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Objectives

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Title: Objectives


1
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2
Objectives
  • Recognize the characteristics of a creative
    thinker
  • Acquire tools that stimulate creative thinking
  • Develop creativity through problem finding
  • Grasp the role of conceptual thinking
  • Learn about problem solving
  • Use the six essential questions
  • Learn phase 1 of the design process Orientation
    / Material Gathering
  • Learn phase 2 of the design process Analysis /
    Discovery / Strategy
  • Gain knowledge of a design brief
  • Learn phase 3 of the design process Conceptual
    Design / Visual Concepts
  • Understand the steps of concept generation
  • Learn phase 4 of the design process Design
    Development
  • Learn phase 5 of the design process
    Implementation

3
Definitions
  • Creative thinking is the ability to stretch
    beyond the ordinary, to be original, innovative,
    and flexible in ones thinking.
  • A design concept is the designers primary
    reasoning that forms the basis for a graphic
    design solution.
  • Strategy is the core tactical underpinning of any
    visual communication, unifying all planning for
    every visual and verbal application within a
    program of applications.
  • A design brief is a strategic plan that both the
    client and design studio or advertising agency
    agree upon a written document outlining and
    strategizing a design project.

4
Creative Thinking
  • Creative thinking is the ability to stretch
    beyond the ordinary, to be original, innovative,
    and flexible in ones thinking. For example,
    creating a mnemonic device (a memory aid) is one
    way to think creatively, connecting unrelated
    things with a single visual in a design context.
  • Other aspects of creative thinking are
  • associative thinking
  • metaphorical thinking
  • elaboration and modification
  • imaginative thinking

THE HIVE LOGOS VISUAL DIALOGUE, BOSTON
5
Characteristics of Creative Thinkers
  • Courage Fear quashes creative risk taking and
    supports playing it safe. Courage coupled with
    intellectual curiosity fuels creativity.
  • Receptiveness Being open to different ways of
    thinking as well as constructive criticism allows
    you to embrace possibilities and new ideas.
  • Flexibility Not only do an agile mind and
    flexible personality allow you to keep up with
    the times, they allow you to bend with the path
    of a blossoming idea or let go of a path that is
    not fruitful.
  • Being Sharp-eyed Paying attention to what you
    see every day allows you to see inherent creative
    possibilities in any given environment.
  • Seeking and Recognizing Connections Creative
    people are able to bring two related or unrelated
    things together to form a new combination they
    arrange associative hierarchies in ways that
    allow them to make connections that might elude
    others.

6
Tools that Stimulate Creative Thinking
  • Beyond enhancing personal creative
    characteristics are tools that aid creative
    thinking.
  • Besides using these creativity techniques for
    concept generation, some designers and students
    use them as visualization and spontaneous
    compositional tools.

7
Tools that Stimulate Creative ThinkingBrainstorm
ing
  • Brainstorming can be used as a group or
    individual tool.
  • Traditional brainstorming is conducted with
    agroup of people so that one contributors
    thoughtbuilds on or triggers anothers, although
    it mayeven work better when modified for
    individualuse, since there is no holding back.
  • A brainstorming checklist is composed of action
    verbs
  • Adapt
  • Modify
  • Magnify
  • Minify
  • Substitute
  • Rearrange
  • Reverse

8
Tools that Stimulate Creative ThinkingMapping
  • A mind map is a visual representation, diagram,
    or presentation of the various ways words, terms,
    images, thoughts, or ideas can be related to one
    another.
  • It can be used to visualize, structure, and
    classify ideas and as an aid in study,
    organization, problem solving, and decision
    making.
  • A resulting visual map is a diagram used to
    represent thoughts, words, information, tasks, or
    images in a specific diagrammatic arrangement.
  • There is a central key word or thought, and all
    other words, thoughts, or visuals stem from and
    are linked to the central one in a radius around
    that central focal point.

9
Tools that Stimulate Creative ThinkingOral
Presentation
  • Talking about the design problem can lead to
    ideas and insights as well.
  • This tool is based on two premises
  • talking about your problem may reveal insights
    (analogous to speaking to a therapist who
    listens, more than speaks, so that you can hear
    yourself )
  • having to present or explain the design problem
    to someone unfamiliar with it will force you to
    organize and articulate your thoughts, which
    might lead to better understanding of the problem
    and ultimately to an insight or idea.

10
Creativity Through Problem Finding
  • Designers can employ problem finding or problem
    seeking, where the process of sketching or making
    marks allows visual thinking, allows for
    discovery, for staying open to possibilities
    during the visual-making process.
  • Brainstorming by Image Making
  • The act of creating art activates several parts
    of the brain, sharpens thinking, provokes the
    minds associative network, and increases focus
    to a point where creative thinking can occur.

11
Creativity Through Problem Finding
  • Spontaneous Art Improvisation
  • One of the premises of spontaneous art is that it
    allows access to your subconscious and liberates
    you from inhibitions you create images without
    concerns regarding conventions, aesthetics,
    composition, or intention, without concerns about
    content, not governed by the constraints of a
    design assignment.

