SiSSYFiGHT 3000 - PowerPoint PPT Presentation

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SiSSYFiGHT 3000

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Feel free to take supplies with you, but PLEASE return them. ... Take some time to playtest. If time permits, share your designs with another group. ... – PowerPoint PPT presentation

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Title: SiSSYFiGHT 3000


1
SiSSYFiGHT 3000
2
Overview
  • SiSSYFiGHT simulates a schoolyard fight between
    little girls. Each girl begins with 10
    Self-Esteem chips the and goal of the game is to
    reduce your opponents self-esteem to zero. When
    there are only one or two players left with any
    self-esteem, they win the game.

3
Setup
  • Each player starts with
  • 1. Three Action cards
  • 2. Six Target cards
  • 3. Ten chips.
  • Everyone should pick one of the six colors.

4
Rules
  • Each Round
  • Everyone picks an Action and a Target in
    secret.
  • Reveal cards simultaneously, then resolve
    actions.
  • All communication must be public.
  • When you run out of chips, youre out.
  • When one or two people are left, they win.

5
Observations?
6
Aesthetic Breakdown
  • What are the aesthetics of SiSSYFiGHT?
  • In other words, what kinds of fun does it
    deliver?
  • Can we come up with aesthetic models?

7
Discussion
  • What other settings, genres or subjects might fit
    this game?

8
Exercise
  • Choose a fictional genre and/or setting that
    might fit this game.
  • Adapt the game to your chosen subject matter.
  • Keep in mind the aesthetic qualities we
    identified in the breakdown.
  • How can the rules of the game be changed to best
    support your fiction?

9
Brainstorming
  • Write three genre ideas on three scraps of paper.
  • Mix all your tables ideas together.
  • Lay them all out and discuss.
  • Choose a genre dont feel limited to the ones
    written down.

10
Exercise
  • Choose a fictional genre and/or setting that
    might fit this game.
  • Adapt the game to your chosen subject matter.
  • Keep in mind the aesthetic qualities we
    identified in the breakdown.
  • How can the rules of the game be changed to best
    support your fiction?

11
  • We will reconvene after lunch. (200)
  • Feel free to take supplies with you, but PLEASE
    return them.
  • Dont forget to sign up for an elective.

12
Welcome Back!
  • Finish your designs.
  • Take some time to playtest.
  • If time permits, share your designs with another
    group.

13
Discussion
  • Lets compare solutions. What different
    approaches did we take?

14
Discussion
  • How did the game dynamics support your subject
    matter?
  • Were the game dynamics and the subject matter
    ever in conflict?
  • How did your choice of subject matter influence
    your process?

15
Any Final Observations?
16
Coffee!
  • After the break, pick a different section to go
    to.
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