Title: Emergence of social constructs and organizational behaviour How cognitive modelling enriches social
1Emergence of social constructs and organizational
behaviourHow cognitive modelling enriches social
simulation
- Martin Helmhout, Henk W.M. Gazendam René
J.Jorna - j.m.helmhout, h.w.m.gazendam, r.j.j.m.jorna_at_rug.
nl
UNICES Seminar University of Utrecht
2Outline
- View of the organization
- Social constructs
- Cognitive architecture and simulation
- Types of learning
- Simulating the evolution of a social construct
- Discussion
3View of the organization
- Organization-gtreductionism, organizations are
actors that interact (higher level / social
simulation) - Organization -gt constructivist point of
viewactors have representation in their mind and
in documents they use (lower level / cognitive
approach)?Actors are intelligent reactive,
pro-active, social, representation and autonomy. - Environment ? affordances ? actions ? habits of
action ? social constructs
4Social constructs
- A relatively persistent socially shared unit of
knowledge, based on intertwined habits and mutual
commitments often expressed in sign structures - Aimed at cooperation and coordination
- Functions as mediator between cognitive and
social level - Types of social constructs
- Institutional or behavioral system (community)
- Plan, model for a group
- Bilateral between two actors
5Social constructs (2)
- Some Properties of social constructs
- Attached norms or rules
- Coded / tacit
- Life span
- Authority, responsibility and control
- Inheritance or prerequisite of other social
constructs - Scenario
- Context
- Roles and identification
- Grey area----gtevolution---------gt written (black
on white)
6Social constructs (3)
Social constructs, actors and context
7Cognitive architecture and simulation
- Cognitive architectureboundedly rational mental
representation of environment and itself - Pro creates actors that are not empty state
machines, but have a presentation and reasoning
mechanism of their own. - Con the architecture forces the researcher to
invest into the inner workings and cognitive
plausibility of the actor, thereby taking into
account not alone what is happening at the social
level but cognitive level as well - CONSIDER do I need the complexity of another
level to explain my results?
8Cognitive architecture and simulation
ACT-R (Anderson Lebiere, 1998) Three main
parts Goal stack, the goals an actor has to
solve Procedures reactors on goals Declarative
chunks facts created and experienced
9ACT-R and types of learning
- Declarative symbolic learning- knowledge
creation internal cognition or based on
perception - Declarative sub-symbolic learning- knowledge
strengthening -gt activation level- associative
strength between goal and chunk
10ACT-R and types of learning
Learn
Forget
Time(t)
11ACT-R and types of learning
- procedural symbolic learning- generalization and
specialization of procedures(not yet
implemented) - procedural sub-symbolic learning (P q r)q
success ratio of direct executionr success
ratio of procedure after achieving goalq, r
successes / (successes failures) - Event discounting present experiences are
weighted more than past experience (forgotten)
12Learning from interaction
- Extension of ACT-R RBOT (Multi-Agent System)
- Putting actors in environment makes learning from
each other behavior possible - Other actors and objects are perceived as signs
and encoded in the perception buffer of the actor - Makes interaction and learning form interaction
possible
13Bringing in the social (normative) level
- Cognitive architecture is specialized in task
environment for the single agent - Adding folk psychology (Georgeff et al.
1998)Beliefs, Desires, Intentions (BDI) - Adding a social construct level (Mead, 1934)
- Adding embodied cognition with help of
subsumption (Brooks, 1991)
14Socially constructed actor (RBOT)
15Simulating the evolution of a social construct
- 2D environment actor has to decide to pass
other actor left or right - Do actors create a (tacit) social construct in
which they have a preference for passing either
left or right?
16Simulating the evolution of a social construct
- Iterated Prisoners dilemma (IPD)game theory
(reductionism)
17Simulating the evolution of a social construct
- RBOT simulation shows two types of behavior1.
Direct stabilization when choosing both the same
strategy (left or right)2. Hopping behavior and
after couple of collisions both have preference
for the same strategy - In the end, in both cases they select similar
strategy and form similar preferences in their
mind
18Simulating the evolution of a social construct
19Simulating the evolution of a social construct
20Simulating the evolution of a social construct
- As an observer from the outside it seemsactors
reach a certain agreement or organization - Looking inside the actors we seeboth developed
equal cognitive map, based on interaction they
reinforce each others behavior - The social construct formed is existing out of-
1 norm- unwritten- in this case endless
lifespan- shared authority and control
21Transmission of Social construct(Coordination
mechanism )
- PRE-Conditions
- Actor A is a policeman, representing the
authority - Actor B obeys and beliefs actor A
- Actor A and B practice the same language (ACL)
- When actor B does not follow the law of driving
at the right side, actor A sends a message - This message is a social construct that functions
as - a coordination mechanism
22Transmission of Social construct(Coordination
mechanism )
23Conclusion
- Social constructs can fill in a mediators role
between cognition and social simulation - Cognitive architecture gives better tuning and
understanding of the model at the lower level for
explaining behaviour at the higher level - Social simulation and MAS add (social)
interaction to cognitive models
24 DISCUSSION
- http//www.acis.nl/researchdocs/index.html