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Telecommunications

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Combination of computer and communications technologies ... Networking software: BitTorrent, Limewire, Grokster, Gnutella, Gator, etc. Network Topology ... – PowerPoint PPT presentation

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Title: Telecommunications


1
Telecommunications Networks.
  • Communications Hardware
  • Modulation Protocols
  • Transmission Media
  • Synchronous and Asynchronous
  • DSL
  • Uses of Telecommunications

2
LANs, WANs, MANs, and Intranets
  • Networks
  • LAN s
  • WANs
  • MANs
  • Intranets

3
Background
  • Early systems processed in batch
  • Centralized system
  • routine processing delays
  • SO...Data Communication was born

4
Data Communication
  • Combination of computer and communications
    technologies
  • Telephone system first choice

5
Networks
  • Share hardware, software, and data resources
  • LANS
  • WANS

6
Local Area Networks
  • Share hardware, software, and data resources
  • Confined to one geographical area
  • Hardware Components
  • Network Cable
  • Cable Interface Unit (Hub)
  • Network Interface Card (NIC)
  • Node (Addressable)
  • Server (Shared file, print, or communications)
  • Can be wireless, as well

7
Network Architecture
  • Client/Server
  • Peer-to-Peer
  • Internet Peer-to-Peer (P2P)

8
Network Architecture
  • Client/Server
  • Server host
  • May be dedicated to particular task (file server,
    print server, etc)
  • Client other computers and mobiles devices that
    rely on server for its resources
  • Scalable
  • Centralized security and updating

9
Network Architecture
  • Peer-to-Peer
  • Simple, inexpensive network
  • Each computer has equal responsibilities
  • Each computer shares hardware and data
  • All computers share any peripheral devices
  • Internet Peer-to-Peer (P2P)
  • File sharing network
  • Each user has access to shared files on other
    users hard disks
  • Networking software BitTorrent, Limewire,
    Grokster, Gnutella, Gator, etc

10
Network Topology
  • Star
  • Ring
  • Modified Ring
  • Bus

11
Star Topology
  • Requires a host computer
  • All messages are routed through the host (switch)
  • Very Fast
  • If peripheral node fails, system stays up
  • If the central computer fails, so does the network

12
Ring Topology
  • All nodes are attached in a circle
  • Actually attached to a hub, and ring is inside
    hub
  • Messages travel around the ring (with token)
    until they reach the computer to which they are
    addressed
  • If the ring is broken, all devices before the
    failed device are unaffected
  • Slower than Star, but more RELIABLE in a sense

13
Modified Ring Topology
  • All nodes are attached to all other nodes
  • Messages travel through any combination until
    they reach the computer to which they are
    addressed
  • Fast, Very Reliable, but EXPENIVE

14
Bus Topology
  • Does not require a central or host computer
  • Each node manages part of the network
  • Information can be transmitted from one computer
    directly to another without traveling through
    every other node
  • Terminators at each end to prevent reflection
  • The most popular LAN topology
  • But large numbers of users
  • greatly decrease performance

15
Wide Area Networks
  • Spread over a large geographical area
  • Metropolitan Area Network
  • Transmission Media
  • Telephone Lines
  • Fiber Optic Cables
  • Coaxial Cables
  • Microwaves
  • Satellites

16
DATA COMMUNICATIONS
  • Problems
  • Drop in intensity

Noise
Solution
Amplification
17
Hardware
  • Digital Signals
  • Analog Signals
  • Modulationfrom digital to analog
  • Demodulationfrom analog to digital
  • Modems

18
Network Communications Standards
  • Defines guidelines for
  • how computers access the medium
  • Type(s) of media used
  • Speeds used on different types of networks
  • Physical cable or wireless technology used
  • Standard for how two devices communicate is
    called a PROTOCOL

19
Protocol
  • Modulation Protocols
  • handshaking standards
  • standards for establishing maintaining
    communication
  • May define data format, coding schemes, error
    handling, and sequencing techniques

20
Common Protocols and Network Communication
Standards
  • Ethernet no central computer most popular
  • Token Ring (one token/network)
  • TCP/IP rules for packets
  • 802.11 (a-n) rules for wireless communication
  • Radio waves
  • WiFi any network based on 802.11 standards
  • Hot spots
  • Bluetooth (protocol) for Bluetooth-enabled
    wireless devices
  • Short distances (10 meters)
  • Usually only two devices (one mobile)

21
WAN Hardware
  • Multiplexor
  • Controller
  • polling
  • Contention (ethernet)
  • Concentrator
  • Front-End Processor

22
Hardware
  • Modulation Protocols
  • Transmission Speed
  • bps
  • baud rate
  • Bandwidth
  • voice grade
  • broadband

23
BANDWIDTH
  • HIGHEST LOWEST FREQUENCY
  • PHONE LINE 3000 300 2700
  • HUMAN VOICE 20,000 20 19980
  • UNFORMATTED TEXT PAGE
  • 5000 BYTES (40,000 bits)
  • TV-QUALITY VIDEO (on computer screen)
  • 640x480 resolution 307,200 pixels/ screen
  • 8 bits/ pixel (256 colors) 2,457,600
    pixels/frame
  • Motion requires 30 frames/second, so
  • 73,728,00 bps
  • Compression allows video at 1.5 Mbps

24
Wired Channels
  • Wired Transmission Media
  • Twisted-Pair Cable
  • 9600 bps
  • But CAT6 up to 1Gbps
  • Highly susceptible to interference
  • Coaxial Cable
  • 10-36 Mbps
  • Fiber-optic Cable
  • 10 Gbps ? ?
  • Not susceptible to interference (EMI or RFI)

25
Wireless Channels-
  • Wireless Transmission Media
  • Radio
  • Bluetooth - 1-2 Mbps
  • 802.11b 11Mbps
  • 802.11a 54Mbps
  • Terrestrial Microwave
  • 100-200Mbps
  • Satellite Microwave
  • 1 Gbps

26
Hardware
  • Networking Protocols
  • simplex
  • half-duplex
  • full-duplex
  • circuit-switching vs. packet switching

27
Hardware
  • Channels-Transmission Modes
  • Synchronous Transmission
  • Asynchronous Transmission

28
Hardware
  • Bridges
  • Gateways
  • Routers

29
Virtual Network Computing
  • Server software
  • Viewer software
  • TCP/IP connection
  • www.realvnc.com

30
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