Title: Welcome TC518: Usercentered Design Tuesday, 6:1510:00
1Welcome TC518 User-centered DesignTuesday,
615-1000
- Dr. Jennifer Turns
- Assistant Professor
- Technical Communication
- University of Washington
- Ms. Anita Salem
- Founder
- Principal Consultant
- SalemSystems, Inc.
2Mapping out Day 1
- Introductions
- Tell me about yourself
- Go over syllabus
- Finding potential project teammates
- Introduction to User-centered design and
usability - Lecture
- Two activities
- Revisit syllabus focus on readings
- Project
- Overview of activities
- Group formation and project selection
3Tell me about yourself
Please record the following information on an
index card
- General
- Name (and preferred way to address you)
- Best way to contact you (e.g., email, phone,
etc.) - Place of employment
- Domains of interest (e.g., medicine, e-commerce,
etc.)
- Going Deeper
- Self-characterization Indicate your level of
agreement with the following statements by
recording low, medium, or high for each - I consider myself a designer
- User considerations are critical to my work
- Evaluation criteria What criteria you would use
to evaluate - a hair dryer
- a website
- Design process Write down the sequence of five
or so major steps one should go through in
developing and evaluating a new computer system
for end users.
4Getting a sense of the class
Already are designers
Already prioritize user issues
5Syllabus Learning Objectives
- Following the course, students may need to
- Do user-centered design activities
- Sell user-centered design activities
- Plan user-centered design activities (and make
choices) - Continue to educate themselves
- By the end of the course, students will be able
to - Critically discuss the concept complexities of
UCD - Identify and explain a variety of factors
motivating/enabling UCD - Plan and execute activities that collectively
instantiate a UCD process - Identify areas of scholarship useful in design to
address user needs - Class elements
- Project (70)
- Readings and discussion (10)
- Final exam (20)
6Syllabus Detailed schedule
TOPIC C
TOPIC D
7Syllabus - Class Structure
Week 1
Week 2
Week 3
- HW
- Readings
- Online Discussion
- Project Work
- HW
- Readings
- Online Discussion
- Project Work
Share results from project exercise 1 (topic B)
Share results from project exercise 2 (topic C)
Discuss New Concepts via Readings (topic A/B)
Discuss New Concepts via Readings (topic C)
Discuss New Concepts via Readings (topic D)
Discuss project exercise 1 (topic B)
Discuss project exercise 2 (topic C)
Discuss project exercise 3 (topic D)
8Syllabus Project (70)
- Description
- Follow a user-centered design process to explore
the redesign of a product/process of your
choosing. - Examples Students may redesign
- Blood pressure cuff in local drugstore
- Informational website for engineering educators
- Check-out process for Internet retailer
- Instructions/documentation for photo processing
software - Educational toy designed for 5 year old
- Student Responsibilities
- Project exercises (7, weekly homework,
collectively 20 of grade) - Project deliverables (2, significant milestones,
each 25 of grade) - Review/advisory board participation
9Syllabus - Readings discussion (10)
10Syllabus Weekly schedule
11Syllabus Course Design Principles
- Assumptions
- Learning involves construction of knowledge
- Students are diverse, and have knowledge to offer
- Principles
- Provide varied ways for students to learn
demonstrate knowledge - Ensure students have opportunity to learn from
each other - Manage participant burden
- Elements
- Practice user-centered design activities
- Reflect on user-centered design activities
through discussions - Learn from perspectives of others
- Various interactions w/ readings (summarize,
discuss, synthesize) -
12Activity 1 Lets move around
- Your task
- Identify one or more domains that interest you
- Find/meet other students who share domain
interests - Talk about
- Your motivations for taking this class and
- Nature of your interest in the specific domain.
- Motivation for this activity
- Projects involve teams
- Teams organized around domains
- Project easier if teams have prior domain
knowledge - Team formation (project selection) by end of
class
13Activity 2a Difficult Products
- Individually Think about some product/ process
that you have found to be difficult - What was the nature of the difficulty and the
consequences? - What might be included as part of a users
experience with the product? - Group Share your experiences.
14User-centered Design
- User-centered design is what you do to achieve
usable systems - Usability is the way a user-centered design
product is evaluated - We will talk about usability then about
user-centered design
15Defining Usability
- The extent to which a product can be used by
specified users to achieve specified goals in a
specified context of use with effectiveness,
efficiency and satisfaction (ISO 9241-11) - The measure of the quality of the user
experience when interacting with something
whether a web site, a traditional software
application, or any other device the user can
operate in some way or another (Nielsen) - Usability means that the people who use the
product can do so quickly and easily to
accomplish their own tasks (Dumas and Redish)
16Defining Usability (Barnum, p. 6)
17Benefits of a usable system
(Maquire, p. 589)
18Usability and User Experience
- Usability stems from entire user experience
- Device Interface Visual, tactile, input
devices - Support manuals
- Packaging
- Computer system
- Workspace
- Each of these aspects of a product/process can be
redesigned to enhance usability
19Recap and apply
- Recap
- Usability definitions and dimensions
- Benefits of usable systems
- Aspects of the user experience
- Links to activityconsidering your difficult
products - What does usability look like?
