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Gaming Standards Association An Introduction

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Title: Gaming Standards Association An Introduction


1
Gaming Standards AssociationAn Introduction
2
Agenda
  • Global Trends
  • What is GSA?
  • Why Standards?
  • What are Gaming Standards?
  • GSAs three standards BOB, S2S GDS
  • GSA Certification
  • Q A

3
Global Trends
  • Gaming Transformation from Standalone to
    Distribution Channel Methodology
  • Remote Configuration (supported by current
    technology)
  • Initial game setup
  • Download will drive new floor network technology
  • Payload code (game or peripheral - firmware/OS),
    Wave file, Templates
  • Game themes
  • Server based gaming
  • Linking of players to enhance community
    experience
  • Operators
  • Streamline Operation
  • Increase Interoperability
  • Have Exit Strategy
  • Manufacturers
  • Network Centric vs Game Centric - Applications
  • Avoid duplication of efforts on non-core
    technology

4
What is GSA?
5
What is GSA - Our Mission
  • GSA is an international trade association
    representing gaming manufacturers, suppliers,
    operators.
  • We facilitate the identification, definition,
    development, promotion, and implementation of
    open standards
  • to enable innovation, education, and
    communication for the benefit of the entire
    industry.

6
Gaming Standards Association - GSA
  • International trade association representing
    gaming manufacturers, suppliers, operators
  • Incorporated in 1998 as a non-profit association
    in CA
  • Currently 68 global members
  • Received member commitment 5.9M in cash and an
    estimated 30M in additional resources
  • Developed 3 core communication protocol standards
  • Reduced all standards to practice

7
Our Platinum Members
8
2005 Board Of Directors
  • Chair Lyle Bell Seminole Tribe of Florida
  • Vice Chair Mark Lipparelli Bally Gaming and
    Systems
  • Secretary John Boushy Harrahs Entertainment
  • Treasurer Fred Lychock R. Franco USA
  • Jeanne Marie Wilkins Argosy Gaming
  • Bob DelRossie Aristocrat Technologies
  • Joe Bailo Atronic Americas
  • Derrik Khoo eGenting
  • Steve Sutherland Konami Gaming
  • Brendan OConnor Multimedia Games
  • Ron Harris Rocket Gaming
  • Jon Berkley TransAct Technologies
  • Moti Vyas Viejos Gaming
  • Rob Siemasko WMS Gaming

9
Organization
10
Membership Growth
11
Membership Composition
12
Global Membership
13
Association Milestones
  • 1998 - Gaming Manufacturers Association (GAMMA)
    formed
  • 2001 - Operators invited to join the organization
  • 2001 - GAMMA becomes the Gaming Standards
    Association (GSA)
  • 2002 - Regulatory Advisory Committee to include
    regulators
  • 2004 - Formal standards are released for GDS,
    BOB, and S2S
  • 2004 - BOB and GDS simulators are developed
    (alpha test)
  • 2005 - Formal implementation training program for
    developers
  • 2005 - First S2S installations operational in
    Alabama and Florida
  • 2005 - GSA announces its BOB V1.1 and S2S V1.1
    standards
  • 2005 - GSA releases GDS toolkit
  • 2005 GSA releases BOB Host and EGM Simulators
  • 2005 - GSA opens its standards to the world
  • 2005 GSA and IGT join forces

14
Why Standards?
15
Dataflow without Standards
16
Dataflow with Standards
17
What are our Standards?
18
Gaming Standards Drive Business Value
19
Enable Communication on Three Levels
20
Why Were They Developed?
  • To provide a standardized method for
    communication
  • To address the problem of having gt30 different
    languages on the gaming floor
  • To enable operators to have valuable business
    information about patron activity

21
How Were They Developed?
  • Developed by members of Gaming Standards
    Association (GSA)
  • Operators
  • Game and Peripheral Manufacturers
  • System and Lottery Suppliers
  • Regulators
  • Cross-pollination of ideas
  • Much richer protocols than can be developed by
    any one company alone

22
Result Improved Efficiency
  • Better interoperability between different
    manufacturers equipment
  • All 3 protocols (GDS, BOB, S2S) work together by
    design
  • More better choices
  • Buying decisions can be based on quality, options
    and cost-effectiveness, rather than adhering to a
    proprietary solution
  • Reduce operational costs
  • Simpler, repeatable solutions
  • Deploy new technologies quickly
  • Maximize utilization of staff resources

23
Value Proposition
  • Visibility
  • Standards enable data communication on three
    levels GDS, BOB, S2S and provide 360 degree
    visibility of patron behaviors, playing habit,
    game preferences, dining, hospitality,
    entertainment activities
  • Portability
  • More choices, simpler repeatable solutions,
    higher quality, Exit option
  • Investment Protection
  • Open standards are more robust
  • Ensures smooth migration path to achieve new
    functionality
  • Increased ROI
  • Increase revenues by 360 degree visibility on
    customer data
  • Decrease costs by using more effective and
    efficient tools to manage, analyze and evaluate
    productivity and profitability of operations

24
GSAs Three Standards
25
Three Complementary Standards
  • GDS EGM to peripheral devices.
  • BOB EGM to back-end systems.
  • S2S System to system and system to non-EGM
    devices, e.g. kiosks.
  • All three standards are designed to work together
    as a total solution.

