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Level II Clinic

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Be ready to blow your whistle if kicked ball strikes goal post assembly in flight ... Cheap shots, intimidation. Move in quickly, send Players to the huddle. ... – PowerPoint PPT presentation

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Title: Level II Clinic


1
Level II Clinic
2
Level II Course Conductor
  • John Kachuik
  • Eastern Ontario Football Officials Association

3
Level II Course Conductor
  • Marty Carreau
  • Eastern Ontario Football Officials Association

4
Level II Football Canada Officials
Certification Program (FCOCP)
  • Purpose
  • To prepare Sideline Officials for assignments to
    the Umpire position
  • 3 and 4 Official Systems
  • Minor and High School Leagues
  • To improve/upgrade understanding of Sideline
    positions
  • Encourage further participation and progress in
    the FCOCP

5
Certification Requirements
  • Certification Requirements
  • Participation at all clinic sessions
  • Minimum of 75 on Level II Exam
  • Pass practical evaluation of either Sideline
    and/or Umpire positions 75 (EOTFOA need both)

6
A Philosophy of Officiating
  • Have a positive attitude
  • Study and know the rules
  • Always hustle on the field
  • Be consistent in your performance
  • Give and demand respect (earn it)
  • Have a sense of humour
  • Be dedicated/committed
  • Work hard at developing officiating skills
  • Develop high standards
  • Show integrity

7
Control of Timer
  • Signals
  • Time Out Any Official
  • Time In Referee
  • Know
  • Timing Regulations

8
Control of Ball Boys
  • Change Ball on every play Keep them in the game
  • 10 yards in advance of Line of Scrimmage
  • After whistle, bring in new Ball, retrieve old
    ball
  • How far onto field
  • How far to toss and to whom
  • Who retrieves

9
Operation of Chain and Downsbox(1)
  • Review Chain Crew procedures 30 minutes
    pre-game
  • 1D - Rear Stick and Stick and Downsbox together
    forward PT (numbers in front)
  • DB FWD PT change on HLs Signal after signal
    from Referee
  • - Flip-over Type half turned
  • Chain Tight
  • Prevent Injury Drop Sticks

10
Operation of Chain and Downsbox(2)
  • 2 D 3D Do not move chain
  • Clip Back of back line
  • Measurement - Anticipate Measurement
  • - Pick up and carry
    clip
  • - DB hold PLS
  • - HL front stick
  • Chain - Opposite team benches
  • - Alternate Home
    Team 1st half, Visiting team 2nd half

11
Operation of Chain and Downsbox(3)
  • Change of Quarter Reverse chain
  • Hustle
  • No discussion with Players, Coaches
  • After TD 1 stickman setup KO (tee, ball)
  • - 1 Stickman retrieve convert
  • After Game Wrap Chain and Thank Crew

12
Bench Relationships(Control and Communications)
  • With Players
  • Gain Respect
  • Knowledge
  • Consistency
  • Different strokes for different folks
  • Role towards different age groups
  • Communication through Captains
  • Respect not humiliation
  • Utilization of Captains as Leaders

13
Bench Relationships(Control and
Communications)(2)
  • With Coaches
  • Communications
  • Occasional need for direct communications
  • Use courteous and knowledgeable manner
  • Relaying messages to/from bench for Referee
  • Relaying foul information
  • When gates are up
  • Maintain Composure
  • Calmness, self discipline
  • Leadership role models (Officials/Coaches)

14
Bench Relationships(Control and
Communications)(3)
  • With Spectators
  • No communication Do your job disregard
    spectators
  • Gaining respect of Spectators
  • Crowd Control
  • Fans not to interfere with Game
  • Home Team management responsible for controlling
    the Fans
  • Fan removal from site

15
Duties and Positioning
16
Duties and PositioningPre-game Field Duties (1)
  • Head Linesman
  • Check Chains and Downsbox
  • Review Chain Crew Procedures 30 Minutes
    pre-game
  • 1D - Rear Stick and Stick and Downsbox together
    forward PT (numbers in front)
  • DB FWD PT change on HLs Signal after signal
    from Referee
  • - Flip-over Type half turned
  • Chain Tight
  • Prevent Injury Drop Sticks
  • 2 D 3D Do not move chain
  • Clip Back of back line