- What would be the benefits of usability?
- What would be included the comprehensive user
experience? - What would we need to know in order to design?
20Activity 2b Difficult Products (cont.)
- Discuss the following in groups
- Suggest and justify one redesign to this system.
- What did the designers fail to take into account,
such that the original design was difficult? Why
might the considerations not have been taken into
account?
21UCD - Historical context
- Pre-1975
- Computing systems with specialized interfaces,
expert users, - Severe limitations in terms of interface,
computing power! - 1977 Release of Apple II with graphical
interface - 1985 Gould and Lewis promote User-centered
Design - 1988 Norman and Draper, User-centered System
Design - 1990s
- Interest in field methods,
- Rapid increases in computing power and options,
- Emergence of prototyping tools,
- Global marketplace,
- Internet
- 1999 ISO standards for human-centered design
- 2001 Special issue IJHCI, Human-centered design
- 2002 Special issue IJHCI, User-centered design
at IBM
22User-centered design
- Goal Achieving usable systems
- But what is it?
- Principles
- Process
- Philosophy
- All of the above
- Something else?
- Questions
- How does user-experience design compare to other
types of design such as software design,
navigation design, interface design, interaction
design, learner-centered design, and
usage-centered design? - How does a user-centered design process compare
to other design processes such as the waterfall
model and extreme programming
23Principles for UCD
- Early focus on users
- Empirical measurement
- Iterative design
Gould and Lewis (1985)
24Assumptions behind principles
- 1 Usability is an important goal.
- 2 Users are difficult to predict variable, and
hard to pin down.
25Principles are undervalued(Gould and Lewis,
1985)
- Not worth following
- Confusion with similar but critically different
ideas - User diversity is underestimated
- User diversity is overestimated
- Belief that users do not know what they need
- Belief that ones job does not require it or
permit it - Belief in the power of reason
- Belief that design guidelines should be
sufficient - Belief that good design means getting it right
first time - Belief that the development process will be
lengthened - Belief that iteration is just fine-tuning
- Belief in the power of technology to succeed
26UCD Process and Products
(Maquire, p. 589)
Plan UCD Decisions about which methods to use
Specify context of use Description of users,
tasks, context, problems
Specify user/org rqmts Statements about what
the design should fulfill
Evaluate against rqmts Data on how well system
meets expectations
Produce Design Solutions System specifications
27Methods available at UCD stages
28Activity 2b Difficult Products (cont.)
- Discuss the following in groups
- Suggest and justify one redesign to this system.
- What did the designers fail to take into account,
such that the original design was difficult? Why
might the considerations not have been taken into
account? - And
- What process might you follow to explore
potential redesigns? - What would you want to know in order to do the
redesign?
29Where are we going from here
- The design of this class students will get
- Experience user-centered design
- Exposure to choices, tradeoffs, other examples
- Information and sources for more information
- Information from the readings
- Selection of topics
- Selection of sources
30Syllabus Project, Overview
- Description
- Follow a user-centered design process to explore
the redesign of a product/process of your
choosing. - Examples Students may redesign
- Blood pressure cuff in local drugstore
- Informational website for engineering educators
- Check-out process for Internet retailer
- Instructions/documentation for photo processing
software - Educational toy designed for 5 year old
- Responsibilities
- Project exercises weekly homework
- Project deliverables significant milestones
- Review/advsiory board
31Syllabus Project, Structure
- Project Exercises (7)
- Almost weekly homework
- Graded credit/no credit, collectively worth 20
of grade - Scaled to fit one week,
- One page limit.
- Project Deliverables (2)
- Each worth 25 of grade
- Summarize project progress, mediate next steps
- One as paper, one as presentation
- Advisory/Review Board
- Students will serve on the advisory/review board
for other students.
32Project - Structure
33Project Group Element
- Groups of 4-6 students will jointly work on a
shared product/process. - Each student will complete each project exercise
independently (and be graded independently). - On the day the exercise is due, students will
share the results with their group. - As project moves forward, each student can use
information created by any group member in making
their own decisions.
34Exercise 1 Comparative Evaluation
- Task Decide which of two products is better
- Using the product you are proposing to redesign
and one competitor for this product, conduct an
analysis to determine the conditions under which
you believe each solution might be better for
users and why. - Prepare A one-page summary describing
- The two solutions,
- The results of your analysis, i.e., the
conditions under which each is better for the
user and why, and - Potential implications for redesign.
- Bring to class Copies of summary for
- Each team member
- Instructors
35Wrap-up where weve been
- Introductions
- Tell me about yourself
- Go over syllabus
- Finding potential project teammates
- Introduction to User-centered design and
usability - Lecture
- Two activities
- Revisit syllabus focus on readings
- Project
- Overview of activities
- Group formation and project selection
36Activity 3 Project Selection
- Within your domain group
- Select a shared product/process that will be the
basis of your term-long project1. - Give to instructor the team product info.
- Discuss strategies for exercise 1 (with aim of
having a broad cross section of information next
week).
1Caveat There will still be time to change next
week, although this is not optimal