between by hand
    rejection and automatic rejection is that it
    uses the experimenters visual system instead of
    a computer algorithm to determine the extent to
    which an artifact appears to be present and uses
    an informal, internal threshold to determine
    which trials to reject. The advantage of the
    approach is that the human visual system can be
    trained to do an excellent job of differentiating
    between real artifacts and normal EEG noise.
    However, a well-designed computer algorithm may
    be just as sensitive, if not more so.
  • Me
  • Automatic rejection is worth time-savings, IF you
    choose the algorithm yourselfnot just the
    default provided by your softwareand you test it
    and tune it before letting it go. Even though
    this will take time, if you have a dataset of any
    complexity, it will still save time in the end

6
Eye blinks
  • Each eye has electrical gradient with positive at
    front and negative at back blinking results in
    deflections of this voltage
  • Mainly monophasic deflection of 50-100 mV with
    duration 200-400 ms

7
Eye blinks polarity
  • Opposite in polarity for sites above vs below
    eyethis is why it is nice to have a VEOG
  • Provides clear signature of blink

8
Eye-blinks polarity
  • Wise Note from Luck
  • Because of the polarity reversal exhibited by
    blinks, you should always be suspicious of an
    experimental effect that is opposite in polarity
    at electrode sites above versus below the eyes
  • Also, remember that any signals that are picked
    up more by the reference electrode than others
    will appear in inverted form in all electrodes
    using the reference

9
Eye-blink measures
  • Hard voltage threshold at channels close to eyes
  • Problem variation in baseline voltage can bring
    it over threshold, resulting in false alarms
  • Peak-to-peak voltage measure
  • Difference between minimum and maximum voltages
    within an epoch
  • Less distorted by slow changes in baseline

10
Eye-blink measures step function
  • Even peak-to-peak might catch slow shifts if they
    are big enough
  • Can minimize this by using a step function
  • Define step of x width, e.g. 100 ms
  • For each point, take the difference between the
    average amplitude of preceding 100 ms and
    following 100 ms
  • At end of epoch, take max diff and compare to
    threshold
  • Step function also filters out high-frequency
    activity (blink isnt high frequency)
  • Differential step function subtracts location
    above eye from below, takes advantage of polarity

11
Eye-blinks Choosing threshold
  • Better to tailor to individual, although depends
    on type of artifact
  • But this can be problematic in between-subjects
    designs, if the groups differ in type or number
    of artifacts
  • Luck recommends for each subject, starting with a
    default threshold based on previous experience,
    then apply to set of trials and see if it is
    working
  • Easy to test with polarity signature from VEOG

12
Eye-blinks how to prevent
  • Ask subjects to wear glasses instead of contacts
  • Can keep individual-use eyedrops handy
  • Use short trial blocks or miniblocks (with
    automatic breaks of 20-30 s every so often).
  • Dont be shy to tell people that they need to
    stop blinkinga lot of people just forget, all it
    takes is a few words from you to remind them to
    watch it

13
Eye movements
  • Effect of eye movements have been systematically
    measured
  • A bipolar recording of voltage between electrodes
    at locations immediately adjacent to the two eyes
    will yield deflection of 16 mV per degree of eye
    movement
  • Voltage falls off predictably with electrode
    distance from eyes

14
Eye Movements
  • Can use a step function to detect on HEOG
  • Since less recognizable than blinks, may want to
    ask subject to move eyes back and forth a bit at
    beginning to get a baseline for the artifact
  • If youre afraid that some conditions might
    engender systematic eye movement, you can compare
    averages at HEOG for the relevant conditions to
    show that movement isnt present

15
Slow voltage shifts
  • Caused by changes in skin impedance due to
    sweating
  • Try to keep room cool
  • Can be limited by reducing impedance successfully
    at beginning of experiment
  • The greater the initial impedance, the greater
    the changes in impedance
  • Slight movement of electrodes also results in
    slow shifts
  • As long as relatively rare, not a big deal to
    include

16
Amplifier saturation
  • Slow voltage shifts can sometimes cause amplifier
    to saturate (reach highest value representable
    until AC reset)
  • Also known as (confusingly) blocking
  • If frequent, can reduce by changing gain on
    amplifier
  • Good algorithm for finding is X-within-Y-of-peak,
    which finds maximum value within a trial and then
    counts number of points at or near maximum
  • Applied to each channel separately, as they can
    saturate independently

17
Alpha waves
  • Occur most when subjects are tired
  • Although some people have them even when they are
    alert
  • Particularly problematic when using constant
    stimulus rate b/c alpha rhythm can become
    entrained to stimulation rate such that they
    arent reduced in averaging
  • Include 50 ms of jitter
  • Too close to frequency range of ERP data to be
    easy to reject without a lot of false positives

18
Muscle activity
  • Very high freq much is eliminated by low-pass
    filter in amplifier
  • Luck says not usually necessary to reject trials
    with EMG, but maybe this depends on your
    amplifier
  • Rejection
  • Perform Fourier Transform on each trial and
    reject based on amount of high-frequency power
  • Calculate difference in voltage between each
    consecutive pair points in trial and threshold on
    this difference
  • Some stimuli elicit reflexive muscle
    twitchesusually short lived, so need to look at
    time domain and not frequency for these

19
Artifact Correction
  • Various options
  • Record response associated with artifact and
    subtract from waveforms, after multiplied by a
    propagation factor
  • Do a source analysis (dipole modeling) to isolate
    ocular activity
  • Do ICA
  • But a little dangerous

20
Useful references from Luck
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