17
Duties and PositioningPre-game Field Duties (2)
  • Measurement - Anticipate Measurement
  • - Pick up and carry
    clip
  • - DB hold PLS
  • - HL front stick
  • Chain - Opposite team benches
    - Alternate Home
    Team 1st half,
    Visiting team 2nd half
  • Change of Quarter Reverse chain
  • Hustle
  • No discussion with Players, Coaches
  • After TD 1 stickman setup KO (tee, ball)
  • - 1 Stickman retrieve convert
  • After Game Wrap Chain and Thank Crew

18
Duties and PositioningPre-game Field Duties (3)
  • Line Judge
  • Check Game balls
  • Check field conditions 30 minutes pre-game
  • Look for heavy taping, bandages, casts, etc
  • Advice Referee of your findings
  • Take game ball and kicking tee to Timers Bench
  • Both
  • Proceed to Timers Bench 5 minutes pre-game

19
4 Official System Kick Off
G 5 10 15 20 25 30 35 40 45 50 C
LJ
U
HL
R
K
20
Duties and PositioningKick-Off Duties (1)
  • Head Linesman
  • Position yourself on Sideline, at restraining
    line opposite Team benches. (Opposite Timers
    bench if Team benches on both sides).
  • Check Stick Crew is ready.
  • Count Home Team.
  • Check sideline is clear, Signal Ready to
    Referee, holding arm aloft.
  • Direct nearest Captain's attention to Referees
    call for Ready signal.
  • Watch for offside and possible short K.O., know
    if ball went 10 yards

21
Duties and PositioningKick-Off Duties (2)
  • Be ready to signal time in on short K.O. only
    when touched by Player.
  • Move down field protecting sideline. Do not go
    to center of field, Be prepared to go out of
    bounds for safety.
  • Watch for fumbles, laterals, or accidental
    forward passes.
  • Watch for K.O. out of bounds in your area. Be
    prepared to mark spot. Throw Flag, Sound Whistle
  • Watch Players going out of bounds
  • 1st marking of downs box and rear stick should be
    H.L.

22
Duties and PositioningKick-Off Duties (3)
  • Line Judge
  • Position yourself outside deepest Receiver on
    side opposite H.L.
  • Count Visiting Team.
  • Check End Zone is clear. Signal Ready signal.
  • When kicked ball is legally touched by Player,
    give time in signal
  • Watch for fumbles, lateral, offside passes on
    hand-offs, or accidental forward passes.
  • Watch for K.O. out of bounds. Mark spot. Throw
    Flag. Sound whistle. Watch players going out of
    bounds.
  • Be ready to blow your whistle if kicked ball
    strikes goal post assembly in flight

23
Duties and PositioningKick-Off Duties (4)
  • Both
  • Know last possession/touching of loose ball.
  • Watch for infractions behind and beyond runner,
    if another Official has ball carrier.
  • If calling penalty, now if ball is in possession
    or not, know point ball held or point of
    possession and continue to officiate until play
    is dead.

24
Scrimmage Play Running - 4 Officials
G 5 10 15 20 25 30 35 40 45 50 C 50
U
F
H
R
25
Duties and PositioningScrimmage Duties (1)
  • Held and Free Signals and Positioning
  • Prior to Snap
  • Check side lines are clear.
  • Check for substitution.
  • Raise Gates when 2 or more Team A players break
    huddle until Team A is set over ball.
  • Check Eligible receivers numbers
  • Check flanker and slot-back are back of Line of
    Scrimmage
  • Watch for offsides and illegal procedure

26
Duties and PositioningScrimmage Duties (2)
  • Running Plays
  • Watch for possible crack-back blocking
  • Be prepared to cover ball carrier to goal line on
    your side of field
  • Watch for out of bounds. Sound whistle. Signal
    Time Out. Mark spot. Watch Players.
  • Hold out-of-bounds spot until ball is retrieved
    and spotted. Place ball on side line if
    measurement is required.
  • If not covering ball carrier, after ball crosses
    line of scrimmage, angle in towards play
  • Watch for fouls behind Referee if ball goes to
    opposite side.