KOBO ABE COVERS JOHN GALL, NED DREW
12
Creativity Through Problem Finding
  • Exquisite Corpse
  • Believing in artistic collaboration while
    pursuing the enigma of accidental art and their
    belief, the surrealists played a collective word
    game called Exquisite Corpse (cadavre exquis).
  • Each player contributes one word to a collective
    sentence, without seeing what the other players
    have written.
  • Adapted to using collective images, each player
    is assigned a different section of the human
    body, though the original players did not adhere
    to any conventional sense of human form.

EXQUISITE CORPSE POSTER STEVEN BROWER, MILTON
GLASER, MIRKO ILIC, LUBA LUKOVA
13
Creativity Through Problem Finding
  • Attribute Listing
  • By focusing on the attributes of an object,
    person, place, character, topic/theme, product,
    or service, you can find a characteristic that
    might lead to an idea.
  • The process works deconstructively, breaking down
    information into smaller parts that are then
    examined individually. 
  • Visual Metaphors
  • Visual metaphors can underpin a design concept
    and be used to create strong images in graphic
    design, suggesting a similarity between two
    nonidentical things.
  • A visual metaphor can make connections between
    two worlds of meaning and reveal an insight.

14
Conceptual Thinking
  • Concept generationthe ability to form/think up
    an idea, cogently state the idea, and then
    evaluate itdemands creativity and critical
    thinking skills.
  • Among the many thinking skills of a critical
    thinker, the ones that are most applicable to
    designing are the ability to
  • Analyze
  • Ask penetrating questions
  • Identify and address key issues
  • Identify patterns or connections
  • Conceive concepts
  • Conceive a conceptual framework
  • Communicate effectively
  • Evaluate relevance
  • Support ones viewpoint with reasons and evidence

15
Problem Solving
  • Generally, problem solving is the process of
  • Identifying and defining a given problem (part or
    all of a design application)Defining what is to
    be accomplished
  • Brainstorming for original ideas
  • Evaluating ideas
  • Interpreting raw ideas into graphic design
    concepts or advertising ideas
  • Visually expressing and communicating the concept
    in creative or unique ways

16
Six Essential Questions
  • Becoming a good problem solver involves
    cultivating investigative thinking.
  • Who is the audience?
  • What is the problem?
  • Where do this problem and potential solution
    exist?
  • When does this happen?
  • Why is it happening?
  • How can you overcome this problem?

17
Five Phases of the Design Process
  • Orientation gt Analysis gt Concepts gt Design gt
    Implementation

18
Five Phases of the Design ProcessPhase 1
Orientation
  • Orientation is the process of becoming familiar
    with your assignment, the graphic design problem,
    and the clients business or organization,
    product, service, or group.
  • Equally important during orientation is learning
    about the audiencethe targeted, specified group
    of people at whom you are aiming your message,
    design, and solution the audience is the main
    group who would purchase this brand or utilize
    this information, service, or product, or
    patronize this entity.

HOPE, HELP, HEALING POSTERS LARA McCORMICK
19
Five Phases of the Design ProcessPhase 1
Orientation
  • Material Gathering
  • To design, first you must learn about the sector
    the product, service, company, or organization
    the companys history, values, and mission and
    of course, the audience.
  • Every designer must be informed about his or her
    sector under assignment, the clients business,
    and the problem under assignment.

20
Five Phases of the Design ProcessPhase 2
Analysis/Discovery/Strategy
  • Analysis
  • When you analyze, you
  • Examine each part of the problem
  • Concisely and accurately define constituent
    elements
  • Organize the information so that it is broken
    down into parts that are easily analyzable
  • Draw conclusions based on your analysis that

21
Five Phases of the Design ProcessPhase 2
Analysis/Discovery/Strategy
  • Strategy is the core tactical underpinning of any
    visual communication, unifying all planning for
    every visual and verbal application within a
    program of applications.
  • Essentially, the strategy is how you are
    conceiving, creating, and positioning your brand
    or group and aiming your application in the
    marketplace to achieve differentiation,
    relevance, and resonance.

22
The Design Brief
  • A design brief is a strategic plana type of map
    that both the client and design firm or
    advertising agency agree upon, a written document
    outlining and strategizing a design project it
    is also called a creative brief, brief, or
    creative work plan.
  • A thoughtful, clear brief can foster focused,
    critical thinking and lead to creative concept
    formulation.

SUPERDRUG STORES PLC, LITTLE MONSTERS
PACKAGING TURNER DUCKWORTH, LONDON/SAN FRANCISCO
23
Five Phases of the Design ProcessPhase 3
Conceptual Design / Visual Concepts
  • An effective graphic design solution is driven by
    an underlying concept.
  • A design concept is the creative reasoning
    underlying a design application, the guiding idea
    that determines how you design it is the primary
    broad abstract idea.

24
Five Phases of the Design ProcessPhase 3
Conceptual Design / Visual Concepts
  • A concept is visually expressed through the
    creation, selection, combination, manipulation,
    and arrangement of visual and verbal (text)
    elements.