26
Gaming Device Standard (GDS) Protocol
CoinAcceptor
GDS
CoinHopper
GameControl
NoteAcceptor
Printer
TouchScreen
EGM to Peripherals protocol
27
Benefits of GDS
  • Standardized communications between EGM and its
    peripheral devices.
  • Plug and Play USB communication.
  • Peripherals from different vendors can be easily
    swapped.
  • Peripheral device provides detailed information
    to EGM vendor, product, serial number, etc.
  • Coupled with BOB, peripheral device information
    is sent to the host systems.
  • Device commands (and code) can be sent from host
    systems through the EGM to the peripheral device.

28
GDS Workgroup Update
  • First device protocols are complete
  • Note Acceptor
  • Coin Acceptor
  • Coin Hopper
  • Touch Screen
  • Development suite is complete
  • Whats next?
  • Note Acceptor code download
  • Printer interface and template download
  • Standard physical connectors

29
Best of Breed (BOB) Protocol
Vouchers
BOB
CoinAcceptor
Player Tracking
CoinHopper
GameControl
Slot Accounting
NoteAcceptor
Printer
Progressives
TouchScreen
Wagering Accounts
EGM
BOB Host Systems
30
What Is BOB?
  • Communications between EGMs and back-end servers.
  • Designed for the networked casino floor
    environment.
  • Based on current, proven technology standards
  • XML, SOAP, Web Services, etc.
  • Consists of three independent components
  • BOB Message Standards
  • BOB Transport Standards
  • BOB Configuration Standards
  • Expandable from low-speed (EGM to SMIB over a
    serial link) to very high-speed communications
    (EGM to back-end servers over Ethernet).

31
High-level BOB Network Features
  • High-speed communications between EGMs and
    back-end systems (TCP/IP).
  • Standard network equipment and protocols can be
    used to link EGMs to back-end systems.
  • EGMs can communicate with multiple back-end
    systems.
  • Different systems can manage different
    applications.
  • One Host can manage vouchers while another
    manages player tracking.

32
Here is what is on the gaming floor today...
Looks like hex to me
33
A BOB Meter Request
A little easier to understand
34
BOB Update
  • Core Classes
  • 1) Devices
  • 2) Communications
  • 3) Meters
  • 4) Cabinet
  • 5) Processor
  • Additional Classes
  • 1) Coin Acceptor
  • 2) Note Acceptor Dispenser
  • 3) Coin Hopper
  • 4) Printer
  • 5) Handpay
  • 6) Progressive
  • 7) Bonus
  • 8) Player
  • 9) Voucher
  • 10) Wagering Account Transfer
  • 11) Game Authentication

35
BOB Current Activities
  • Remote Configuration (member comments)
  • Game and Peripheral Download (member comments)
  • Central Determination (member comments)
  • EGM Virtual Machine (in development
    multi-company effort)
  • New classes smart cards, tournaments,
    additional GDS devices.

36
System to System (S2S) Protocol
S2S
Voucher Manager
Kiosks
CoinAcceptor
S2S
Player Tracking
CoinHopper
Point ofSale
GameControl
S2S
NoteAcceptor
Slot Accounting
Coin/BillCounters
Printer
S2S
TouchScreen
Class IIServers
Progressive
S2S
EGM
Host Systems and other S2S devices
37
Benefits of S2S
  • Standardizes communications amongst servers and
    devices other than EGMs.
  • S2S complements GDS and BOB a consistent set of
    data is communicated at all levels.
  • Supports plug and play for systems and other
    devices.
  • Interfacing - all components speak the same
    language.
  • Integrating - custom solutions are developed for
    each new conversation.
  • Standardization promotes portability,
    interoperability and reusability.