27
Duties and PositioningScrimmage Duties (3)
  • If play comes directly toward you, step toward
    attacking teams goal line and let play go by and
    then try to stay even with the ball carrier, to
    mark forward spot. Do not turn your back on
    play.
  • Watch fumbles and lateral passes. Know team in
    possession when ball is dead.
  • Be prepared to mark forward point of advance with
    out-thrust foot, with toe in line with forward
    point of ball.
  • Pass Plays
  • Watch for pass interference, holding and illegal
    use of hands
  • Watch for blocking down field before pass is
    completed.

28
Duties and PositioningScrimmage Duties (4)
  • FREE Official
  • Be prepared to cover all deep passes.
  • Move off line on snap with Receivers.
  • Watch your sideline all the way to dead line.
  • Watch receivers for key as to when pass in
    anticipated. Ensure Defender is playing ball.
  • Try to be in best position to judge the play.
  • Watch for Players going out of bounds.
  • Dont walk away form close decisions on pass
    interference. Act quickly and convincingly

29
Duties and PositioningScrimmage Duties (5)
  • HELD Official
  • Be prepared to cover short flat zone on your
    side.
  • Must not move downfield unit pass is thrown. Read
    play.
  • Forward pass completed behind Line of Scrimmage,
    hold arm in air to Signal
  • Be prepared to cover your sideline to dead line
  • Assist referee in locating former Line of
    Scrimmage on incomplete passes.

30
Duties and PositioningScrimmage Duties (6)
  • Both
  • Watch for first touching or catching by
    ineligible Receiver. Throw flag.
  • Note ball tipped by Eligible Receiver.
  • After pass is complete, watch for offside or
    lateral pass.
  • If pass is incomplete, give incomplete signal,
    and retrieve ball.
  • On complete pass when 1st down is clearly gained,
    after ball is dead, signal Stop the Clock and
    then signal completion.
  • Concede call to Official that Receiver is facing.
  • After pass interception, after the ball is dead,
    signal Stop the Clock and indicate direction of
    play.

31
Scrimmage Play Passing - 4 Officials
G 5 10 15 20 25 30 35 40 45 50 C
U
F
H
R
32
Duties and PositioningGoal Line Plays (1)
  • FREE
  • Move to goal line on snap.
  • Still responsible for legal formation numbering,
    etc.
  • On snap of ball, know where ball is and follow
    ball carrier.
  • HOLD
  • Normal position on line of scrimmage.
    Responsible for whole line.

33
Duties and PositioningGoal Line Plays (2)
  • BOTH
  • If ball touches goal line in possession of Team
    A, even in air, signal TD.
  • Watch for fumble into End Zone.
  • If penalty is called which would nullify TD,
    ensure Referee knows immediately. Do not signal
    score.
  • Assist in pileups where ball is not visible.
  • If another Official has a more advantageous
    points, defer to him/her.

34
Goal Line Stand - 4 Officials
U
G 5 10 15 20 25 30 35
F
H
R
35
Duties and PositioningKick from Scrimmage (1)
  • FREE
  • Free man (short side) covers entire width of
    field
  • 5 yards in front, 10-12 yards towards sideline of
    punt Receiver
  • Stay well outside the play in its entirety.
  • Restraining zone point of possession.
  • Watch for illegal hand off pass, fumble, etc
  • Know point ball held if penalty is called.
  • Be prepared to cover goal line and/or dead line
    and to rule on 1-point or 2-point score
  • Whistle play dead if ball hits goal post assembly
    in flight.

36
Duties and PositioningKick from Scrimmage (2)
  • HELD
  • Line of Scrimmage entire line of play.
  • Wait until ball crosses Line of Scrimmage,
    blocked/deflected kicks
  • After ball crosses line, move downfield, stay
    wide, watch for illegal action in front of or
    beyond the ball carrier.
  • Be alert for possible pass or running play.