THE FURNITURE OF POUL KJAERHOLM CATALOG
RAISONNE MATSUMOTO INCORPORATED, NEW YORK
25
Five Phases of the Design ProcessPhase 3
Conceptual Design / Visual Concepts
  • The concept generation process is Preparation gt
    Incubation gt Illumination gt Verification
  • Preparation
  • Thoroughly examine your materials for insights.
  • Incubation
  • Once you have examined all the materials, its
    time to allow all you learned to simmer in your
    mind.
  • Illumination
  • Often, when we are relaxed and not working at
    formulation, a concept comes to us.
  • Verification
  • Once you generate a concept, you need to evaluate
    it, testing for both functionality and creativity.

26
Five Phases of the Design ProcessPhase 4
Design Development
  • Step 1 Thumbnail Sketches
  • Thumbnail sketches are preliminary, small, quick,
    unrefined drawings of your ideas in black and
    white or color.
  • Best practice dictates that you use traditional
    image-making techniquessketch by hand using a
    drawing tool, such as a pencil, marker, or pen,
    and do not sketch using digital media.

27
Five Phases of the Design ProcessPhase 4
Design Development
  • Step 2 Roughs
  • Roughs are larger and more refined than thumbnail
    sketches.
  • The purpose of this stage is to flesh out a few
    of your best ideasto work on each design concept
    and how it can best be expressed through the
    creation, selection, and manipulation of type and
    visuals in a composition.

SEED MEDIA GROUP SKETCHES, PRESENTATION, FINAL
LOGO SAGMEISTER INC., NEW YORK
28
Five Phases of the Design ProcessPhase 4
Design Development
  • Step 3 Comprehensives
  • A comprehensive, referred to as a comp, is a
    detailed representation of a design concept
    thoughtfully visualized and composed.
  • Comps usually look like a printed or finished
    piece, though they have not yet been produced.
  • Type, illustrations, photographs, and layout are
    rendered closely enough to the finished design
    application to convey an accurate impression of
    the final piece.

29
Five Phases of the Design ProcessPhase 5
Implementation
  • For a graphic design student, execution means
    either printing ones solution on a home printer
    or showing it on-screen to ones instructor or
    creating a mock-up of a three-dimensional
    application, such as a package design.
  • In a professional setting, implementing ones
    design solution takes a variety of forms
    depending on the type of application and whether
    the application is print, screen-based, or
    environmental.
  • Digital prepress, also called production,
    includes preparing the digital files utilizing
    industry-standard software, collecting all needed
    photographs and/or illustrations and having them
    scanned, preparing font folders and image
    folders, proofreading (with or without the
    client), and following through by working with
    the printer.

30
Five Phases of the Design ProcessPhase 5
Implementation
  • Craftsmanship refers to the level of skill,
    proficiency, and dexterity of the execution. It
    includes the use of papers, inks, varnishes,
    cutting and pasting, and software programs.
  • Presentationthe manner in which comps are
    presented to a client or the way work is
    presented in your portfoliois important.
  • Debriefing

31
Summary
  • Creative thinking is the ability to stretch
    beyond the ordinary, to be original, innovative,
    and flexible in ones thinking.
  • Designers use creativity tools for concept
    generation, visualization, and composition. Some
    tools include brainstorming, Osborns checklist,
    mapping, oral presentation tool, problem finding,
    image-making brainstorming, spontaneous art
    improvisation, attribute listing, and visual
    metaphors.
  • Concept generationthe ability to form/think up
    an idea, cogently state the idea, and then
    evaluate itdemands creativity and critical
    thinking skills.
  • Any good graphic design solution is based on a
    design conceptthe designers primary reasoning.

32
Summary
  • The design concept sets the framework for all
    your design decisionsfor how you are creating,
    selecting, and arranging imagery, for writing
    copy, for the imagery, for the colors you select,
    for cropping an image, or for choosing a
    particular typeface.
  • Designers need to be able to problem solve.
  • You can employ the six essential questions to
    help with problem solving.
  • The five phases of the design process are
    orientation, analysis, conceptual design, design
    development, and implementation.
  • Phase 1 of the design process involves
    orientation being briefed on the assignment,
    learning about the clients needs and
    requirements, product, service, organization,
    audience, competition, and more.

33
Summary
  • Phase 2 is analysisexamining all you have
    unearthed to best understand, assess, strategize,
    and move forward with the assignment.
  • Strategy is the core tactical underpinning of any
    visual communication, unifying all planning for
    every visual and verbal application within a
    program of applications.
  • A design brief is a strategic plana type of
    mapthat both the client and design studio or
    advertising agency agree upon, a written document
    outlining and strategizing a design project.
  • A thoughtful, clear brief can foster focused,
    critical thinking and lead to creative concept
    formulation.
  • Phase 3 entails conceptual design, the creative
    reasoning underlying a design application.

34
Summary
  • Most designers employ Wallass model for concept
    generation preparation gt incubation gt
    illumination gt verification.
  • Phase 4, design development, entails
    visualization and composition, and most designers
    create thumbnail sketches, roughs, comps,
    followed by implementation.
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