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Artificial Intelligence

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All the algorithms up to now have been hard wired. I.e. they search the ... BnB is not always bed and breakfast. Branch and bound is similarly inspired to A ... – PowerPoint PPT presentation

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Title: Artificial Intelligence


1
Artificial Intelligence
Search 3
  • Ian Gent
  • ipg_at_cs.st-and.ac.uk

2
Artificial Intelligence
Search 3
  • Part I Best First Search
  • Part II Heuristics for 8s Puzzle
  • Part III A

3
Search Reminder
  • Search states, Search trees
  • Dont store whole search trees, just the frontier

4
Best First Search
  • All the algorithms up to now have been hard wired
  • I.e. they search the tree in a fixed order
  • use heuristics only to choose among a small
    number of choices
  • e.g. which letter to set in SAT / whether to be A
    or a
  • Would it be a good idea to explore the frontier
    heuristically?
  • I.e. use the most promising part of the frontier?
  • This is Best First Search

5
Best First Search
  • Best First Search is still an instance of general
    algorithm
  • Need heuristic score for each search state
  • MERGE merge new states in sorted order of score
  • I.e. list always contains most promising state
    first
  • can be efficiently done if use (e.g.) heap for
    list
  • no, heaps not done for free in Lisp, Prolog.
  • Search can be like depth-first, breadth-first, or
    in-between
  • list can become exponentially long

6
Search in the Eights Puzzle
  • The Eights puzzle is different to (e.g.) SAT
  • can have infinitely long branches if we dont
    check for loops
  • bad news for depth-first,
  • still ok for iterative deepening
  • Usually no need to choose variable (e.g. letter
    in SAT)
  • there is only one piece to move (the blank)
  • we have a choice of places to move it to
  • we might want to minimise length of path
  • in SAT just want satisfying assignment

7
Search in the Eights Puzzle
  • Are the hard wired methods effective?
  • Breadth-first very poor except for very easy
    problems
  • Depth-first useless without loop checking
  • not much good with it, either
  • Depth-bounded -- how do we choose depth bound?
  • Iterative deepening ok
  • and we can use increment 2 (why?)
  • still need good heuristics for move choice
  • Will Best-First be ok?

8
Search in the Eights Puzzle
  • How can we use Best-First for the Eights puzzle?
  • We need good heuristic for rating states
  • Ideally want to find guaranteed shortest solution
  • Therefore need to take account of moves so far
  • And some way of guaranteeing no better solution
    elsewhere

9
Manhattan distance heuristic
  • There is an easy lower bound on moves required
  • Just calculate how far each piece is from its
    goal
  • add up this for each piece
  • sum is minimum number of moves possible
  • This is Manhattan distance
  • because pieces move according to Manhattan
    geometry
  • Manhattan is not exact
  • Why not?
  • Can use it as heuristic as estimate of distance
    to solution
  • makes sense to explore apparently nearest first

10
The Eights Puzzle
  • Inaccuracy of Manhattan
  • Manhattan distance ?
  • optimal solution 18

11
Using Heuristics
  • Take the Manhattan distance as an example
  • In Best first, order all states in list by
    Manhattan
  • In Depth first, order only new states by
    Manhattan
  • still hope to explore most promising first
  • In Breadth first, similarly
  • Heuristics important to all search algorithms
  • Almost all problems solved by search solved by
    good heuristics
  • Excepting small problems like 8s puzzle

12
Manhattan Distance in 8s
  • Manhattan distance in 8s puzzle is NOT a good
    heuristic
  • It can be misled
  • Suppose we have a small Manhattan distance for
    move A
  • but any solution for move A must reverse move A
    eventually (e.g. to allow a vital move B)
  • We have in reality made the solution 2 moves
    longer
  • moving piece A and then putting it back again
  • Heuristic thinks we are closer to a solution
  • Infinite loops can occur in Best First Manhattan

13
Total distance Heuristic
  • Can use Manhattan as basis of excellent heuristic
  • The result will in fact be the A algorithm
  • sorry about the name
  • pronounced A star
  • Total distance heuristic takes account of moves
    so far
  • Manhattan distance moves to reach this position
  • This must be a lower bound on moves from start
    state to goal state via the current state

14
A-ghastly name-
  • Actually the name is just A
  • The Total distance heuristic has a guarantee
  • 1. heuristic score is guaranteed lower bound on
    true path cost via the current state
  • 2. heuristic score of solution is the true cost
    of solution
  • A Best First heuristic with this guarantee
  • A guarantees that first solution found is
    optimal
  • Helpful because we can stop searching immediately
  • otherwise must continue to find possible better
    solutions
  • e.g. in Depth First for 8s puzzle.

15
The A Guarantee
  • A guarantees to find optimal solution
  • Proof suppose not, and we derive a contradiction
  • Then there is a solution with higher cost found
    first
  • must be earlier in list than precursor of optimal
    solution
  • heuristic cost true cost (by guarantee 2)
  • true cost of worse solution gt true cost of
    optimal
  • true cost of optimal ? heuristic cost of
    precursor (guar. 1)
  • ? true cost of worse solution gt heuristic cost of
    precursor
  • ? precursor of optimal earlier in list than worse
    solution
  • Contradiction, w5 (which was what was wanted)

16
Branch and Bound
  • BnB is not always bed and breakfast
  • Branch and bound is similarly inspired to A
  • Unlike A may not guarantee optimal solution
    first
  • As in A, look for a bound which is guaranteed
    lower than the true cost
  • Search the branching tree in any way you like
  • e.g. depth first (no guarantee), best first
  • Cut off search if cost bound gt best solution
    found
  • If heuristic is cost bound, search best first
  • then BnB A

17
BnB example TSP
  • Consider the Travelling Salesperson Problem
  • Branch and Bound might use depth-first search
  • Cost so far is sum of costs of chosen edges
  • Bound might be cost of following minimum spanning
    tree of remaining nodes
  • MST tree connected to all nodes of min cost
    among all such trees
  • all routes have to visit all remaining nodes
  • cant possibly beat cost of MST
  • Bounds often much more sophisticated
  • e.g. using mathematical programming optimisations

18
Summary and Next Lecture
  • Summary
  • Best first tries to explore most promising node
    first
  • In 8s puzzle, Manhattan distance is one heuristic
  • Total distance is much better and has guarantees
  • Best First Guarantees A
  • Branch and Bound also uses guaranteed bounds
  • Next Lecture Heuristics in decision problems
  • so far looked at heuristics for optimisation
  • what about when just want any old solution, e.g.
    SAT
  • Look at heuristics in these situations
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