Title: Virtuality
1Virtuality
Rather than approaching the medium as a means of
escape into some disembodied techno-utopian
fantasy, I see it as a means of return, i.e. of
facilitating a temporary release from our
habitual perceptions and culturally-biased
assumptions about being in the world, to enable
us, however momentarily, to perceive ourselves
and the world around us freshly. (CHAR DAVIES)
2dagens menu
- Campanella
- Frasca
- Grau
- Kusahara
- Seminar Rez
- Øvelser THE IDEA is born
del 1
del 2
3Practical info
- Synopser questions?
- Blog nominations!?
- How exercises will continue
- Any one hanging without a group?
Postmodern virtualization of reality (Lévy,
Hayles) Also related to the hyperreal
(Baudrillard)
4Virtuality
- Potentiality (Medieval origin, virtualis, virtue)
Doesnt exist but could exist - Simulation. As opposed to real, couldnt exist,
illusion, fakeness. - Everyday language pseudo/nearly
place
-
immersion
Postmodern virtualization of reality (Lévy,
Hayles) Also related to the hyperreal
(Baudrillard)
5Blackboard model
6Webcams Campanella
- Simple technology that is changing how we think
of space and distance (69) They reduce the size
of the earth - Telepresence definition (27) We are present in
the other environment and viceversa, reciprocal - They create places in cyberspace, not only show
places (ex NY) - History of webcams (Mars Pathfinder as
confirmation) - Cameras feeding voyeurs around the world, ex.
jenniCam
7Webcams Campanella
- American dialectics urban vs nature, paradox of
technology to return to nature - Osmose as glimpse of the mythic garden
(simulacrum, VR) - Dangers Orwell, Panopticon
8Telepresence Kusahara
- Tests our ideas about presence and absence, seen
and being seen, manipulating and being
manipulated (199) - Examples of telerobotics doll, telegarden
- Difficulties of acquiring knowledge by
telerobotic means. How do I know that the garden
exists? - This technology creates huge distance, ex of
Stelarc and pain. (Interesting opposite to
immersion) - This kind of art makes us reflect about our
mediated society
9Webcams Night and Day
- How are we present in these other places?
- Issues of verosimilitude and truthfulness of
images - Telepresence Spatial experience no longer
dependant of physical experience. Location
independent of the body. An epistemology without
a subject. (Grau 287)
10Cybergeography Troels Degn Johansson
- A second age of geographical exploration
(re-discovering the world through GIS) New
terrains to chart, ex of krak, google earth - Cyberspace as an extension of place a new field,
not representations of real place (ex www
addresses)
- Visualization in Cybergeography LINK
11give us a break!!!
12Telepistemology
- Telepistemology Descartes Last Stand By
Dreyfuss - Descartes and indirect access to reality, only
sure of the mind, a come back? - Contested by pragmatics, existential
phenomenologists and linguists. Metaphysics and
ontology win. - Study of telepresence might help us appreciate
the difference between direct and mediated
perception - Funny that people want to throw themselves into
telepresence
13Virtual Art Grau
book intro argh!
- How VR fits in the history of illusion (numerous
examples panorama) Reality always mediated by
senses or media - VR changes our idea of images, real images mixed
with virtual simulacrum, link to Gibson - Illusion/Artificial Worlds usually fill the
observers field of vision (frescos), but screen
also can get u immersed. Perspective not only
linear, open space - VR a higher level than representation (17)
- Mimesis (Classic illusion)
- VR Intensifies suggestive image and suspend
separation subject/object
14Immersion Grau (13)
- Mentally absorbing
- A passage from one mental state to another
- Diminishing critical distance to what is shown
- Increasing emotional involvement
- Apparently present within image (14)
- All senses involved more intensive (15)
15Virtual Art Characteristics Grau
- Centered on participation as originated in the
avant-garde - Immaterial (prerequisite for the highest possible
degree of variability and the basis for
interaction) - Works are processual, unfinished, open (Eco), no
self-contained in Heideggers way - Work of art as a discrete object disappears
?
16Osmose Grau
- promotes a new stage in an intimate
mind-expanding synthesis with technology - natural interface a new level in the history of
ideas and images of illusionism - A new kind of aesthetics and reception
17Simulation Frasca
- Article alternative to narrative approach to
games how to convey ideas through games
(aest.com.) - Boal as example combining interactivity and
narrative, how to change things - Opposition Paidia-Ludus (Spil-Leg)
18Representation VS Simulation
- Looks like the object
- Produces signs
- Can include narrative
- Ex. Germinal
- Not only looks but behaves like the object
- Models systems
- Includes processes
- Trad. To predict complex behavior
- Ex. Age of Empires
Watching results can look the same
19Levels of simulation
- Representation (like other art, ex. Skins in
Quake) - Manipulation rules (possibilities for player, ex
GTA) - Goal rules (Necessary to win game)
- Meta-rules (How to alter game, ex. Mods)
You communicate more powerfully if at a higher
level
20Seminar Rez
- Is it a simulation?
- How does it work?
- Relationship to other themes in session virtual
reality, immersion
21Til næste gang
- Check out blog during week to see updates and
maybe comment on each other? (feedback on Monday) - Read
- AARSETH, Espen. 1994. Nonlinearity and Literary
Theory. In Landow, Hyper/Text/Theory. This
edition 2003.MONFORT/WARDRIP-FUIN. The New Media
Reader. Cambridge, MA MIT Press. (pp. 762-780) - DOUGLAS, Jane Yellowlees. 2000. The End of Books
or Books Without End? Reading Interactive
Narratives. Michigan Ann Arbor. (pp. 37-62)
Read Fibonnacis Daughter - MATEAS, Michael. 2001. A preliminary poetics for
interactive drama and games. In Digital
Creativity, vol. 12, no.3. (pp. 140-152) Read
Façade - RYAN, Marie-Laure. 2001. Beyond Myth and
Metaphor. The Case of Narrative in Digital
Media. In Gamestudies, vol 1, issue 1. Read
Online Caroline
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