37
Duties and PositioningKick from Scrimmage (3)
  • BOTH
  • If ball goes out of bounds, signal Time Out and
    mark out-of-bounds spot. If the ball bounces out
    of bounds, or if it goes out of bounds in fight,
    assist the Referee in marking the out-of-bounds
    spot by following his/her directions/. Retrieve
    ball
  • Penalty know if ball in possession, point ball
    held or point of possession

38
Punt - 4 Officials
G 5 10 15 20 25 30 35 40 45 50 C
F
U
H
R
39
Duties and PositioningField Goals and Coverts
(1)
  • Outside 10 yard line
  • FREE Under goal posts
  • HELD Same as kick from scrimmage
  • Inside 10 yard line
  • FREE Same as kick from scrimmaged.
    Cover dead line and sideline in End
    Zone.
  • HELD Same as kick form scrimmage.
  • - Watch for contacting kicker or holder.

40
Duties and PositioningField Goals and Coverts
(2)
  • Converts
  • FREE Same as a scrimmage if 2-point try,
    otherwise same as kick from
    scrimmage. Referees signal.
  • HELD Same as scrimmage play. Watch for
    contacting kicker or holder.

41
Field Goal Outside 10 Yard Line 4 Officials
F
G 5 10 15 20 25 30 35 40 45 50 C
U
H
R
42
Field Goal Inside 10 Yard Line 4 Officials
F
U
G 5 10 15 20 25 30 35 40 45 50 C
H
R
43
Convert 4 Officials
U
G 5 10 15 20 25 30 35 40 45 50 C
F
H
R
44
Duties and Responsibilities
  • Developing Zone Coverage, Box in Play, Looking
    through the Play

45
Developing Zone Coverage, Box in Play, Looking
through the Play (1)
  • Zone Coverage
  • Know your positioning for play situations (i.e.
    Run, Pass) and don't overstep your area of
    responsibility.
  • Look off the ball, you have other
    responsibilities.
  • Dont follow the ball too closely let it come
    to you and then stay up with it.
  • Welcome support for other Officials.
  • Box In Play
  • Dont be over anxious.
  • Dont turn your back on the play or Players (i.e.
    pick up the spot).
  • Containment is the key.

46
Developing Zone Coverage, Box in Play, Looking
through the Play (2)
  • Box in Play (Contd)
  • Step out of bounds if necessary.
  • Dont get trapped by overrunning your area of
    responsibility.
  • Looking through the play
  • Use your eyes to cover a play, not always your
    feet.
  • Be willing to give way to other Officials.
  • Look for help (who has the best view?)
  • Key situations fumbles, competed catch, forward
    progress, Q.B. Lateral pass

47
Out-of-bounds Overage After Ball is Dead (1)
  • Positioning
  • Sideline responsibility, dont get blocked out,
    make sure you can see the sideline.
  • Step out of bounds if necessary.
  • Sequence
  • Whistle, stop the clock, follow ball carrier out
    of bounds using eye contact (especially on side
    of benches)

48
Out-of-bounds Overage After Ball is Dead (2)
  • Eye Contact
  • Know where sideline is and be sure you can see it
    if necessary.
  • Be sure to physically follow ball carrier out of
    bounds if necessary.
  • Potential Situations
  • Sideline Official Mark the spot with your foot
    not your eyes, or make a mental note of
    out-of-bounds spot until you get there.
  • Another Official marks spot team work, he/she
    get spot, you watch dead ball action.

49
Out-of-bounds Overage After Ball is Dead (3)
  • Player Action after the Play is Dead
  • Cheap shots, intimidation
  • Move in quickly, send Players to the huddle.
  • Use voice.
  • Trail play which is away from your area.
  • Officiate between downs.

50
Mental Preparation for Play Situations
  • Be aware of game situations, i.e. time left,
    down, yardage required.
  • Be aware of previous tendencies by Teams.
  • Expect the unexpected.
  • Develop a consistent pre-play mental check list.