38
S2S Update
  • S2S Message Classes
  • 1) Player Registration
  • 2) Player Rating
  • 3) Table Games Accounting
  • 4) Complimentaries
  • 5) EGM Registration
  • 6) EGM Accounting Meters
  • 7) EGM Events
  • 8) Vouchers
  • 9) Wagering Account Transfers
  • 10) Jackpots And Handpays

39
S2S and Class II
  • In a Class II environment, each manufacturer
    provides their own server for central
    determination and other game functions.
  • The Problem three game manufacturers means
  • Three separate accounting reports,
  • Three player tracking feeds, and
  • Three voucher systems.
  • vouchers are only redeemable on the same
    manufacturers games.
  • vouchers are only redeemable at the same
    manufacturers cashiering station.
  • Class II presents many of the same challenges
    that will be encountered with server-based gaming.

40
Class II Before S2S
41
The Vision
42
The S2S Solution
  • Each host server now talks S2S to a central
    consolidation server, which provides
  • Consolidated accounting,
  • Central management of all vouchers,
  • Central player tracking and reporting,
  • And, happier players and casino management!

43
Class II Today
44
GSA CertificationRegulator Benefits
45
GSA Certification
  • GSA Compliance testing is NOT Regulatory Approval
  • Independent testing by 3rd party lab using GSA
    tools and pre- defined test scripts
  • All parties benefit through
  • Improved speed to market for products
  • Products work together when they show up on your
    floor
  • Plug and Play (easier installs, reduced service
    calls)
  • Protocol certification streamlines the Regulatory
    process
  • Reduces the quantity and variety of tests that
    must be performed
  • If both devices are certified, they should work
    together the first time they are connected (like
    USB device)

46
GSA SAS 6.01 Compliance
  • Current SAS implementations are all different
  • Interoperability Requirements Specification
    (Operators Checklist)
  • Section 1 Minimum Required Accounting and
    Security
  • Section 2 Advanced Accounting
  • Section 3 Ticketing
  • Section 4 Real Time Events
  • Section 5 Progressives
  • Section 6 System Bonusing
  • Section 7 Cashless
  • Section 8 Tournament
  • Section 9 Authentication
  • Section 10 Miscellaneous and Legacy Support


47
Benefits for Regulators
  • Independently monitor EGMs (not going through
    other systems) review machine behavior
  • Simplification of testing and approval
  • Built in compliance increases security
  • Fewer resources required to verify compliance
  • Focus approval resources towards games
  • Simpler training for field regulators fewer
    protocols
  • System activities easier to regulate
  • Access to a vendor-neutral technology forum

48
GSA Standards / Tools for Regulators
  • GSA Standards are available for free
  • GSA Tools / development suites are available for
    free from RAC committee
  • Please contact sec_at_gamingstandards.com or visit
    our web site www.gamingstandards.com

49
Key Features of GSA Standards
  • Offer 360ยบ visibility of data communication
  • Support all existing features operators are used
    to today
  • Designed to meet the needs of casino, lottery and
    central-determination (class II) applications
  • Offer advanced features
  • Remote floor configuration
  • Video Lottery Extensions
  • Central program authentication
  • Detailed diagnostic data
  • Support server based gaming
  • Dynamic game configuration
  • Peripheral and game code downloading
  • Program authentication
  • Extensible

50
Companies supporting GSA Standards
  • Aristocrat
  • Asahi Seiko
  • Atronic Gaming
  • Bally Gaming Systems
  • CashCode
  • Coin Mechanisms, Inc.
  • Cirsa
  • Harrahs Entertainment
  • IGT
  • JCM
  • Konami Gaming
  • Mars Electronics
  • MGM
  • MoneyControls
  • Multimedia Games
  • NRT
  • Nova Gaming
  • Progressive Gaming
  • Revive Partners
  • R Franco
  • Rocket Gaming
  • Seminole Tribe
  • WMS Gaming

51
Q A
52
See You All At G2E
53
What About My Existing Machines?
54
Operators Using GSA Standards
  • Seminole Tribe Florida
  • Seminole Hard Rock Hotel and Casino - Hollywood
  • Seminole Hard Rock Hotel and Casino Tampa
  • Seminole Hard Rock Hotel and Casino Coconut
    Creek
  • Poarch Creek Band of Alabama
  • Riverside Entertainment Center Wetumpka
  • Chickasaw Nation of Oklahoma
  • Multi property linking

55
Migration Challenges
  • The industry also needs an open protocol for
    older games.
  • Some existing games cant handle XML and/or
    Ethernet.
  • Serial is not as fast as Ethernet.
  • Goal - use existing SMIBs to implement BOB now.
  • Need a protocol that works on an embedded
    processor.
  • Retain the BOB data model, if possible.
  • Continue to use open standards.

56
The sBOB Solution Set
  • Continues to use the BOB data model.
  • Only changes the transport method.
  • WBXML - encodes XML into binary representation.
  • PPP - Standard for TCP/IP communications over
    Serial.
  • Can be implemented now on traditional EGMs.

57
sBOB - BOB over a serial link
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