Title: Designing a behavioral experiment
1Designing a behavioral experiment
- Chris Rorden
- Designing fMRI studies
- fMRI signal is sluggish and additive.
- Efficient designs maximize predictable changes in
HRF. - Efficient designs are often very predictable
- Participant may anticipate events.
- Techniques for balancing efficiency and
psychological validity.
2Finding effects
- Statistics are based on the ratio of explained
predictable versus unexplained variability - We can improve statistical efficiency by
- Increasing the task related variance (signal)
- Designing Experiments (todays lecture)
- Decreasing unrelated variance (noise)
- Spatial and temporal processing lectures.
- Good signal in our fMRI data
- Physics lectures
3fMRI Signal
- There are two crucial apects of the BOLD effect
- The HRF is very sluggish
- The is a long delay between brain activity and
changes in fMRI images (5s). - The HRF is additive
- Doing a task twice causes about twice as much
change as doing it once.
4The BOLD timecourse
- Visual cortex shows peak response 5s after
visual stimuli. - Indirect measure
2 1 0
Signal Change
0 6 12 18
24
Time (seconds)
5Temporal Properties of fMRI Signal
- Hemodynamic response function (HRF) is sluggish
peak signal above 5s after activation. - We predict the HRF by convolving the neural
signal by the HRF. - We want to maximize the amount of predictable
variability.
Convolved Response
Neural Signal
HRF
6BOLD effects are additive
- Three stimuli presented rapidly result in almost
3 times the signal of a single stimuli (e.g. Dale
Buckner, 1997). - Crucial finding for experimental design.
- Note there are limits to this additivity effect,
but the basic point is that more stimuli generate
more signal (see Birn et al. 2001)
7Comparing predictable HRF
- Consider 3 paradigms
- Fixed ISI one stimuli every 16 seconds.
- inefficient
- Fixed ISI one stimuli every 4 seconds.
- Insanely inefficient virtually no task-related
variability - Block design cluster five stimuli in 8 seconds,
pause 12 seconds, repeat. - Very efficient.
- Cluster of events is additive. Note peak
amplitude is x3 the 16s design.
8Optimal Design
- Block designs are optimal.
- Present trials as rapidly as possible for 12 sec
- Summation maximizes additive effect of HRF.
- Consider experiment
- Three conditions, each condition repeated 14
times (once every 900ms) - Press left index finger when you see ç
- Press right index finger when you see è
- Do nothing when you see é
Note huge predictable variability in signal.
9Block designs
- While efficient, block designs are often
predictable. - May not be experimentally valid.
- Optimal block length around 12s, followed by
around 12s until condition is repeated. - Avoid long blocks
- Reduced signal variability
- Low frequency signal will be hard to distinguish
from low frequency signals such as drift in MRI
signal.
10Block Designs
- aka Box Car, or Epoch designs.
- Different cognitive processes occur in distinct
time periods - Press left index finger when you see ç
- Press right index finger when you see è
- Do nothing when you see é
11Block design limitations
- Block designs good for detection, poor for
estimating HDR.
Detection which areas are active? Estimation
what is the timecourse of activity?
12Block design limitations
- While block designs offer statistical power, they
are very predictable. - E.G. our participants will know they will press
the same finger 14 times in a row. - Many tasks not suitable for block design
- E.G. Novelty detection, memory, etc.
- Your can not post-hoc sort data from block
designs, e.g. Konishi, et al., 2000 examine
correct rejection vs hits on episodic memory
task.
13Event related designs
- Much less power than block designs.
- Simply randomizing trial order of our block
design, the typical event related design has one
quarter the efficiency. - Here, we ran 50 iterations and selected the most
efficient event related design. - Still half as efficient as the block design.
- Note this design is not very random runs of same
condition make it efficient.
14Permuted Blocks
- Permuted block designs (Liu, 2004) offer possible
some unpredictability
- Permuted Design
- Start with a block design
- Randomly swap stimuli
- Repeat step to for n iterations
- More iterations less predictable, less power
15Permuted Blocks
- Below you can see our study after 10 permutations
during the first minute of scanning. - Permuted block designs can offer a balance of
power and predictability.
16Jittered Inter-Stimulus Interval
- Dale et al. suggest using exponential
distribution for inter-trial intervals. - Exponential Distribution
- Many trials have short duration
- A few trials have long duration
- Efficient because jittering makes events
block-like
1 condition, exponential ISI more variability
1 condition, fixed ISI little variability
17Interstimulus Intervals and Power
- Fixed ISI low statistical power
- Fixed ISI have most power if gt12sec between
stimuli - At that rate, only a few dozen trials in a 10
minute scan. - In theory, variable ISI can offer much more
efficiency than fixed ISI.
Exponential Distribution
18Should you use variable ISIs?
- In practice, variable ISIs often reduce power.
- Most experiments have more than one condition, so
fixed ISI designs also have temporal variability. - Unless you are looking at low-level processes
(e.g. early vision), trials must be separated by
a couple seconds. - For multi-condition studies, the minimum time
between trials is crucial. - People are faster to respond to fixed ISI than
variable ISI - Therefore, fixed ISI are often more powerful
- However, variable ISI may help us reconstruct the
true shape of the HRF measured.
19Tips
- For event related designs helpful if TR is
either variable or a not evenly divisible by the
interstimulus interval. - Allows you to accurately estimate whether
conditions influence the latency of response.
TR not divisible by ISI
TR divisible by ISI
20Generate your own experiments
- Set the TR (time per volume)
- Set the number of volumes
- Set minimum ISI this will be time between
trials for block designs. - Set the mean ISI this will be the average time
between trials for event related designs. - Set the number of conditions.
- Iterations you can compute hundreds of event
related designs and choose the most
efficientHigh iterations will lead to efficient
but predictable designs. - Permutations select the number of permutations
for the permuted block design.Fewer permutations
lead to efficient but predictable designs.
- Press the type of study you want to generate
- Block
- Permuted Block
- Fixed ISI Event
- Exponential ISI Event
21Experiment generator
- Software reports variance.
- Higher variance corresponds with more power.
- Power relative do not directly compare studies
with different TR or volumes. - Only approximate estimate of power does not
ensure conditions have uncorrelated responses. - Press i button to see text file of condition
onset times (you can paste into e-prime).
22General guidelines (Nichols et al)
- If possible, use block design
- Keep blocks lt40s
- Limit number of conditions
- Pairwise comparisons far apart in time may be
confounded by low frequency noise. - Randomize order of events that are close to each
other in time. - Randomize SOA between events that need to be
distinguished. - Run as many people as possible for as long as
possible. - Have testable anatomical prediction
23Increasing power
- Increasing the sample size (more people, more
scans per person) is a fantastic way to increase
statistical power. - However, long sessions can lead to problems
- Increased head motion
- Poor task compliance (bored fall asleep)
- Learning effects (make sure the different
conditions balanced throughout session).