Title: Gamer as ParticipantObserver
1Gamer as Participant-Observer
- Jordan Olischefski
- Grant MacEwan College
2- How it all began
- first virtual experience with ColecoVision
- Batman handheld video game
- NES (Nintendo Entertainment System)
3- How it all began
- Fascination becomes an obsession
- video games become a priority
- fixation on fantasy characters, burning
anticipation to get home from school and play - most games designed for 1 or 2 players
- heavy emotional involvement, peer comparison,
etc.
4- Branching out
- creating media
- - gamer fanzine, written and illustrated by hand
art, reviews, news, cheats, etc. - creating spaces
- - GameMaker software
- - Duke Nukem level design
- - The Sims
- - Mario Paint
5- Gaming as a social experience
- conversation with peers
- bonding activity (Paperboy with Mom, slumber
parties, gaming competitions, shared
anticipation) - participation in online forums
- games decide friends, friends decide games
- brand loyalty Sega vs. Nintendo Nintendo for
life!!
6 7- Push toward realism
- enhanced hardware capability narrows the gap
between actual and artificial experience,
maximizing perceptual fidelity - revolutionary control mechanisms
8- Push toward realism
- social realism is becoming as important as
perceptual realism - MMORPG (massively multiplayer online role-playing
game) World of Warcraft, Second Life - AI systems are increasingly complex, however
playing a computer opponent is much different
from playing a real one - attention, vigilance, physiological engagement
are crucial in live play
With the role playing games a lot of the things
you tend to do in groups there are some online
where you play with other people who are part of
your party, so there is planning where you have
to take down a high level dragon or something and
you need 40 people to do it s10
9- Self goes virtual
- creating characters - a personal touch
- Get your GamerTag on a leaderboard
- achievement points your online rep
- virtual hockey rekindling an old passion
If I didnt play soccer I wouldnt be as good in
the video game and if I didnt play the video
game then I wouldnt be as good at soccer. It
kinda helps both of them out. Its cool. - s28
10Katamari Damacy
11Video games enter into dreams
- Lucidity, bizarreness, yes.
- Aggression, sometimes.
- Recall, no.
- nightmares very rare
- 3rd person
- Ive just noticed that sometimes Im just there
as a hovering spirit watching things go on and I
dont really have a role I dont even pop up in
my dreams, its just like Im watching a movie
I feel emotion definitely regardless of whether
or not Im the person involved s16
12- Gamer rage?
- mad at cheapness
- frustrated by the challenge
- this frustration can be misdirected, but is
usually momentary - some are better at controlling their emotions
than others - When I was young youd throw your controller and
it kind of manifested itself like that and now I
deal with it differently depending on the game
Ill cry out, goal scored on me, just cry out and
try to get back at it but you get so frustrated
that you end up stopping. s16
13- Mortal Kombat Kontroversy
- a misnomer no one actually dies
- curiousity, novelty, thrill, excess?
- unbridled rage
14- The interview
- absorption, bodily sense, time
- Youve probably seen people play video games and
theyre moving their whole body along with the
controller, with the screen, I think there is
that where youre put in the game and youre
obviously more concerned with the movements on
the screen than with your own sense of being, so
yeah I would definitely say that the focus shifts
to movement on the game and within the game
s16 - People will say things to me and I just dont
respond, or it will take me longer to notice that
Im tired or hungry or have to pee or whatever,
all I can say is that you get the blinders on,
like Im really focused on what Im doing in the
game - and it totally outweighs whats going on around
you s16
15- Studying a lifelong infatuation
- I havent grown out of video games, rather my
fascination now runs deeper - emotional investment in video games continues
nostalgia, anticipation - children and teens are not the only ones playing,
and this trend will continue - interests in gaming and psychology intersect
study of gamer dreams, mental immersion,
experience of time while playing, consciousness
itself - video games continue to be a hobby a reward for
accomplishing work
16Thank you!