51
Review of General On-field Mechanics (1)
  • Fundamental Skills
  • Use of Whistle
  • Loud and Sharp
  • Throwing of Flag
  • Throw high to be clearly visible
  • Throw to spot when required
  • Get Players number
  • Continue to officiate until end of play

52
Review of General On-field Mechanics (2)
  • Use of Signals
  • In Teamwork with other Officials
  • Examples
  • HELD/FREE
  • Relay signals, long complete/incomplete pass
  • Control of the clock
  • Spotting, Retrieving and Relaying the Ball
  • Pick up spot when required but be willing to give
    up to other Official (i.e. Umpire at hash mark)
    in order to retrieve ball
  • Dont move ball if there is doubt measurement
    will be needed
  • Work as a unit triangle system, chain action,
    short underhand passes.

53
Review of General On-field Mechanics (3)
  • Count of Players
  • 4 Official
  • H.L. Home team
  • L.J. Visitors
  • count every play
  • if too many men,
  • Re-count
  • check with other official
  • Signal too many,
  • Minimum of two flags

54
Reporting Penalties Use of Penalty Card (1)
  • Procedure
  • Release Official who has penalty from spot
  • Use format CINS or TINS
  • Provide all formation needed i.e. first down
    made before foul, foul after change of
    possessions, point where ball held at time of
    foul (PBH), point of possession (PP), etc.

55
Reporting Penalties Use of Penalty Card (2)
  • Penalty Card information (as per Local
    Associations)
  • All Officials should aid H.L., who in turn will
    notify minor Official (i.e. downsbox)
  • In some cases, where the minor Officials are
    inexperienced or unreliable, the penalty card may
    be kept by a field Official. The same accurate
    reporting is required.
  • Accuracy is essential if the information is of
    any use to Coaches, or for league statistics.
  • Use correct abbreviations on the card

56
Umpire Special Communication Factors
57
Communication with the Referee (1)
  • Before the Game
  • Meeting with Coaches
  • Proceed with Referee to meet Coach
  • On the game card, record numbers of
  • Captains
  • Quarterbacks
  • Kickers
  • Holders
  • Punters
  • Meeting with Other Officials
  • Review any special play situations
  • Review HELD/FREE procedures
  • Review ball relay
  • Meeting with Captains
  • Proceed with Referee to meet Captains
  • Record choices

58
Communication with the Referee (2)
  • During Penalty Options
  • Clock Stopped?
  • Get a Ball
  • Direct Captains to Referee
  • Know circumstances of play and foul
  • Stay by Referee
  • Remind Referee to give pre-signal
  • Know options assist Referee if he/she needs help
  • Mark off yardage and place ball
  • Confirm penalty application with Head Linesman
  • Remind Referee when time will start

59
Communication with the Referee (3)
  • Time Outs
  • Make sure clock is stopped
  • Time the Time Out
  • See Time Out is recorded against proper team
  • Stand together as a crew
  • Notify the Referee when 50 seconds elapsed
  • Remind Referee Time In on snap

60
Communication with the Referee (4)
  • Half Time
  • Timing of Half Time responsibility
  • Get game ball
  • Proceed to dressing room
  • Discuss problems
  • Note Team choice for second half
  • Proceed to field with 5 minutes left

61
Communication with Sideline Officials
  • Indicate responsibility for deep/short pass
    coverage
  • Take position when Players huddle
  • Determine who is HELD? Who is FREE?
  • Usually HELD Official is on wide side of field
  • You may wish to hold short side Official on the
    LS because of formation that offence takes.
  • When Referee blows ball ready, indicate who will
    be HELD by extending arm and pointing with open
    hand
  • Check for his/her response signal (pointing to
    ground) and responses signal of other Official
    (salute)
  • As offence breaks huddle, count defensive team
    and check for legality of offensive formation
  • Prepare for next play

