Title: Chapter 9 Using Teacher Talk, Demonstrations, Thinking, Inquiry, and Games
1Chapter 9 Using Teacher Talk, Demonstrations,
Thinking, Inquiry, and Games
- ED 220 Middle School Methods
2Teacher Talk Formal and Informal
- Teacher talk encompasses both lecturing to
students and talking with students. - Cautions in using teacher talk
- Avoid talking too much
- Avoid talking too fast
- Make sure you are being heard and understood
- Just because students have heard something before
does not necessarily mean that they understand it
or have learned it - To resist believing that students have attained a
skill or have learned something that was taught
previously by you or by another - Talking in a handrum monotone
3Teacher Talk General Guidelines
- Begin the talk with an advance organizer
- Talk should be planned and organized
- Pacing is important
- Encourage student participation
- Plan a clear ending (closure)
4Teacher Talk Specific Guidelines
- In teacher-centered lessons students tend to lose
focus after approx. 10 minutes. - In general, when using teacher-centered direct
instruction, with most classes you will want to
change the learning activities about every 10 to
15 minutes. - In 60 min period you should adjust 3-4 times.
- Use notes for your talk.
- Never read from prose.
- TC---------SC--------TC
- Refer to pages 334-335 for graph representations
5Teacher Talk Specific Guidelines
- Avoid racing through the talk solely to complete
it. - Allow for think time.
- Carefully plan the content of your talk.
- Monitor your delivery.
- Use proximity as one way of preventing student
misbehavior. - All teachers teach aspects of language arts.
- For example introducing a science term, you may
teach the history of the term and usage.
6Teacher Talk Specific Guidelines
- Provide information in digestible chunks.
- Use familiar examples.
- Consider student diversity.
- Establish eye contact.
- Be attentive to all student behaviors.
- Use overlapping
7Teaching Thinking for Intelligent Behavior
- Teachers should help students develop their
thinking skills. - In teaching for thinking, we are interested not
only in what students know but in how students
behave when they dont knowGathering evidence of
the performance and growth of intelligent
behaviorrequires kid-watching observing
students as they try to solve the day-to-day
academic and real-life problems they encounterBy
collecting anecdotes and examples of written,
oral, and visual expressions, we can see
students increasingly voluntary and spontaneous
performance of these intelligent behaviors. Art
Costa
8Characteristics of Intelligent Behavior
- Persistence
- Decreasing impulsivity
- Listening to others with understanding and
empathy - Overcoming egocentrism
- Cooperative thinking-social intelligence
- Flexibility in thinking
- Lateral thinking
9Characteristics of Intelligent Behavior (contd)
- Metacognition
- Striving for accuracy and precision
- Sense of humor
- Questioning and problem posing
- Drawing on knowledge and applying it to new
situations - Taking risks
- Using all senses
- Ingenuity, originality, insightfulness,
creativity - Wonderment, inquisitiveness, curiosity
10Direct Teaching of Thinking and Intelligent
Behavior
- Because the academic achievement of students
increases when they are directly taught thinking
skills, many researchers and educators concur
that direct instruction should be given to all
students to think and behave intelligently.
11Research Imperatives for Teaching of Thinking (4)
- Cognitive view of intelligence asserts that
intellectual ability is not fixed but can be
developed. - Constructivist approach to learning maintains
that learners actively and independently
construct knowledge by creating and coordinating
relationships in their mental repertoire.
12Research Imperatives for Teaching of Thinking
(contd)
- Social psychology view of classroom focuses on
the learner as an individual who is a member of
various peer groups and a society. - Information processing perspective deals with
the acquisition, elaboration, and management of
information.
13Inquiry Teaching and Discovery Learning
- Intrinsic to the effectiveness of both inquiry
and discovery is the assumption that students
would rather actively seek knowledge than receive
it through traditional expository learning ( i.e.
information delivery methods such as lectures,
demonstrations, and text-book reading)
14Inquiry vs. Discovery
- Problem solving is not a teaching strategy but a
higher order intellectual behavior that
facilitates learning. - The two major differences between discovery
learning and inquiry learning lie in. - Who identifies the problem
- The percentage of decisions that are made by the
students. - Table 9.1 shows three levels of inquiry, each
level defined according to what the student does
and decides. (p. 340)
15Inquiry vs. Discovery
- In true inquiry, students generate ideas and then
design ways to test those ideas. The various
processes used represent the many critical
thinking skills. Some of those skills are
concerned with generating and organizing data
others are concerned with building and using
ideas. - One of the most effective ways of stimulating
inquiry is to use materials that provoke
students interest. - Locating a Colony. Figure 9.4, p. 343 is a
level II inquiry.
16Integrating Strategies for Integrated Learning
- In the area of speaking skills, oral discourse in
a classroom has a growing research base that
promotes methods of teaching and learning through
oral language. These methods include cooperative
learning, instructional scaffolding, and inquiry
teaching.
17Integrated Learning Strategies
- Brainstorming
- Think-pair-share
- Chunking
- Memory strategies mnemonics, rhymes
- Comparing and contrasting
- Concept mapping---based on Ausubals theory of
meaningful learning, concept mapping has been
found useful for helping students in changing
prior notions. - Textbook study strategies SQ4R
- Vee mapping road map of learning
- Venn diagramming 3 circles
18Learning by Educational Games
- A wide variety of learning activities, such as
simulations, role-play and sociodrama activities,
mind games, board games, computer games, and
sporting games, all of which provide valuable
learning experiences for young adolescents.