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Social Aspects of HumanComputer Interaction

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Title: Social Aspects of HumanComputer Interaction


1
Social Aspects of Human-Computer Interaction
  • Designing for collaboration and communication
  • Chris Kelly

2
Overview
  • Conversation with others
  • Awareness of others
  • How to support people to be able to
  • talk and socialise
  • work together
  • play and learn together
  • Applying this to HCI

3
How we communicate in conversations
  • Mechanisms and rules
  • Mutual greetings
  • A Hi
  • B How are you
  • A Good, how was your day
  • Turn-taking to coordinate conversations
  • Back channelling to signal to continue and
    following
  • Uh-uh, umm, ahh
  • Farewell rituals
  • Bye then, see you, bye, see you later
  • Implicit and explicit cues
  • e.g. looking at watch, fidgeting with coat and
    bags
  • explicitly saying Oh dear, must go, look at the
    time, Im late

4
Breakdowns in Conversation
  • When someone says something that is misunderstood
  • Speaker will repeat with emphasis
  • A this one?
  • B no, I meant that one!
  • Also use tokens
  • Eh? Quoi? Huh? What?
  • Repairing breakdowns in conversation
  • Repeat what was said
  • Use stronger intonations
  • Exaggerate hand and face gestures

5
Awareness of Others
  • Involves knowing who is around, what is
    happening, and who is talking with whom
  • Peripheral awareness
  • keeping an eye on things happening in the
    periphery of vision
  • Overhearing and overseeing - allows tracking of
    what others are doing without explicit cues

6
What about Technology mediated conversations?
  • Do the same conversational rules apply?
  • Different types of awareness.
  • Are there more breakdowns?
  • How do people repair them?
  • Phone
  • E-mail
  • Instant Messaging
  • SMS Texting

7
Design Implications
  • How to support conversations when people are at
    a distance from each other
  • Many applications have been developed
  • Email, videoconferencing, videophones, computer
    conferencing, instant messaging, chat rooms,
    collaborative virtual environments, media spaces
  • How effective are they?
  • Do they mimic or extend existing ways of
    conversing?

8
Computer Mediated Communication
  • Three types of CMC
  • Synchronous Communication
  • Asyncronous Communication
  • CMC combined with other activity

9
Synchronous computer-mediated communication
  • Conversations are supported in real-time through
    voice and/or typing
  • Examples include video conferencing and chatrooms
  • Benefits
  • Can keep more informed of what is going on
  • Video conferencing allows everyone to see each
    other providing some support for non-verbal
    communication
  • Chat rooms can provide a forum for shy people to
    talk more
  • Problems
  • Video lacks bandwidth so there are judders and
    lots of shadows
  • Difficult to establish eye contact with images of
    others
  • People can behave badly when behind the mask of
    an avatar

10
Asynchronous communication
  • Communication takes place remotely at different
    times
  • Email, newsgroups, computer conferencing
  • Benefits include
  • Read any place any time
  • Flexible as to how to deal with it
  • Powerful, can send to many people
  • Can make saying things easier
  • Problems include
  • FLAMING!!! i.e. angry, uninhibited emails or
    postings
  • Spamming
  • Message overload
  • False expectations as to when people will reply
  • You mean you dont sit at your computer all day
    checking your email?!?!

11
CMC combined with other activity
  • Communicating while carrying out other activities
  • Networked Classrooms, Shared Authoring and
    Drawing Tools
  • Benefits
  • Allows for multitasking
  • Speed and efficiency, multiple people working on
    the same document at the same time
  • Greater awareness of progress
  • Problems
  • WYSIWIS (what you see is what I see) hard to see
    what other people are referring to if at remote
    locations
  • Floor control users wanting to work on the same
    section at the same time, can be resolved by
    various social and technological floor control
    policies, i.e. checking out a file.

12
New Communication Technologies
  • Move beyond trying to support face-to-face
    communication, improve awareness
  • Provide novel ways of interacting and talking
  • Examples include
  • SMS text messaging via mobile phones
  • Online chatting in chat rooms
  • Collaborative virtual environments The Sims
  • Media spaces extend the world of desks,
    chairs, walls and ceilings (Harrison et al, 1997)

13
Review
  • Social mechanisms, like turn-taking, conventions,
    etc., enable us to collaborate and coordinate our
    activities
  • Keeping aware of what others are doing and
    letting others know what you are doing are
    important aspects of collaborative working and
    socialising
  • Many collaborative technologies (groupware or
    CSCW) systems have been built to support
    collaboration, especially communication and
    awareness
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