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Assembling the Ubiquitous Home

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those are the best years, the time when the building can engage us at our own ... the interior layout of the home (including walls, doors, cupboards, shelves, etc. ... – PowerPoint PPT presentation

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Title: Assembling the Ubiquitous Home


1
Assembling the Ubiquitous Home
  • Between the dazzle of a new building and its
    eventual corpse lies the unappreciated,
    undocumented, awkward-seeming time when it was
    alive to evolution those are the best years,
    the time when the building can engage us at our
    own level of complexity.
  • Stewart Brand How Buildings Learn, Viking 1994
  • Overview
  • Rationale exploiting architectural models to
    inform ubiquitous computing
  • Ethnographic study of spatial dynamics of
    interaction
  • Developing a component model and jigsaw editor to
    support the dynamics of interaction
  • Elaborating interaction mechanisms that support
    the assembly of ubiquitous computing in the home
    with potential end-users

2
The Six Ss
  • An evolutionary model of the home
  • Site where the home is situated
  • Structure the architectural skeleton of the
    building
  • Skin the cladding of the building (stone, brick,
    wood, etc.)
  • Services water, electricity, waste, etc.
  • Space-plan the interior layout of the home
    (including walls, doors, cupboards, shelves,
    etc.)
  • Stuff mobilia or artefacts that are located
    within the space-plan

3
Understanding the Interplay between the
Space-plan and Stuff
  • The unappreciated, undocumented, awkward-seeming
    time when the building engages us at our own
    level of complexity
  • Relevance to design ubiquitous computing devices
    will be situated within the Space-plan and Stuff
    of the home
  • Understanding interplay in terms of the missing
    what of the architectural model social
    interaction
  • Interaction the dynamic that shapes the home and
    provides for its evolution
  • Developing ubiquitous computing for the home may
    be usefully informed by considering the interplay
    between the two from the point of view of
    interaction

4
Making the Interplay Visible
  • Ethnographic studies
  • A range of studies conducted in the UK as part of
    the completed ACCORD project and the ongoing
    EQUATOR project (http//machen.mrl.nott.ac.uk/home
    .html)
  • Reported in design literature (CHI 02, DIS 02,
    HOIT 03, CSCW 03, UbiComp 03, ECSCW 03, JCSCW
    next issue)
  • Studies show how and in what ways space-plan and
    stuff are organizational features of interaction
  • Of particular note,
  • Ecological habitats
  • Activity centres
  • Coordinate displays

5
The Functional Character of the Space-plan
  • Different spatial sites assume different
    functions at different times

6
Stuff and the Reflexive Production of the
Space-plan
  • Bricolage assembly and manipulation of stuff at
    functional sites

7
The Interplay between Space-plan and Stuff
  • Placement and assembly
  • Requirements for ubiquitous computing
  • Piecemeal migration (Edwards Grinter 2001)
  • Developing support for the real-time dynamics of
    interaction
  • Configuration and reconfiguration assembling and
    manipulating the bricolage
  • Making ubiquitous computing part of the everyday
    stuff of the home (Tolmie et al. CHI 2003)

8
Supporting the Dynamics of Interaction
  • Configuring ubiquitous stuff
  • A compositional approach
  • Physical to digital transformers
  • Digital to physical transformers
  • Digital transformers
  • A basic interaction mechanism
  • The jigsaw editor

9
Elaborating the Design Space
  • Learning from potential end-users
  • To understand the intuitive availability and
    efficacy of the jigsaw-based approach from
    inhabitants point of view.
  • To uncover inhabitants understanding of
    abstraction in order that we might keep the level
    of complexity with in reach of their practical
    reasoning.
  • To develop insights into what sorts of devices
    might fit into real home environments and so
    inform continued development of new devices and
    components.

10
Working with Potential End-users
  • Cooperative Analysis of the Design Space
  • Paper-based mock-ups and seed scenarios as
    triggers for cooperative analysis (Ehn Kyng
    1991)
  • Married with situated evaluation (Twidale et al.
    1994)
  • 3 criteria of analysis (Mogensen 1994)
  • Seeing the sense of the technology
  • Recognizing the relevance of the technology
  • Appropriation of the technology

11
Outcomes
  • Inspiring Design
  • Veracity of underlying design concepts and
    interaction mechanism
  • Future projections
  • Elaborating design space in context of everyday
    life
  • Not requirements but a grounded form of
    inspiration for design

12
Responding to User Projections
  • Developing new devices, components and
    applications

13
Reflections
  • Broader lessons
  • Inhabitants as designers and developers
  • Reasoning with diverse elements
  • Interleaving the new and the old
  • Linking outside the home
  • Future work

14
Assembling the Ubiquitous Home
  • Conclusion
  • Exploiting architectural model to support design
    of ubiquitous computing for the home
  • Using ethnography to investigate the interplay
    between space-plan and stuff
  • Designing for dynamics of interaction
  • Developing a component model and jigsaw editor
  • Elaborating through user participation
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