62
Developing Positive Player Relationships
  • Will reduce disputes
  • Enhance respect for Officials
  • Show that you care
  • Facilitate administration of game
  • Use comments like
  • let him/her up easily
  • watch your hands
  • keep your hand in
  • Blue, youve got two Players coming in
  • ball, please, followed by thank you

63
4 Official System Kick Off
G 5 10 15 20 25 30 35 40 45 50 C
LJ
U
HL
R
K
64
Scrimmage Play Running - 4 Officials
G 5 10 15 20 25 30 35 40 45 50 C 50
U
F
H
R
65
Scrimmage Play Passing - 4 Officials
G 5 10 15 20 25 30 35 40 45 50 C
U
F
H
R
66
Goal Line Stand - 4 Officials
U
G 5 10 15 20 25 30 35
F
H
R
67
Punt - 4 Officials
G 5 10 15 20 25 30 35 40 45 50 C
F
U
H
R
68
Field Goal Outside 10 Yard Line 4 Officials
F
G 5 10 15 20 25 30 35 40 45 50 C
U
H
R
69
Field Goal Inside 10 Yard Line 4 Officials
F
U
G 5 10 15 20 25 30 35 40 45 50 C
H
R
70
Convert 4 Officials
U
G 5 10 15 20 25 30 35 40 45 50 C
F
H
R
71
3 Official System Kick Off
G 5 10 15 20 25 30 35 40 45 50 C
U
HL
R
K
72
3 Official System Scrimmage Play
G 5 10 15 20 25 30 35 40 45 50 C 50
U
HL
R
73
3 Official System Goal Line
U
G 5 10 15 20 25 30 35
HL
R
74
3 Official System Punt
G 5 10 15 20 25 30 35 40 45 50 C
U
HL
R
75
3 Official System Field Goal Outside 10 Yard Line
U
G 5 10 15 20 25 30 35 40 45 50 C
HL
R
76
Convert 3 Official System Convert and Field Goal
inside 10 yard line
U
G 5 10 15 20 25 30 35 40 45 50 C
H L
R
77
Umpire Penalty Administration
78
Administration of Penalties
  • Knowing infractions(s) and option
  • Carry the ball distance given by Referee
  • Avoid pacing off distance if lines are
    available
  • Check distance with the Referee and Head Linesman
  • Assist Referee with time (Hold/Go)

79
Points of Application of Penalties
  • Point of Last Scrimmage (PLS)
  • Point Ball Held (PBH)
  • Point of Foul (PF)
  • Point of Possession (PP)
  • Point Ball Dead (PBD)
  • Point of Pass (POP)
  • Point of Kick Off (PKO)

80
Classifying Fouls
  • (See Rule Book Summary of Penalties)
  • 5 Yards Procedural Fouls
  • 10 Yards Unfair Advantage Fouls
  • 15 Yards Major Fouls
  • 25 Yards Disqualification R.P.
  • Loss of Down
  • Special Circumstances
  • Illegal interference on loose ball
  • Unauthorized participation

81
Rules Study
82
Code of Ethics
  • Purpose
  • Protect and promote interests of Football
  • Purpose and value of Football
  • Primary Focus Officials
  • Competence
  • Cooperation
  • Discharge of responsibilities
  • Courtesy
  • Success Coaches, Players
  • Administrators
  • Officials cooperation

83
Tie Game
  • Choice
  • Coin Toss
  • First or second half
  • Offence, defence, or end
  • Tie Game
  • Need for a winner
  • Accepted methods
  • Variations (requirements)
  • Captains
  • Sole Communicators
  • Penalties
  • Measurements

84
Time Starts
  • Ball Touched after K.O.
  • Ready for scrimmage
  • Ball snapped time count
  • Time out
  • After the 3 Min warning
  • On snap
  • Carried O.B.
  • Kick-off
  • Punt
  • Penalty application
  • Change of Possession
  • After the 3 Min Warning
  • Foul before ball snapped

85
Time Stops
  • Score
  • Ball out of bounds
  • Incomplete forward pass
  • After Penalty
  • Substitution (mass)
  • Injury
  • End of period/
  • Ball Dead (3 min warning)
  • Time out
  • Referees Discretion
  • End of Quarter
  • Extra Play
  • When

86
Possession
  • Definition
  • Disputed
  • Simultaneous
  • Change
  • Scrimmage play
  • Forward pass
  • Scrimmage kick
  • Return kick
  • Kick off
  • Loose ball
  • In flight

87
Live Ball
  • Kicked off
  • Strike an Official (except on forward pass)
  • Lying loose
  • Held for place kick
  • Interception in E.Z.
  • Offside pass
  • Dribbled ball
  • Dribbled bal hitting G.P.
  • Kicked ball hitting G.P. (not in flight)
  • Injury stoppage of play
  • When
  • Treatment/personnel
  • bleeding

88
Dead Ball
  • Whistle blown
  • Normal
  • Inadvertent
  • Out of Bounds
  • Score
  • Forward progress stopped
  • Incomplete forward pass
  • Poss by Player lying on ground
  • Striking G/P. Assembly in flight
  • Ball carrier touches ground (exceptions)
  • Exceptions
  • Holding ball K.O., F.G., convert
  • Catching kicked ball
  • Catching centre snap

89
In/Out of Bounds
  • Definition
  • Carried out
  • Kicked out
  • Thrown out
  • Last touched
  • Into End Zone
  • Not touched by opposition
  • Touched by team mate
  • Touched by opposition
  • From End Zone
  • To O.B. in E.Z.
  • To O.B. in F. P.
  • Player out of bounds

90
Table of Scores
  • Definitions
  • Touchdown
  • Field Goal
  • Safety Touch
  • Rouge (Single)
  • Convert

91
Definitions
  • Line of Scrimmage
  • Neutral Zone
  • Close Line Play area
  • Line vs Backfield

92
Requirements for Legal Scrimmage
  • Numbering
  • eligible/ineligible receivers
  • Inappropriate numbered (any number)
  • Player Requirement
  • 7 man line (minimum)
  • 5 consecutive ineligible (by number or
    reporting to Referee)
  • eligible each end (by number or reporting to
    Referee)

93
Stance and Motion
  • Line Players
  • Centre
  • Backs

94
Interference
  • Definitions
  • Interference
  • Blocking
  • Blocking below the waist
  • Delayed Knee Block
  • Crack Back Block

95
Kicking Definitions
  • Kicked Ball
  • Drop Kick
  • Place Kick
  • Punt
  • Dribbled Ball
  • Return Kick
  • Quick Kick
  • Open Field Kick

96
Kick Off
  • Points of Kick Off
  • Neutral Zone
  • Legal Kick Off
  • Offside
  • Interference

97
Blocked Kick
  • Definition
  • In Bounds
  • Rec by B
  • Rec by A YG YNG
  • Out of Bounds
  • Last touched by A
  • Last touched by B
  • Blocked through EZ
  • Last touched by A
  • Last touched by B
  • Without touching
  • Pyramiding

98
Scrimmage Kick
  • Restraining Zone
  • Restraining Zone Violations
  • Goal Post Assembly
  • Kicked ball striking in flight
  • Kicked ball striking after hitting ground
  • Kicked ball striking kicking Teams goal post
    assembly
  • Interference
  • Scrimmage Kick Receiving team
  • Return Kick Receiving team
  • Kicking team
  • Recovery of Kick

99
Definitions
  • Lateral or onside pass
  • Hand off pass
  • Offside pass

100
Offside Pass
  • Definition
  • Illegal recovery
  • General occurrence
  • Legal situations
  • Legal recovery
  • Fumbled O.B.
  • Fumed into E.Z.
  • Thrown Forward
  • Offside pass in E.Z.

101
Forward Pass
  • Definitions
  • Eligible receivers
  • Ineligible Receivers
  • Completed forward pas
  • Incomplete pass
  • Deliberate grounding
  • Interference
  • Illegal interference
  • Illegal Contact
  • Interception in End Zone
  • Fumble
  • Pass or fumble
  • Broken play
  • Screen Pass
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